mirror of
https://github.com/Gigaslav/HL2Overcharged.git
synced 2026-09-09 20:23:02 +03:00
712 lines
43 KiB
XML
712 lines
43 KiB
XML
<?xml version="1.0" encoding="utf-8"?>
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||
<Project DefaultTargets="Build" ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
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<ItemGroup Label="ProjectConfigurations">
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<ProjectConfiguration Include="Debug|Win32">
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<Configuration>Debug</Configuration>
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||
<Platform>Win32</Platform>
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</ProjectConfiguration>
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||
<ProjectConfiguration Include="Debug|x64">
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||
<Configuration>Debug</Configuration>
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||
<Platform>x64</Platform>
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||
</ProjectConfiguration>
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||
<ProjectConfiguration Include="Release|Win32">
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||
<Configuration>Release</Configuration>
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||
<Platform>Win32</Platform>
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||
</ProjectConfiguration>
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||
<ProjectConfiguration Include="Release|x64">
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||
<Configuration>Release</Configuration>
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||
<Platform>x64</Platform>
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||
</ProjectConfiguration>
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</ItemGroup>
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<PropertyGroup Label="Globals">
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<ProjectName>Vrad_dll</ProjectName>
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<ProjectGuid>{90A78BD4-2532-39D9-6D34-7A3C2648508C}</ProjectGuid>
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</PropertyGroup>
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<Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="Configuration">
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||
<ConfigurationType>DynamicLibrary</ConfigurationType>
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||
<CharacterSet>MultiByte</CharacterSet>
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||
<TargetName>vrad_dll</TargetName>
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||
<PlatformToolset>v120_xp</PlatformToolset>
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||
</PropertyGroup>
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||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'" Label="Configuration">
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||
<ConfigurationType>DynamicLibrary</ConfigurationType>
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||
<CharacterSet>MultiByte</CharacterSet>
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||
<TargetName>vrad_dll</TargetName>
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||
<PlatformToolset>v120_xp</PlatformToolset>
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||
</PropertyGroup>
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||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="Configuration">
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||
<ConfigurationType>DynamicLibrary</ConfigurationType>
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||
<CharacterSet>MultiByte</CharacterSet>
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||
<TargetName>vrad_dll</TargetName>
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||
<PlatformToolset>v120_xp</PlatformToolset>
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||
</PropertyGroup>
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||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'" Label="Configuration">
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||
<ConfigurationType>DynamicLibrary</ConfigurationType>
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||
<CharacterSet>MultiByte</CharacterSet>
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||
<TargetName>vrad_dll</TargetName>
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||
<PlatformToolset>v120_xp</PlatformToolset>
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||
</PropertyGroup>
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||
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.props" />
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||
<ImportGroup Label="ExtensionSettings">
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||
</ImportGroup>
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||
<ImportGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="PropertySheets">
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<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
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</ImportGroup>
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<ImportGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'" Label="PropertySheets">
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<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
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</ImportGroup>
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<ImportGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="PropertySheets">
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<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
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||
</ImportGroup>
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<ImportGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'" Label="PropertySheets">
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||
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
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||
</ImportGroup>
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<PropertyGroup Label="UserMacros" />
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<PropertyGroup>
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<_ProjectFileVersion>10.0.30319.1</_ProjectFileVersion>
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<OutDir Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">.\Debug\.\</OutDir>
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<IntDir Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">.\Debug\.\</IntDir>
