mirror of
https://github.com/Gigaslav/HL2Overcharged.git
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63 lines
1.3 KiB
C++
63 lines
1.3 KiB
C++
//=========== (C) Copyright 1999 Valve, L.L.C. All rights reserved. ===========
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//
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// The copyright to the contents herein is the property of Valve, L.L.C.
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// The contents may be used and/or copied only with the written permission of
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// Valve, L.L.C., or in accordance with the terms and conditions stipulated in
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// the agreement/contract under which the contents have been supplied.
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//
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// Purpose: Satchel Charge
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//
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// $Workfile: $
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// $Date: $
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// $NoKeywords: $
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//=============================================================================
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#ifndef SATCHEL_H
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#define SATCHEL_H
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#ifdef _WIN32
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#pragma once
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#endif
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#include "basegrenade_shared.h"
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#include "weapon_slam.h"
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class CSoundPatch;
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class CSprite;
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class CSatchelCharge : public CBaseGrenade
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{
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public:
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DECLARE_CLASS(CSatchelCharge, CBaseGrenade);
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void Spawn(void);
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void Precache(void);
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void BounceSound(void);
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void SatchelTouch(CBaseEntity *pOther);
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void SatchelThink(void);
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// Input handlers
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void InputExplode(inputdata_t &inputdata);
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float m_flNextBounceSoundTime;
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bool m_bInAir;
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Vector m_vLastPosition;
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public:
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CWeapon_SLAM* m_pMyWeaponSLAM; // Who shot me..
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bool m_bIsAttached;
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void Deactivate(void);
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CSatchelCharge();
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~CSatchelCharge();
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DECLARE_DATADESC();
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private:
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void CreateEffects(void);
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CHandle<CSprite> m_hGlowSprite;
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};
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#endif //SATCHEL_H
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