Files
HL2Overcharged/game/client/overcharged/c_weapon_egon.cpp
2025-05-21 21:09:22 +03:00

676 lines
17 KiB
C++

#include "cbase.h"
#include "c_weapon__stubs.h"
#include "ClientEffectPrecacheSystem.h"
#include "c_basehlcombatweapon.h"
#include "basehlcombatweapon_shared.h"
#include "iviewrender_beams.h"
#include "beam_shared.h"
#include "iefx.h"
#include "dlight.h"
#include "c_te_effect_dispatch.h"
#include "input.h"//
#include "engine/ivdebugoverlay.h"
#if 0
//extern bool UTIL_GetWeaponAttachment( C_BaseCombatWeapon *pWeapon, int attachmentID, Vector &absOrigin, QAngle &absAngles );
extern void FormatViewModelAttachment(Vector &vOrigin, bool bInverse);
#include "beamdraw.h"
CLIENTEFFECT_REGISTER_BEGIN(PrecacheEffectEgon)
CLIENTEFFECT_MATERIAL("sprites/physbeam")
CLIENTEFFECT_REGISTER_END()
class C_BeamQuadraticEgon : public CDefaultClientRenderable
{
public:
C_BeamQuadraticEgon();
void Update(C_BaseEntity *pOwner);
virtual const Vector& GetRenderOrigin(void) { return m_worldPosition; }
virtual const QAngle& GetRenderAngles(void) { return vec3_angle; }
virtual bool ShouldDraw(void) { return true; }
virtual bool IsTransparent(void) { return true; }
virtual bool ShouldReceiveProjectedTextures(int flags) { return false; }
virtual int DrawModel(int flags);
virtual void GetRenderBounds(Vector& mins, Vector& maxs)
{
mins.Init(-32, -32, -32);
maxs.Init(32, 32, 32);
}
matrix3x4_t z;
const matrix3x4_t & RenderableToWorldTransform()
{
return z;
}
C_BaseEntity *m_pOwner;
Vector m_targetPosition;
Vector m_worldPosition;
int m_active;
int m_glueTouching;
int m_viewModelIndex;
};
C_BeamQuadraticEgon::C_BeamQuadraticEgon()
{
m_pOwner = NULL;
m_hRenderHandle = INVALID_CLIENT_RENDER_HANDLE;
}
void C_BeamQuadraticEgon::Update(C_BaseEntity *pOwner)
{
m_pOwner = pOwner;
if (m_active)
{
if (m_hRenderHandle == INVALID_CLIENT_RENDER_HANDLE)
{
ClientLeafSystem()->AddRenderable(this, RENDER_GROUP_TRANSLUCENT_ENTITY);
}
else
{
ClientLeafSystem()->RenderableChanged(m_hRenderHandle);
}
}
else if (!m_active && m_hRenderHandle != INVALID_CLIENT_RENDER_HANDLE)
{
ClientLeafSystem()->RemoveRenderable(m_hRenderHandle);
m_hRenderHandle = INVALID_CLIENT_RENDER_HANDLE;
}
}
float dot = 0.f;
bool positive = false;
#include "view.h"
ConVar oc_test_egon_clientbeam_amplitude("oc_test_egon_clientbeam_amplitude", "1");
int C_BeamQuadraticEgon::DrawModel(int)
{
Vector points[4];
QAngle tmpAngle;
if (!m_active)
return 0;
C_BaseEntity *pEnt = cl_entitylist->GetEnt(m_viewModelIndex);
if (!pEnt)
return 0;
pEnt->GetAttachment(1, points[0], tmpAngle);
if (dot < 450 && !positive)
dot++;
else
{
positive = true;
if (dot > -450 && positive)
dot--;
else if (dot <= 450)
positive = false;
}
points[1] = m_targetPosition;// 0.5 * (points[2] + points[0]);// +RandomVector(-35, 35); //m_targetPosition