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<TargetExt Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">.dll</TargetExt>
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<TargetExt Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">.dll</TargetExt>
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<ExecutablePath Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">..\..\devtools\vstools;$(ExecutablePath);$(Path)</ExecutablePath>
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<ExecutablePath Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">..\..\devtools\vstools;$(ExecutablePath);$(Path)</ExecutablePath>
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<PreBuildEventUseInBuild Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">true</PreBuildEventUseInBuild>
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||
<PreBuildEventUseInBuild Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">true</PreBuildEventUseInBuild>
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||
<PreLinkEventUseInBuild Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">true</PreLinkEventUseInBuild>
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||
<PreLinkEventUseInBuild Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">true</PreLinkEventUseInBuild>
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||
<LinkIncremental Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">true</LinkIncremental>
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||
<LinkIncremental Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">true</LinkIncremental>
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||
<GenerateManifest Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">false</GenerateManifest>
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||
<GenerateManifest Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">false</GenerateManifest>
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||
<PostBuildEventUseInBuild Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">true</PostBuildEventUseInBuild>
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||
<PostBuildEventUseInBuild Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">true</PostBuildEventUseInBuild>
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||
<OutDir Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">.\Release\.\</OutDir>
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||
<IntDir Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">.\Release\.\</IntDir>
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||
<TargetExt Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">.dll</TargetExt>
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||
<TargetExt Condition="'$(Configuration)|$(Platform)'=='Release|x64'">.dll</TargetExt>
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||
<ExecutablePath Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">..\..\devtools\vstools;$(ExecutablePath);$(Path)</ExecutablePath>
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||
<ExecutablePath Condition="'$(Configuration)|$(Platform)'=='Release|x64'">..\..\devtools\vstools;$(ExecutablePath);$(Path)</ExecutablePath>
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||
<PreBuildEventUseInBuild Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">true</PreBuildEventUseInBuild>
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||
<PreBuildEventUseInBuild Condition="'$(Configuration)|$(Platform)'=='Release|x64'">true</PreBuildEventUseInBuild>
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||
<PreLinkEventUseInBuild Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">true</PreLinkEventUseInBuild>
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||
<PreLinkEventUseInBuild Condition="'$(Configuration)|$(Platform)'=='Release|x64'">true</PreLinkEventUseInBuild>
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||
<LinkIncremental Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">false</LinkIncremental>
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||
<LinkIncremental Condition="'$(Configuration)|$(Platform)'=='Release|x64'">false</LinkIncremental>
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||
<GenerateManifest Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">false</GenerateManifest>
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||
<GenerateManifest Condition="'$(Configuration)|$(Platform)'=='Release|x64'">false</GenerateManifest>
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||
<PostBuildEventUseInBuild Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">true</PostBuildEventUseInBuild>
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||
<PostBuildEventUseInBuild Condition="'$(Configuration)|$(Platform)'=='Release|x64'">true</PostBuildEventUseInBuild>
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||
</PropertyGroup>
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||
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
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||
<PreBuildEvent>
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||
<Command>if EXIST ..\..\..\game\bin\.\$(TargetFileName) for /f "delims=" %%A in ('attrib "..\..\..\game\bin\.\$(TargetFileName)"') do set valveTmpIsReadOnly="%%A"
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set valveTmpIsReadOnlyLetter=%valveTmpIsReadOnly:~6,1%
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if "%valveTmpIsReadOnlyLetter%"=="R" del /q "$(TargetDir)"$(TargetFileName)
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if exist "..\..\devtools\bin\vpc.exe" "..\..\devtools\bin\vpc.exe" -crc2 "vrad_dll.vcxproj"
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if ERRORLEVEL 1 exit /b 1
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||
</Command>
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||
</PreBuildEvent>
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<ClCompile>
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<AdditionalOptions>/Zm200 /Gw</AdditionalOptions>
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||
<Optimization>Disabled</Optimization>
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||
<AdditionalIncludeDirectories>..\..\common;..\..\public;..\..\public\tier0;..\..\public\tier1;..\common;..\vmpi;..\vmpi\mysql\mysqlpp\include;..\vmpi\mysql\include</AdditionalIncludeDirectories>
