Files
HL2Overcharged/game/server/overcharged/CustomWeapons/weapon_autoshotgunCustom.h
2025-05-21 21:20:08 +03:00

45 lines
826 B
C++

#ifndef WEAPON_AUTOSHOTGUNC_H
#define WEAPON_AUTOSHOTGUNC_H
#include "OverCharged/weapon_autoshotgun.h"
class CWeaponAutoShotgunC1 : public CWeaponAutoShotgun
{
DECLARE_DATADESC();
public:
DECLARE_CLASS(CWeaponAutoShotgunC1, CWeaponAutoShotgun);
CWeaponAutoShotgunC1() : BaseClass() {};
DECLARE_SERVERCLASS();
DECLARE_ACTTABLE();
};
class CWeaponAutoShotgunC2 : public CWeaponAutoShotgun
{
DECLARE_DATADESC();
public:
DECLARE_CLASS(CWeaponAutoShotgunC2, CWeaponAutoShotgun);
CWeaponAutoShotgunC2() : BaseClass() {};
DECLARE_SERVERCLASS();
DECLARE_ACTTABLE();
};
class CWeaponAutoShotgunC3 : public CWeaponAutoShotgun
{
DECLARE_DATADESC();
public:
DECLARE_CLASS(CWeaponAutoShotgunC3, CWeaponAutoShotgun);
CWeaponAutoShotgunC3() : BaseClass() {};
DECLARE_SERVERCLASS();
DECLARE_ACTTABLE();
};
#endif