points[2] = -m_targetPosition;
points[3] = m_worldPosition;
IMaterial *pMat = materials->FindMaterial("sprites/physbeam", TEXTURE_GROUP_CLIENT_EFFECTS);
Vector color;
if (m_glueTouching)
{
color.Init(1, 0, 0);
}
else
{
color.Init(1, 1, 1);
}
float scrollOffset = gpGlobals->curtime - (int)gpGlobals->curtime;
CMatRenderContextPtr pRenderContext(materials);
pRenderContext->Bind(pMat);
DrawBeamQuadraticDouble(points[0], points[1], points[2], points[3], 13, color, scrollOffset);
/* Vector points[3];
points[0] = vecOrigin2;
points[1] = middle + RandomVector(-40.f, 100.f);
points[2] = tr.endpos;
IMaterial *pMat = materials->FindMaterial("sprites/physbeam", TEXTURE_GROUP_CLIENT_EFFECTS);
Vector color;
{
color.Init(1, 1, 1);
}
float scrollOffset = gpGlobals->curtime - (int)gpGlobals->curtime;
CMatRenderContextPtr pRenderContext(materials);
pRenderContext->Bind(pMat);
DrawBeamQuadratic(points[0], points[1], points[2], 13, color, scrollOffset);*/
return 1;
}
class C_WeaponEgon : public C_BaseHLCombatWeapon
{
DECLARE_CLASS(C_WeaponEgon, C_BaseHLCombatWeapon);
public:
DECLARE_CLIENTCLASS();
DECLARE_PREDICTABLE();
C_WeaponEgon();
virtual bool VisibleInWeaponSelection(void) { return true; }
virtual bool CanBeSelected(void) { return true; }
virtual bool HasAnyAmmo(void) { return true; }
virtual bool HasAmmo(void) { return true; }
void OnRestore(void);
void UpdateOnRemove(void);
bool IsCarriedByLocalPlayer();
virtual void ClientThink(void);
virtual void OnDataChanged(DataUpdateType_t updateType);
virtual bool IsWeaponCamera() { return (m_nZoomLevel == 0); }
void SetupAttachmentPoints();
CNewParticleEffect *pEffect;
EHANDLE m_hEntAttached;
bool m_Fire;
Vector middle;
Vector end;
protected:
CNewParticleEffect *m_EBeam;
float m_fNextZoom;
int m_nZoomLevel;
int iLaserAttachment;
C_BeamQuadraticEgon m_beam;
//dlight_t *m_pELight;
};
STUB_WEAPON_CLASS_IMPLEMENT(weapon_egon, C_WeaponEgon);
IMPLEMENT_CLIENTCLASS_DT(C_WeaponEgon, DT_WeaponEgon, CWeaponEgon)
RecvPropBool(RECVINFO(m_Fire)),
RecvPropVector(RECVINFO(middle)),
RecvPropVector(RECVINFO(end)),
END_RECV_TABLE()
C_WeaponEgon::C_WeaponEgon()
{
iLaserAttachment = -1;
m_nZoomLevel = 0;
m_EBeam = NULL;
//m_pELight = NULL;
}
void C_WeaponEgon::UpdateOnRemove()
{
BaseClass::UpdateOnRemove();
/*if (m_pELight)
{
m_pELight->die = gpGlobals->curtime;
m_pELight = NULL;
}*/
}
void C_WeaponEgon::OnRestore(void)
{
SetupAttachmentPoints();
BaseClass::OnRestore();
}
//-----------------------------------------------------------------------------
// Purpose: Starts the client-side version thinking
//-----------------------------------------------------------------------------
void C_WeaponEgon::OnDataChanged(DataUpdateType_t updateType)
{
BaseClass::OnDataChanged(updateType);
if (iLaserAttachment == -1)
{
SetupAttachmentPoints();