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<PreprocessorDefinitions>VPC;RAD_TELEMETRY_DISABLED;_HAS_ITERATOR_DEBUGGING=0;WIN32;_WIN32;_DEBUG;DEBUG;_WINDOWS;_USRDLL;_CRT_SECURE_NO_DEPRECATE;_CRT_NONSTDC_NO_DEPRECATE;_ALLOW_RUNTIME_LIBRARY_MISMATCH;_ALLOW_ITERATOR_DEBUG_LEVEL_MISMATCH;_ALLOW_MSC_VER_MISMATCH;%(PreprocessorDefinitions);COMPILER_MSVC32;COMPILER_MSVC32;COMPILER_MSVC;_DLL_EXT=.dll;DLLNAME=vrad_dll;BINK_VIDEO;AVI_VIDEO;WMV_VIDEO;DEV_BUILD;FRAME_POINTER_OMISSION_DISABLED;MPI;PROTECTED_THINGS_DISABLE;VRAD;_EXTERNAL_DLL_EXT=.dll;VPCGAMECAPS=VALVE;PROJECTDIR=C:\games\source-sdk-2013-master\sp\src\utils\vrad;_DLL_EXT=.dll;SOURCE1=1;VPCGAME=valve</PreprocessorDefinitions>
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<StringPooling>true</StringPooling>
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<ExceptionHandling>false</ExceptionHandling>
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||
<BasicRuntimeChecks>Default</BasicRuntimeChecks>
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<RuntimeLibrary>MultiThreadedDebug</RuntimeLibrary>
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<BufferSecurityCheck>true</BufferSecurityCheck>
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<EnableEnhancedInstructionSet>StreamingSIMDExtensions</EnableEnhancedInstructionSet>
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<FloatingPointModel>Fast</FloatingPointModel>
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<ForceConformanceInForLoopScope>true</ForceConformanceInForLoopScope>
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<RuntimeTypeInfo>true</RuntimeTypeInfo>
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<PrecompiledHeader>NotUsing</PrecompiledHeader>
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<AssemblerListingLocation>$(IntDir)/</AssemblerListingLocation>
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<ObjectFileName>$(IntDir)/</ObjectFileName>
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||
<ProgramDataBaseFileName>$(IntDir)/</ProgramDataBaseFileName>
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||
<GenerateXMLDocumentationFiles>false</GenerateXMLDocumentationFiles>
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||
<BrowseInformation>false</BrowseInformation>
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<WarningLevel>Level4</WarningLevel>
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<TreatWarningAsError>true</TreatWarningAsError>
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<DebugInformationFormat>EditAndContinue</DebugInformationFormat>
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<CompileAs>CompileAsCpp</CompileAs>
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<UseFullPaths>true</UseFullPaths>
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<DisableSpecificWarnings>;4316</DisableSpecificWarnings>
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<MultiProcessorCompilation>true</MultiProcessorCompilation>
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<BrowseInformationFile>$(IntDir)/</BrowseInformationFile>
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<ErrorReporting>Prompt</ErrorReporting>
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</ClCompile>
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<ResourceCompile>
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<PreprocessorDefinitions>;_DEBUG;_CRT_SECURE_NO_DEPRECATE;_CRT_NONSTDC_NO_DEPRECATE;%(PreprocessorDefinitions)</PreprocessorDefinitions>
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<Culture>1033</Culture>
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</ResourceCompile>
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||
<PreLinkEvent>
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||
</PreLinkEvent>
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||
<Link>
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||
<AdditionalOptions> /ignore:4221</AdditionalOptions>
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<AdditionalDependencies>;shell32.lib;user32.lib;advapi32.lib;gdi32.lib;comdlg32.lib;ole32.lib;ws2_32.lib</AdditionalDependencies>
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<ShowProgress>NotSet</ShowProgress>
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<OutputFile>$(OutDir)\vrad_dll.dll</OutputFile>
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<SuppressStartupBanner>true</SuppressStartupBanner>
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<AdditionalLibraryDirectories>..\..\lib\common\.;..\..\lib\public\.</AdditionalLibraryDirectories>
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<IgnoreSpecificDefaultLibraries>libc;libcd;libcmt</IgnoreSpecificDefaultLibraries>
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<GenerateDebugInformation>true</GenerateDebugInformation>
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||
<ProgramDatabaseFile>$(IntDir)/$(TargetName).pdb</ProgramDatabaseFile>
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||
<SubSystem>Windows</SubSystem>
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||
<BaseAddress>
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||
</BaseAddress>
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||
<TargetMachine>MachineX86</TargetMachine>
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||
<LinkErrorReporting>PromptImmediately</LinkErrorReporting>
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||
<RandomizedBaseAddress>false</RandomizedBaseAddress>
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||
<ImageHasSafeExceptionHandlers>false</ImageHasSafeExceptionHandlers>
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||
</Link>
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||
<Manifest>
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||
<SuppressStartupBanner>true</SuppressStartupBanner>
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||
</Manifest>
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||
<Xdcmake>
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||
<SuppressStartupBanner>true</SuppressStartupBanner>
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||
</Xdcmake>
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||
<Bscmake>
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||
<SuppressStartupBanner>true</SuppressStartupBanner>
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<OutputFile>$(OutDir)/vrad_dll.bsc</OutputFile>
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||
</Bscmake>
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||
<PostBuildEvent>
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||
<Message>Publishing to ..\..\..\game\bin\.</Message>
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||
<Command>if not exist "..\..\..\game\bin\." mkdir "..\..\..\game\bin\."
