Files
HL2Overcharged/game/client/overcharged/RTT/global_light_effect.h
2025-05-21 21:09:22 +03:00

53 lines
1.3 KiB
C++

//========= Copyright Valve Corporation, All rights reserved. ============//
//
// Purpose:
//
//=============================================================================//
#ifndef GLOBALLIGHTEFFECT_H
#define GLOBALLIGHTEFFECT_H
#ifdef _WIN32
#pragma once
#endif
struct dlight_t;
class CGlobalLightEffect
{
public:
CGlobalLightEffect(int nEntIndex = 0);
virtual ~CGlobalLightEffect();
virtual void UpdateLight(const Vector &vecPos, const Vector &vecDir, const Vector &vecRight, const Vector &vecUp, int nDistance);
void TurnOn();
void TurnOff();
bool IsOn(void) { return m_bIsOn; }
ClientShadowHandle_t GetFlashlightHandle(void) { return m_FlashlightHandle; }
void SetFlashlightHandle(ClientShadowHandle_t Handle) { m_FlashlightHandle = Handle; }
protected:
void LightOff();
void LightOffOld();
void LightOffNew();
void UpdateLightNew(const Vector &vecPos, const Vector &vecDir, const Vector &vecRight, const Vector &vecUp);
void UpdateLightOld(const Vector &vecPos, const Vector &vecDir, int nDistance);
bool m_bIsOn;
int m_nEntIndex;
ClientShadowHandle_t m_FlashlightHandle;
// Vehicle headlight dynamic light pointer
dlight_t *m_pPointLight;
float m_flDistMod;
// Texture for flashlight
CTextureReference m_FlashlightTexture;
};
#endif // FLASHLIGHTEFFECT_H