Files
HL2Overcharged/game/server/overcharged/smod_nodelistparser.h
2025-05-21 21:20:08 +03:00

17 lines
408 B
C++

#include "igamesystem.h"
const char *ReplaceEntity(const char *entityname);
class CNodeListParser : public CAutoGameSystem
{
public:
CNodeListParser(char const *name) : CAutoGameSystem(name)
{
}
virtual bool Init();
virtual void LevelInitPostEntity(void);
virtual void LevelShutdownPostEntity(void);
virtual int ParseScriptFile(const char* filename);
};
extern CNodeListParser *GetNodeListParser();