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copy "$(TargetDir)$(TargetFileName)" "..\..\..\game\bin\.\$(TargetFileName)"
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if ERRORLEVEL 1 goto BuildEventFailed
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if exist "$(TargetDir)$(TargetName).map" copy "$(TargetDir)$(TargetName).map" ..\..\..\game\bin\.\$(TargetName).map
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copy "$(TargetDir)$(TargetName).pdb" ..\..\..\game\bin\.\$(TargetName).pdb
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if ERRORLEVEL 1 goto BuildEventFailed
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goto BuildEventOK
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:BuildEventFailed
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echo *** ERROR! PostBuildStep FAILED for $(ProjectName)! EXE or DLL is probably running. ***
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del /q "$(TargetDir)$(TargetFileName)"
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exit 1
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:BuildEventOK
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</Command>
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</PostBuildEvent>
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||
<CustomBuildStep>
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||
</CustomBuildStep>
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||
</ItemDefinitionGroup>
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||
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">
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||
<PreBuildEvent>
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||
<Command>if EXIST ..\..\..\game\bin\.\$(TargetFileName) for /f "delims=" %%A in ('attrib "..\..\..\game\bin\.\$(TargetFileName)"') do set valveTmpIsReadOnly="%%A"
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||
set valveTmpIsReadOnlyLetter=%valveTmpIsReadOnly:~6,1%
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||
if "%valveTmpIsReadOnlyLetter%"=="R" del /q "$(TargetDir)"$(TargetFileName)
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||
if exist "..\..\devtools\bin\vpc.exe" "..\..\devtools\bin\vpc.exe" -crc2 "vrad_dll.vcxproj"
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||
if ERRORLEVEL 1 exit /b 1
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||
</Command>
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||
</PreBuildEvent>
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||
<ClCompile>
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||
<AdditionalOptions>/Zm200 /Gw</AdditionalOptions>
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||
<Optimization>Disabled</Optimization>
|
||
<AdditionalIncludeDirectories>..\..\common;..\..\public;..\..\public\tier0;..\..\public\tier1;..\common;..\vmpi;..\vmpi\mysql\mysqlpp\include;..\vmpi\mysql\include</AdditionalIncludeDirectories>
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||
<PreprocessorDefinitions>VPC;RAD_TELEMETRY_DISABLED;_HAS_ITERATOR_DEBUGGING=0;WIN32;_WIN32;_DEBUG;DEBUG;_WINDOWS;_USRDLL;_CRT_SECURE_NO_DEPRECATE;_CRT_NONSTDC_NO_DEPRECATE;_ALLOW_RUNTIME_LIBRARY_MISMATCH;_ALLOW_ITERATOR_DEBUG_LEVEL_MISMATCH;_ALLOW_MSC_VER_MISMATCH;%(PreprocessorDefinitions);COMPILER_MSVC32;COMPILER_MSVC32;COMPILER_MSVC;_DLL_EXT=.dll;DLLNAME=vrad_dll;BINK_VIDEO;AVI_VIDEO;WMV_VIDEO;DEV_BUILD;FRAME_POINTER_OMISSION_DISABLED;MPI;PROTECTED_THINGS_DISABLE;VRAD;_EXTERNAL_DLL_EXT=.dll;VPCGAMECAPS=VALVE;PROJECTDIR=C:\games\source-sdk-2013-master\sp\src\utils\vrad;_DLL_EXT=.dll;SOURCE1=1;VPCGAME=valve</PreprocessorDefinitions>
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||
<StringPooling>true</StringPooling>
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||
<ExceptionHandling>false</ExceptionHandling>
|
||
<BasicRuntimeChecks>Default</BasicRuntimeChecks>
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||
<RuntimeLibrary>MultiThreadedDebug</RuntimeLibrary>
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||
<BufferSecurityCheck>true</BufferSecurityCheck>
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||
<EnableEnhancedInstructionSet>StreamingSIMDExtensions</EnableEnhancedInstructionSet>
