Files
HL2Overcharged/game/server/overcharged/weapon_machinegun.h
2025-05-21 21:20:08 +03:00

35 lines
1.1 KiB
C++

#ifndef WEAPONDISPLACER_H
#define WEAPONDISPLACER_H
#include "cbase.h"
#include "basehlcombatweapon.h"
class CWeaponMachineGun : public CHLSelectFireMachineGun
{
DECLARE_DATADESC();
public:
DECLARE_CLASS(CWeaponMachineGun, CHLSelectFireMachineGun);
CWeaponMachineGun();
DECLARE_SERVERCLASS();
DECLARE_ACTTABLE();
protected:
virtual void Precache(void);
virtual void SecondaryAttack(void) { return; }
virtual void ItemPostFrame(void);
virtual void FireNPCPrimaryAttack(CBaseCombatCharacter *pOperator, Vector &vecShootOrigin, Vector &vecShootDir);
virtual void Operator_ForceNPCFire(CBaseCombatCharacter *pOperator, bool bSecondary);
virtual void Operator_HandleAnimEvent(animevent_t *pEvent, CBaseCombatCharacter *pOperator);
virtual void Equip(CBaseCombatCharacter *pOwner);
virtual int CapabilitiesGet(void) { return bits_CAP_WEAPON_RANGE_ATTACK1; }
virtual int WeaponRangeAttack2Condition(float flDot, float flDist);
virtual const WeaponProficiencyInfo_t *GetProficiencyValues();
Vector m_vecTossVelocity;
float m_flNextGrenadeCheck;
float BG;
};
#endif