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17 lines
408 B
C++
17 lines
408 B
C++
#include "igamesystem.h"
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const char *ReplaceEntity(const char *entityname);
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class CNodeListParser : public CAutoGameSystem
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{
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public:
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CNodeListParser(char const *name) : CAutoGameSystem(name)
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{
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}
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virtual bool Init();
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virtual void LevelInitPostEntity(void);
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virtual void LevelShutdownPostEntity(void);
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virtual int ParseScriptFile(const char* filename);
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};
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extern CNodeListParser *GetNodeListParser(); |