Files
HL2Overcharged/game/server/overcharged/grenade_slam.h
2025-05-21 21:20:08 +03:00

63 lines
1.3 KiB
C++

//=========== (C) Copyright 1999 Valve, L.L.C. All rights reserved. ===========
//
// The copyright to the contents herein is the property of Valve, L.L.C.
// The contents may be used and/or copied only with the written permission of
// Valve, L.L.C., or in accordance with the terms and conditions stipulated in
// the agreement/contract under which the contents have been supplied.
//
// Purpose: Satchel Charge
//
// $Workfile: $
// $Date: $
// $NoKeywords: $
//=============================================================================
#ifndef SATCHEL_H
#define SATCHEL_H
#ifdef _WIN32
#pragma once
#endif
#include "basegrenade_shared.h"
#include "weapon_slam.h"
class CSoundPatch;
class CSprite;
class CSatchelCharge : public CBaseGrenade
{
public:
DECLARE_CLASS(CSatchelCharge, CBaseGrenade);
void Spawn(void);
void Precache(void);
void BounceSound(void);
void SatchelTouch(CBaseEntity *pOther);
void SatchelThink(void);
// Input handlers
void InputExplode(inputdata_t &inputdata);
float m_flNextBounceSoundTime;
bool m_bInAir;
Vector m_vLastPosition;
public:
CWeapon_SLAM* m_pMyWeaponSLAM; // Who shot me..
bool m_bIsAttached;
void Deactivate(void);
CSatchelCharge();
~CSatchelCharge();
DECLARE_DATADESC();
private:
void CreateEffects(void);
CHandle<CSprite> m_hGlowSprite;
};
#endif //SATCHEL_H