mirror of
https://github.com/Gigaslav/HL2Overcharged.git
synced 2026-09-04 11:44:45 +03:00
231 lines
6.0 KiB
C++
231 lines
6.0 KiB
C++
//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============//
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//
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// Purpose: Voltigore and electric sphere clientside effects
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//
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//=============================================================================//
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#include "cbase.h"
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#include "model_types.h"
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#include "ClientEffectPrecacheSystem.h"
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#include "fx.h"
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#include "c_te_effect_dispatch.h"
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#include "beamdraw.h"
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#include "dlight.h"
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#include "r_efx.h"
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#include "c_ai_basenpc.h"
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#include "iefx.h"
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//====================================== Voltigore Clientside Effects ============================
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class C_NPC_voltigore : public C_AI_BaseNPC
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{
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public:
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C_NPC_voltigore() {}
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DECLARE_CLASS(C_NPC_voltigore, C_AI_BaseNPC);
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DECLARE_CLIENTCLASS();
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DECLARE_DATADESC();
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virtual void OnDataChanged(DataUpdateType_t type);
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virtual void ClientThink();
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private:
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IMaterial *m_pMaterial;
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unsigned char m_iBleedingLevel;
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unsigned char m_iPerformingBleedingLevel;
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CNewParticleEffect *m_pBleedingFX;
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virtual void UpdateBleedingPerformance(void);
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C_NPC_voltigore(const C_NPC_voltigore &);
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};
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//-----------------------------------------------------------------------------
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// Save/restore
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//-----------------------------------------------------------------------------
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BEGIN_DATADESC(C_NPC_voltigore)
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END_DATADESC()
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//-----------------------------------------------------------------------------
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// Networking
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//-----------------------------------------------------------------------------
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IMPLEMENT_CLIENTCLASS_DT(C_NPC_voltigore, DT_NPC_voltigore, CNPC_voltigore)
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RecvPropInt(RECVINFO(m_iBleedingLevel)),
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END_RECV_TABLE()
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//-----------------------------------------------------------------------------
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//-----------------------------------------------------------------------------
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void C_NPC_voltigore::OnDataChanged(DataUpdateType_t type)
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{
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BaseClass::OnDataChanged(type);
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if (m_iBleedingLevel != m_iPerformingBleedingLevel)
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{
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UpdateBleedingPerformance();
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}
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}
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//-----------------------------------------------------------------------------
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//-----------------------------------------------------------------------------
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void C_NPC_voltigore::UpdateBleedingPerformance()
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{
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CParticleProperty * pProp = ParticleProp();
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if (m_pBleedingFX)
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{
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pProp->StopEmission(m_pBleedingFX);
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m_pBleedingFX = NULL;
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}
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switch (m_iBleedingLevel)
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{
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case 1: // light bleeding
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{
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m_pBleedingFX = pProp->Create("blood_antlionguard_injured_light", PATTACH_ABSORIGIN_FOLLOW);
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AssertMsg1(m_pBleedingFX, "Particle system couldn't make %s", "blood_antlionguard_injured_light");
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if (m_pBleedingFX)
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{
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pProp->AddControlPoint(m_pBleedingFX, 1, this, PATTACH_ABSORIGIN_FOLLOW);
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}
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}
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break;
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case 2: // severe bleeding
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{
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m_pBleedingFX = pProp->Create("blood_antlionguard_injured_heavy", PATTACH_ABSORIGIN_FOLLOW);
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AssertMsg1(m_pBleedingFX, "Particle system couldn't make %s", "blood_antlionguard_injured_heavy");
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if (m_pBleedingFX)
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{
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pProp->AddControlPoint(m_pBleedingFX, 1, this, PATTACH_ABSORIGIN_FOLLOW);
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}
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}
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break;
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}
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m_iPerformingBleedingLevel = m_iBleedingLevel;
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}
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//-----------------------------------------------------------------------------
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//-----------------------------------------------------------------------------
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void C_NPC_voltigore::ClientThink()
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{
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BaseClass::ClientThink();
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}
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//====================================== Electric Sphere ============================
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class C_VoltElectricSphere : public C_BaseCombatCharacter
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{
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DECLARE_CLASS( C_VoltElectricSphere, C_BaseCombatCharacter );
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DECLARE_CLIENTCLASS();
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public:
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C_VoltElectricSphere( void );
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virtual RenderGroup_t GetRenderGroup( void )
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{
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return RENDER_GROUP_TWOPASS;
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}
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virtual void ClientThink( void );
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virtual void OnDataChanged( DataUpdateType_t updateType );
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virtual int DrawModel( int flags );
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private:
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C_VoltElectricSphere( const C_VoltElectricSphere & );
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Vector m_vecLastOrigin;
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bool m_bUpdated;
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};
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IMPLEMENT_CLIENTCLASS_DT( C_VoltElectricSphere, DT_VoltElectricSphere, CVoltElectricSphere )
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END_RECV_TABLE()
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//-----------------------------------------------------------------------------
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// Purpose:
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//-----------------------------------------------------------------------------
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C_VoltElectricSphere::C_VoltElectricSphere( void )
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{
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}
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//-----------------------------------------------------------------------------
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// Purpose:
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// Input : updateType -
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//-----------------------------------------------------------------------------
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void C_VoltElectricSphere::OnDataChanged( DataUpdateType_t updateType )
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{
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BaseClass::OnDataChanged( updateType );
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if ( updateType == DATA_UPDATE_CREATED )
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{
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m_bUpdated = false;
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m_vecLastOrigin = GetAbsOrigin();
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SetNextClientThink( CLIENT_THINK_ALWAYS );
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}
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}
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//-----------------------------------------------------------------------------
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// Purpose:
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// Input : flags -
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// Output : int
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//-----------------------------------------------------------------------------
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int C_VoltElectricSphere::DrawModel( int flags )
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{
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if ( flags & STUDIO_TRANSPARENCY )
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{
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Vector vecDir = GetAbsOrigin() - m_vecLastOrigin;
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float speed = VectorNormalize( vecDir );
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speed = clamp( speed, 0, 32 );
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if ( speed > 0 )
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{
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float stepSize = min( ( speed * 0.5f ), 4.0f );
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Vector spawnPos = GetAbsOrigin() + ( vecDir * 24.0f );
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Vector spawnStep = -vecDir * stepSize;
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{
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dlight_t *dl = effects->CL_AllocDlight(index); // BriJee : dlight
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dl->origin = spawnPos; //effect_origin;
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dl->color.r = 148;
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dl->color.g = 0;
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dl->color.b = 211;
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dl->color.exponent = 5;
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dl->radius = 150.0f * (engine->MapHasHDRLighting() ? 1 : 0.3);
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dl->die = gpGlobals->curtime + 0.1f; //0.2f;
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dl->decay = 512.0f;//0.05f; //0.0f;
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}
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}
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if ( gpGlobals->frametime > 0.0f && !m_bUpdated)
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{
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m_bUpdated = true;
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m_vecLastOrigin = GetAbsOrigin();
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}
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return 1;
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}
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return BaseClass::DrawModel( flags );
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}
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//-----------------------------------------------------------------------------
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// Purpose:
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//-----------------------------------------------------------------------------
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void C_VoltElectricSphere::ClientThink( void )
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{
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m_bUpdated = false;
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}
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