}
m_beam.Update(this);
SetNextClientThink(CLIENT_THINK_ALWAYS);
}
bool C_WeaponEgon::IsCarriedByLocalPlayer(void)
{
CBaseViewModel *vm = NULL;
CBasePlayer *pOwner = ToBasePlayer(GetOwner());
if (pOwner)
{
if (pOwner->GetActiveWeapon() != this)
return false;
vm = pOwner->GetViewModel(m_nViewModelIndex);
if (vm)
return (!vm->IsEffectActive(EF_NODRAW));
}
return false;
}
//bool Do = true;
static ConVar oc_test_egon_entity_x("oc_test_egon_entity_x", "0.0", FCVAR_ARCHIVE);
static ConVar oc_test_egon_entity_y("oc_test_egon_entity_y", "-1.0", FCVAR_ARCHIVE);
static ConVar oc_test_egon_entity_z("oc_test_egon_entity_z", "-1.01", FCVAR_ARCHIVE);
void C_WeaponEgon::ClientThink(void)
{
if (iLaserAttachment == -1)
{
SetNextClientThink(CLIENT_THINK_NEVER);
return;
}
if ((IsCarriedByLocalPlayer() && !IsEffectActive(EF_NODRAW) && gpGlobals->frametime != 0.0f && m_fNextZoom <= gpGlobals->curtime) && m_Fire)
{
Vector vecOrigin, vecAngles;
QAngle angAngles;
trace_t tr;
if (//(cvar->FindVar("oc_state_is_running")->GetInt() == 0) && (cvar->FindVar("oc_state_near_wall_standing")->GetInt() == 0))
{
Vector vecOrigin2, vecOriginEnd2;
QAngle angAngles2;
C_BasePlayer *pOwner = ToBasePlayer(GetOwner());
C_BaseViewModel *pBeamEnt = pOwner->GetViewModel();
iLaserAttachment = pOwner->GetViewModel()->LookupAttachment("Muzzle");
pBeamEnt->GetAttachment(iLaserAttachment, vecOrigin2, angAngles);
::FormatViewModelAttachment(vecOrigin2, false);
Vector forward2, right2, Up2;
AngleVectors(angAngles, &forward2, &right2, &Up2);
Vector vecOrigin, vecForward, vecRight, vecUp;
pOwner->EyePositionAndVectors(&vecOrigin, &vecForward, &vecRight, &vecUp);
Vector vecStart = vecOrigin + (vecRight * 4) - (vecUp * 4);
vecOriginEnd2 = vecForward;
vecOriginEnd2 += vecForward + forward2 * oc_test_egon_entity_x.GetFloat();
vecOriginEnd2 += vecRight + right2 * oc_test_egon_entity_y.GetFloat();
vecOriginEnd2 += vecUp + Up2 * oc_test_egon_entity_z.GetFloat();
UTIL_TraceLine(vecOrigin, vecOrigin + (vecForward * MAX_TRACE_LENGTH), MASK_SHOT, pOwner, COLLISION_GROUP_NONE, &tr);//vecOrigin + (vecOriginEnd2 * MAX_TRACE_LENGTH)
dlight_t *el = effects->CL_AllocDlight(LIGHT_INDEX_MUZZLEFLASH);//( index );
el->origin = tr.endpos;
el->color.r = 38;
el->color.g = 151;
el->color.b = 191;
el->color.exponent = 5;
el->radius = random->RandomInt(12, 18);
el->decay = el->radius / 0.05f;
el->die = gpGlobals->curtime + 0.07f;
Vector mid = vecOrigin + (vecOriginEnd2 * 200);
Vector mid2, mid3;
float yaw = 4.f;
VectorYawRotate(mid, yaw, mid2);
/*Vector fwd, up, rg, res;
AngleVectors(angAngles, &fwd, &up, &rg);
res += fwd;
res += up;
res += rg;*/
/*matrix3x4_t forwardToWorld, worldToForward;
GetAttachment(iLaserAttachment, forwardToWorld);
MatrixInvert(forwardToWorld, worldToForward);
VectorIRotate(mid, forwardToWorld, mid2);
