Files
HL2Overcharged/game/server/gameweaponmanager.h
2025-05-21 21:20:08 +03:00

24 lines
575 B
C++

//========= Copyright Valve Corporation, All rights reserved. ============//
//
// Purpose:
//
//=============================================================================
#ifndef GAMEWEAPONMANAGER_H
#define GAMEWEAPONMANAGER_H
#if defined( _WIN32 )
#pragma once
#endif
void CreateWeaponManager( const char *pWeaponName, int iMaxPieces );
class CBaseCombatWeapon;
void WeaponManager_AmmoMod( CBaseCombatWeapon *pWeapon );
void WeaponManager_AddManaged( CBaseEntity *pWeapon );
void WeaponManager_RemoveManaged( CBaseEntity *pWeapon );
#endif // GAMEWEAPONMANAGER_H