Files
HL2Overcharged/game/server/basebludgeonweapon.h
2025-05-21 21:20:08 +03:00

79 lines
2.4 KiB
C++

//========= Copyright Valve Corporation, All rights reserved. ============//
//
// Purpose: The class from which all bludgeon melee
// weapons are derived.
//
// $Workfile: $
// $Date: $
// $NoKeywords: $
//=============================================================================//
#include "basehlcombatweapon.h"
#include "basecombatweapon_shared.h"
#ifndef BASEBLUDGEONWEAPON_H
#define BASEBLUDGEONWEAPON_H
//=========================================================
// CBaseHLBludgeonWeapon
//=========================================================
class CBaseHLBludgeonWeapon : public CBaseHLCombatWeapon
{
DECLARE_CLASS( CBaseHLBludgeonWeapon, CBaseHLCombatWeapon );
public:
CBaseHLBludgeonWeapon();
DECLARE_SERVERCLASS();
virtual void Spawn( void );
virtual void Precache( void );
//Attack functions
virtual void PrimaryAttack( void );
virtual void SecondaryAttack( void );
virtual void AddViewKick(void);
virtual void ItemPostFrame( void );
//Functions to select animation sequences
virtual Activity GetPrimaryAttackActivity( void ) { return ACT_VM_HITCENTER; }
virtual Activity GetSecondaryAttackActivity( void ) { return ACT_VM_HITCENTER2; }
virtual float GetFireRate( void )
{
return BaseClass::GetFireRate();
}
float GetMeleeRange() { return GetWpnData().meleeRange; }
virtual const Vector& GetMeleeHullMin()
{
static Vector hullMin = Vector(GetWpnData().meleeHull*-1, GetWpnData().meleeHull*-1, GetWpnData().meleeHull*-1);
return hullMin;
}
virtual const Vector &GetMeleeHullMax()
{
static Vector hullMax = Vector(GetWpnData().meleeHull, GetWpnData().meleeHull, GetWpnData().meleeHull);
return hullMax;
}
virtual float GetRange(void) { return GetWpnData().meleeRange; }
virtual float GetHull(void) { return GetWpnData().meleeHull; }
virtual float GetDamageForActivity( Activity hitActivity ) { return 1.0f; }
virtual int CapabilitiesGet( void );
virtual int WeaponMeleeAttack1Condition( float flDot, float flDist );
protected:
virtual void ImpactEffect( trace_t &trace );
private:
bool ChangeOnce = true;
bool ImpactWater( const Vector &start, const Vector &end );
void Swing( int bIsSecondary );
private:
void Hit( trace_t &traceHit, Activity nHitActivity, bool bIsSecondary );
Activity ChooseIntersectionPointAndActivity( trace_t &hitTrace, const Vector &mins, const Vector &maxs, CBasePlayer *pOwner );
};
#endif