VectorRotate(mid2, forwardToWorld, mid3);*/
m_beam.m_active = m_Fire;
m_beam.m_viewModelIndex = pBeamEnt->index;
m_beam.m_pOwner = pOwner;
m_beam.m_targetPosition = mid2;//middle;// +RandomVector(-40.f, 100.f);
m_beam.m_worldPosition = end;
/*if (m_EBeam == NULL)
{
//PrecacheParticleSystem("striderbuster_flechette_attached_lightning6");
m_EBeam = ParticleProp()->Create("laser_sight", PATTACH_POINT_FOLLOW, iLaserAttachment);
if (m_EBeam->IsValid())
{
m_EBeam->StartEmission();
m_EBeam->SetOwner(pBeamEnt);
}
//m_EBeam = ParticleProp()->Create("weapon_egon_beam", PATTACH_POINT_FOLLOW, iLaserAttachment);
//m_EBeam = ParticleProp()->Create("controller_fireball", PATTACH_POINT_FOLLOW, iLaserAttachment);
}
if (m_EBeam)
{
//m_EBeam->RandomVectorInUnitSphere
//debugoverlay->AddLineOverlay(vecOrigin2, middle, 255, 0, 0, false, 10);
m_EBeam->SetControlPoint(0, vecOrigin2);
m_EBeam->SetControlPoint(1, middle + RandomVector(-40.f, 100.f));
m_EBeam->SetControlPoint(2, tr.endpos);
}*/
}
else if (//(cvar->FindVar("oc_state_is_running")->GetInt() == 1) || (cvar->FindVar("oc_state_near_wall_standing")->GetInt() == 1))
{
//m_EBeam->SetRemoveFlag();
}
}
else
{
m_beam.m_active = false;
/*if (m_EBeam != NULL)
{
//m_EBeam->StopEmission();
//if (m_EBeam->m_bEmissionStopped)
{
m_EBeam->SetRemoveFlag();
m_EBeam = NULL;
}
}*/
}
}
//-----------------------------------------------------------------------------
// Purpose: Sets up the attachment point lookup for the model
//-----------------------------------------------------------------------------
void C_WeaponEgon::SetupAttachmentPoints(void)
{
CBasePlayer *pOwner = ToBasePlayer(GetOwner());
if (pOwner != NULL && pOwner->GetViewModel() != NULL)
{
// Setup the center beam point
iLaserAttachment = pOwner->GetViewModel()->LookupAttachment("Laser");
}
else
{
iLaserAttachment = -1;
}
}
#endif
#if 0
C_WeaponEgon::C_WeaponEgon()
{
iLaserAttachment = -1;
m_nZoomLevel = 0;
m_EBeam = NULL;
//m_pELight = NULL;
}
void C_WeaponEgon::UpdateOnRemove()
{
BaseClass::UpdateOnRemove();
/*if (m_pELight)
{
m_pELight->die = gpGlobals->curtime;
m_pELight = NULL;
}*/
}
void C_WeaponEgon::OnRestore(void)
{
SetupAttachmentPoints();
BaseClass::OnRestore();
}
//-----------------------------------------------------------------------------
// Purpose: Starts the client-side version thinking
//-----------------------------------------------------------------------------
void C_WeaponEgon::OnDataChanged(DataUpdateType_t updateType)
{
BaseClass::OnDataChanged(updateType);
if (iLaserAttachment == -1)
{
SetupAttachmentPoints();
}
SetNextClientThink(CLIENT_THINK_ALWAYS);
}
bool C_WeaponEgon::IsCarriedByLocalPlayer(void)
{
CBaseViewModel *vm = NULL;
CBasePlayer *pOwner = ToBasePlayer(GetOwner());
if (pOwner)
{
if (pOwner->GetActiveWeapon() != this)