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||
<FloatingPointModel>Fast</FloatingPointModel>
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||
<ForceConformanceInForLoopScope>true</ForceConformanceInForLoopScope>
|
||
<RuntimeTypeInfo>true</RuntimeTypeInfo>
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||
<PrecompiledHeader>NotUsing</PrecompiledHeader>
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||
<AssemblerListingLocation>$(IntDir)/</AssemblerListingLocation>
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||
<ObjectFileName>$(IntDir)/</ObjectFileName>
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||
<ProgramDataBaseFileName>$(IntDir)/</ProgramDataBaseFileName>
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||
<GenerateXMLDocumentationFiles>false</GenerateXMLDocumentationFiles>
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||
<BrowseInformation>false</BrowseInformation>
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||
<WarningLevel>Level4</WarningLevel>
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||
<TreatWarningAsError>true</TreatWarningAsError>
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||
<DebugInformationFormat>ProgramDatabase</DebugInformationFormat>
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||
<CompileAs>CompileAsCpp</CompileAs>
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||
<UseFullPaths>true</UseFullPaths>
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||
<DisableSpecificWarnings>;4316</DisableSpecificWarnings>
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||
<MultiProcessorCompilation>true</MultiProcessorCompilation>
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||
<BrowseInformationFile>$(IntDir)/</BrowseInformationFile>
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||
<ErrorReporting>Prompt</ErrorReporting>
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||
</ClCompile>
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||
<ResourceCompile>
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||
<PreprocessorDefinitions>;_DEBUG;_CRT_SECURE_NO_DEPRECATE;_CRT_NONSTDC_NO_DEPRECATE;%(PreprocessorDefinitions)</PreprocessorDefinitions>
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||
<Culture>1033</Culture>
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||
</ResourceCompile>
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||
<PreLinkEvent />
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||
<Link>
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||
<AdditionalOptions> /ignore:4221</AdditionalOptions>
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||
<AdditionalDependencies>;shell32.lib;user32.lib;advapi32.lib;gdi32.lib;comdlg32.lib;ole32.lib;ws2_32.lib</AdditionalDependencies>
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||
<ShowProgress>NotSet</ShowProgress>
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||
<OutputFile>$(OutDir)\vrad_dll.dll</OutputFile>
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||
<SuppressStartupBanner>true</SuppressStartupBanner>
|
||
<AdditionalLibraryDirectories>..\..\lib\common\.;..\..\lib\public\.</AdditionalLibraryDirectories>
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||
<IgnoreSpecificDefaultLibraries>libc;libcd;libcmt</IgnoreSpecificDefaultLibraries>
|
||
<GenerateDebugInformation>true</GenerateDebugInformation>
|
||
<ProgramDatabaseFile>$(IntDir)/$(TargetName).pdb</ProgramDatabaseFile>
|
||
<SubSystem>Windows</SubSystem>
|
||
<BaseAddress>
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||
</BaseAddress>
|
||
<LinkErrorReporting>PromptImmediately</LinkErrorReporting>
|
||
<RandomizedBaseAddress>false</RandomizedBaseAddress>
|
||
<ImageHasSafeExceptionHandlers>false</ImageHasSafeExceptionHandlers>
|
||
</Link>
|
||
<Manifest>
|
||
<SuppressStartupBanner>true</SuppressStartupBanner>
|
||
</Manifest>
|
||
<Xdcmake>
|
||
<SuppressStartupBanner>true</SuppressStartupBanner>
|
||
</Xdcmake>
|
||
<Bscmake>
|
||
<SuppressStartupBanner>true</SuppressStartupBanner>
|
||
<OutputFile>$(OutDir)/vrad_dll.bsc</OutputFile>
|
||
</Bscmake>
|
||
<PostBuildEvent>
|
||
<Message>Publishing to ..\..\..\game\bin\.</Message>
|
||
<Command>if not exist "..\..\..\game\bin\." mkdir "..\..\..\game\bin\."
