Files
HL2Overcharged/game/client/overcharged/c_npc_voltigore.cpp
2025-05-21 21:09:22 +03:00

231 lines
6.0 KiB
C++

//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============//
//
// Purpose: Voltigore and electric sphere clientside effects
//
//=============================================================================//
#include "cbase.h"
#include "model_types.h"
#include "ClientEffectPrecacheSystem.h"
#include "fx.h"
#include "c_te_effect_dispatch.h"
#include "beamdraw.h"
#include "dlight.h"
#include "r_efx.h"
#include "c_ai_basenpc.h"
#include "iefx.h"
//====================================== Voltigore Clientside Effects ============================
class C_NPC_voltigore : public C_AI_BaseNPC
{
public:
C_NPC_voltigore() {}
DECLARE_CLASS(C_NPC_voltigore, C_AI_BaseNPC);
DECLARE_CLIENTCLASS();
DECLARE_DATADESC();
virtual void OnDataChanged(DataUpdateType_t type);
virtual void ClientThink();
private:
IMaterial *m_pMaterial;
unsigned char m_iBleedingLevel;
unsigned char m_iPerformingBleedingLevel;
CNewParticleEffect *m_pBleedingFX;
virtual void UpdateBleedingPerformance(void);
C_NPC_voltigore(const C_NPC_voltigore &);
};
//-----------------------------------------------------------------------------
// Save/restore
//-----------------------------------------------------------------------------
BEGIN_DATADESC(C_NPC_voltigore)
END_DATADESC()
//-----------------------------------------------------------------------------
// Networking
//-----------------------------------------------------------------------------
IMPLEMENT_CLIENTCLASS_DT(C_NPC_voltigore, DT_NPC_voltigore, CNPC_voltigore)
RecvPropInt(RECVINFO(m_iBleedingLevel)),
END_RECV_TABLE()
//-----------------------------------------------------------------------------
//-----------------------------------------------------------------------------
void C_NPC_voltigore::OnDataChanged(DataUpdateType_t type)
{
BaseClass::OnDataChanged(type);
if (m_iBleedingLevel != m_iPerformingBleedingLevel)
{
UpdateBleedingPerformance();
}
}
//-----------------------------------------------------------------------------
//-----------------------------------------------------------------------------
void C_NPC_voltigore::UpdateBleedingPerformance()
{
CParticleProperty * pProp = ParticleProp();
if (m_pBleedingFX)
{
pProp->StopEmission(m_pBleedingFX);
m_pBleedingFX = NULL;
}
switch (m_iBleedingLevel)
{
case 1: // light bleeding
{
m_pBleedingFX = pProp->Create("blood_antlionguard_injured_light", PATTACH_ABSORIGIN_FOLLOW);
AssertMsg1(m_pBleedingFX, "Particle system couldn't make %s", "blood_antlionguard_injured_light");
if (m_pBleedingFX)
{
pProp->AddControlPoint(m_pBleedingFX, 1, this, PATTACH_ABSORIGIN_FOLLOW);
}
}
break;
case 2: // severe bleeding
{
m_pBleedingFX = pProp->Create("blood_antlionguard_injured_heavy", PATTACH_ABSORIGIN_FOLLOW);
AssertMsg1(m_pBleedingFX, "Particle system couldn't make %s", "blood_antlionguard_injured_heavy");
if (m_pBleedingFX)
{
pProp->AddControlPoint(m_pBleedingFX, 1, this, PATTACH_ABSORIGIN_FOLLOW);
}
}
break;
}
m_iPerformingBleedingLevel = m_iBleedingLevel;
}
//-----------------------------------------------------------------------------
//-----------------------------------------------------------------------------
void C_NPC_voltigore::ClientThink()
{
BaseClass::ClientThink();
}
//====================================== Electric Sphere ============================
class C_VoltElectricSphere : public C_BaseCombatCharacter
{
DECLARE_CLASS( C_VoltElectricSphere, C_BaseCombatCharacter );
DECLARE_CLIENTCLASS();
public:
C_VoltElectricSphere( void );
virtual RenderGroup_t GetRenderGroup( void )
{
return RENDER_GROUP_TWOPASS;
}
virtual void ClientThink( void );
virtual void OnDataChanged( DataUpdateType_t updateType );
virtual int DrawModel( int flags );
private:
C_VoltElectricSphere( const C_VoltElectricSphere & );
Vector m_vecLastOrigin;
bool m_bUpdated;
};
IMPLEMENT_CLIENTCLASS_DT( C_VoltElectricSphere, DT_VoltElectricSphere, CVoltElectricSphere )
END_RECV_TABLE()
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
C_VoltElectricSphere::C_VoltElectricSphere( void )
{
}
//-----------------------------------------------------------------------------
// Purpose:
// Input : updateType -
//-----------------------------------------------------------------------------
void C_VoltElectricSphere::OnDataChanged( DataUpdateType_t updateType )
{
BaseClass::OnDataChanged( updateType );
if ( updateType == DATA_UPDATE_CREATED )
{
m_bUpdated = false;
m_vecLastOrigin = GetAbsOrigin();
SetNextClientThink( CLIENT_THINK_ALWAYS );
}
}
//-----------------------------------------------------------------------------
// Purpose:
// Input : flags -
// Output : int
//-----------------------------------------------------------------------------
int C_VoltElectricSphere::DrawModel( int flags )
{
if ( flags & STUDIO_TRANSPARENCY )
{
Vector vecDir = GetAbsOrigin() - m_vecLastOrigin;
float speed = VectorNormalize( vecDir );
speed = clamp( speed, 0, 32 );
if ( speed > 0 )
{
float stepSize = min( ( speed * 0.5f ), 4.0f );
Vector spawnPos = GetAbsOrigin() + ( vecDir * 24.0f );
Vector spawnStep = -vecDir * stepSize;
{
dlight_t *dl = effects->CL_AllocDlight(index); // BriJee : dlight
dl->origin = spawnPos; //effect_origin;
dl->color.r = 148;
dl->color.g = 0;
dl->color.b = 211;
dl->color.exponent = 5;
dl->radius = 150.0f * (engine->MapHasHDRLighting() ? 1 : 0.3);
dl->die = gpGlobals->curtime + 0.1f; //0.2f;
dl->decay = 512.0f;//0.05f; //0.0f;
}
}
if ( gpGlobals->frametime > 0.0f && !m_bUpdated)
{
m_bUpdated = true;
m_vecLastOrigin = GetAbsOrigin();
}
return 1;
}
return BaseClass::DrawModel( flags );
}
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
void C_VoltElectricSphere::ClientThink( void )
{
m_bUpdated = false;
}