return false;
vm = pOwner->GetViewModel(m_nViewModelIndex);
if (vm)
return (!vm->IsEffectActive(EF_NODRAW));
}
return false;
}
//bool Do = true;
static ConVar oc_test_egon_entity_x("oc_test_egon_entity_x", "0.0", FCVAR_ARCHIVE);
static ConVar oc_test_egon_entity_y("oc_test_egon_entity_y", "-1.0", FCVAR_ARCHIVE);
static ConVar oc_test_egon_entity_z("oc_test_egon_entity_z", "-1.01", FCVAR_ARCHIVE);
void C_WeaponEgon::ClientThink(void)
{
if (iLaserAttachment == -1)
{
SetNextClientThink(CLIENT_THINK_NEVER);
return;
}
if ((IsCarriedByLocalPlayer() && !IsEffectActive(EF_NODRAW) && gpGlobals->frametime != 0.0f && m_fNextZoom <= gpGlobals->curtime) && m_Fire)
{
Vector vecOrigin, vecAngles;
QAngle angAngles;
trace_t tr;
if (//(cvar->FindVar("oc_state_is_running")->GetInt() == 0) && (cvar->FindVar("oc_state_near_wall_standing")->GetInt() == 0))
{
Vector vecOrigin2, vecOriginEnd2;
QAngle angAngles2;
C_BasePlayer *pOwner = ToBasePlayer(GetOwner());
C_BaseViewModel *pBeamEnt = pOwner->GetViewModel();
iLaserAttachment = pOwner->GetViewModel()->LookupAttachment("Muzzle");
pBeamEnt->GetAttachment(iLaserAttachment, vecOrigin2, angAngles);
::FormatViewModelAttachment(vecOrigin2, false);
Vector forward2, right2, Up2;
AngleVectors(angAngles, &forward2, &right2, &Up2);
Vector vecOrigin, vecForward, vecRight, vecUp;
pOwner->EyePositionAndVectors(&vecOrigin, &vecForward, &vecRight, &vecUp);
Vector vecStart = vecOrigin + (vecRight * 4) - (vecUp * 4);
vecOriginEnd2 = vecForward;
vecOriginEnd2 += vecForward + forward2 * oc_test_egon_entity_x.GetFloat();
vecOriginEnd2 += vecRight + right2 * oc_test_egon_entity_y.GetFloat();
vecOriginEnd2 += vecUp + Up2 * oc_test_egon_entity_z.GetFloat();
UTIL_TraceLine(vecOrigin, vecOrigin + (vecForward * MAX_TRACE_LENGTH), MASK_SHOT, pOwner, COLLISION_GROUP_NONE, &tr);//vecOrigin + (vecOriginEnd2 * MAX_TRACE_LENGTH)
dlight_t *el = effects->CL_AllocDlight(LIGHT_INDEX_MUZZLEFLASH);//( index );
el->origin = tr.endpos;
el->color.r = 38;
el->color.g = 151;
el->color.b = 191;
el->color.exponent = 5;
el->radius = random->RandomInt(12, 18);
el->decay = el->radius / 0.05f;
el->die = gpGlobals->curtime + 0.07f;
if (m_EBeam == NULL)
{
//PrecacheParticleSystem("striderbuster_flechette_attached_lightning6");
m_EBeam = ParticleProp()->Create("weapon_egon_beam", PATTACH_POINT_FOLLOW, iLaserAttachment);
m_EBeam->StartEmission();
m_EBeam->SetOwner(pBeamEnt);
}
if (m_EBeam)
{
m_EBeam->SetControlPoint(0, vecOrigin2);
m_EBeam->SetControlPoint(1, tr.endpos);
}
}
else if (//(cvar->FindVar("oc_state_is_running")->GetInt() == 1) || (cvar->FindVar("oc_state_near_wall_standing")->GetInt() == 1))
{
Vector vecOrigin3, vecAngles3;
QAngle angAngles3;
C_BasePlayer *pOwner = ToBasePlayer(GetOwner());
C_BaseViewModel *pBeamEnt = pOwner->GetViewModel();
