Files
HL2Overcharged/game/server/overcharged/weapon_hopmine.h
2025-05-21 21:20:08 +03:00

35 lines
779 B
C++

#ifndef WEAPON_HOPMINE_H
#define WEAPON_HOPMINE_H
#include "basegrenade_shared.h"
#include "basecombatweapon_shared.h"
#include "basehlcombatweapon.h"
class CWeapon_HopMine : public CBaseHLCombatWeapon
{
public:
DECLARE_CLASS(CWeapon_HopMine, CBaseCombatWeapon);
DECLARE_SERVERCLASS();
void Spawn(void);
void Precache(void);
void Operator_HandleAnimEvent(animevent_t *pEvent, CBaseCombatCharacter *pOperator);
void PrimaryAttack(void);
void SecondaryAttack(void);
void ItemPostFrame(void);
void SatchelThrow(bool m_bPrimary = true);
void DecrementAmmo(CBaseCombatCharacter *pOwner);
void Weapon_Switch(void);
bool Deploy(void);
CWeapon_HopMine();
DECLARE_ACTTABLE();
DECLARE_DATADESC();
private:
int m_iAttackState;
};
#endif