iLaserAttachment = pOwner->GetViewModel()->LookupAttachment("Laser");
pBeamEnt->GetAttachment(iLaserAttachment, vecOrigin3, angAngles3);
::FormatViewModelAttachment(vecOrigin3, false);
if (m_EBeam == NULL)
{
//PrecacheParticleSystem("striderbuster_flechette_attached_lightning6");
m_EBeam = ParticleProp()->Create("weapon_egon_beam", PATTACH_POINT_FOLLOW, iLaserAttachment);//striderbuster_flechette_attached_lightning6//lc_beam_red_tint
m_EBeam->StartEmission();
//m_EBeam->SetOwner(pBeamEnt);
}
if (m_EBeam)
{
m_EBeam->SetControlPoint(0, vecOrigin3);
m_EBeam->SetControlPoint(1, tr.endpos);
}
}
}
else
{
if (m_EBeam)
{
m_EBeam->StopEmission();
if (m_EBeam->m_bEmissionStopped)
m_EBeam = NULL;
}
}
}
//-----------------------------------------------------------------------------
// Purpose: Sets up the attachment point lookup for the model
//-----------------------------------------------------------------------------
void C_WeaponEgon::SetupAttachmentPoints(void)
{
CBasePlayer *pOwner = ToBasePlayer(GetOwner());
if (pOwner != NULL && pOwner->GetViewModel() != NULL)
{
// Setup the center beam point
iLaserAttachment = pOwner->GetViewModel()->LookupAttachment("Laser");
}
else
{
iLaserAttachment = -1;
}
}
#endif
void EgonEffectCallback(const CEffectData &data)
{
IClientRenderable *pRenderable = data.GetRenderable();
if (!pRenderable)
return;
Vector position;
QAngle angles;
// If we found the attachment, emit sparks there
if (pRenderable->GetAttachment(data.m_nAttachmentIndex, position, angles))
{
Vector vecOrigin;
//TODO: Play startup sound
/*dlight_t *dl = effects->CL_AllocDlight(1);
dl->origin = position;
dl->color.r = 40;
dl->color.g = 75;
dl->color.b = 255;
dl->color.exponent = 5;
dl->radius = 30.0f;
dl->die = gpGlobals->curtime + 0.1f;
dl->decay = 512.0f;*/
BeamInfo_t beamInfo;
beamInfo.m_vecStart = position;
beamInfo.m_nStartAttachment = data.m_nAttachmentIndex;
Vector offset = RandomVector(-16, 16);
offset += Vector(random->RandomFloat(-32, 32), random->RandomFloat(-32, 32), random->RandomFloat(-32, 32));
beamInfo.m_vecEnd = position + offset;
beamInfo.m_nType = TE_BEAMTESLA;
beamInfo.m_pszModelName = "sprites/physbeam.vmt";
beamInfo.m_flHaloScale = 0.0f;
beamInfo.m_flLife = 0.04f;
beamInfo.m_flWidth = random->RandomFloat(1.0f, 2.5f);
beamInfo.m_flEndWidth = 0;
beamInfo.m_flFadeLength = 0.0f;
beamInfo.m_flAmplitude = random->RandomFloat(6, 9);
beamInfo.m_flBrightness = 255.0;
beamInfo.m_flSpeed = 0.0;
beamInfo.m_nStartFrame = 0.0;
beamInfo.m_flFrameRate = 1.0f;
beamInfo.m_flRed = 112;
beamInfo.m_flGreen = 39;
beamInfo.m_flBlue = 195;
beamInfo.m_nSegments = 25;
beamInfo.m_bRenderable = true;
beamInfo.m_nFlags = (FBEAM_ONLYNOISEONCE | FBEAM_SHADEOUT);
beams->CreateBeamPoints(beamInfo);
}
}
DECLARE_CLIENT_EFFECT("EgonLightning", EgonEffectCallback);