|
||
copy "$(TargetDir)$(TargetFileName)" "..\..\..\game\bin\.\$(TargetFileName)"
|
||
if ERRORLEVEL 1 goto BuildEventFailed
|
||
if exist "$(TargetDir)$(TargetName).map" copy "$(TargetDir)$(TargetName).map" ..\..\..\game\bin\.\$(TargetName).map
|
||
copy "$(TargetDir)$(TargetName).pdb" ..\..\..\game\bin\.\$(TargetName).pdb
|
||
if ERRORLEVEL 1 goto BuildEventFailed
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||
goto BuildEventOK
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||
:BuildEventFailed
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||
echo *** ERROR! PostBuildStep FAILED for $(ProjectName)! EXE or DLL is probably running. ***
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||
del /q "$(TargetDir)$(TargetFileName)"
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||
exit 1
|
||
:BuildEventOK
|
||
</Command>
|
||
</PostBuildEvent>
|
||
<CustomBuildStep />
|
||
</ItemDefinitionGroup>
|
||
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
|
||
<PreBuildEvent>
|
||
<Command>if EXIST ..\..\..\game\bin\.\$(TargetFileName) for /f "delims=" %%A in ('attrib "..\..\..\game\bin\.\$(TargetFileName)"') do set valveTmpIsReadOnly="%%A"
|
||
set valveTmpIsReadOnlyLetter=%valveTmpIsReadOnly:~6,1%
|
||
if "%valveTmpIsReadOnlyLetter%"=="R" del /q "$(TargetDir)"$(TargetFileName)
|
||
if exist "..\..\devtools\bin\vpc.exe" "..\..\devtools\bin\vpc.exe" -crc2 "vrad_dll.vcxproj"
|
||
if ERRORLEVEL 1 exit /b 1
|
||
</Command>
|
||
</PreBuildEvent>
|
||
<ClCompile>
|
||
<AdditionalOptions>/Zm200 /d2Zi+ /Gw</AdditionalOptions>
|
||
<Optimization>MaxSpeed</Optimization>
|
||
<InlineFunctionExpansion>AnySuitable</InlineFunctionExpansion>
|
||
<IntrinsicFunctions>true</IntrinsicFunctions>
|
||
<FavorSizeOrSpeed>Speed</FavorSizeOrSpeed>
|
||
<AdditionalIncludeDirectories>..\..\common;..\..\public;..\..\public\tier0;..\..\public\tier1;..\common;..\vmpi;..\vmpi\mysql\mysqlpp\include;..\vmpi\mysql\include</AdditionalIncludeDirectories>
|
||
<PreprocessorDefinitions>VPC;RAD_TELEMETRY_DISABLED;WIN32;_WIN32;NDEBUG;_WINDOWS;_USRDLL;_CRT_SECURE_NO_DEPRECATE;_CRT_NONSTDC_NO_DEPRECATE;_ALLOW_RUNTIME_LIBRARY_MISMATCH;_ALLOW_ITERATOR_DEBUG_LEVEL_MISMATCH;_ALLOW_MSC_VER_MISMATCH;%(PreprocessorDefinitions);COMPILER_MSVC32;COMPILER_MSVC32;COMPILER_MSVC;_DLL_EXT=.dll;DLLNAME=vrad_dll;BINK_VIDEO;AVI_VIDEO;WMV_VIDEO;DEV_BUILD;FRAME_POINTER_OMISSION_DISABLED;MPI;PROTECTED_THINGS_DISABLE;VRAD;_EXTERNAL_DLL_EXT=.dll;VPCGAMECAPS=VALVE;PROJECTDIR=C:\games\<5C><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>\source-sdk-2013-master\sp\src\utils\vrad;_DLL_EXT=.dll;SOURCE1=1;VPCGAME=valve</PreprocessorDefinitions>
|
||
<StringPooling>true</StringPooling>
|
||
<ExceptionHandling>false</ExceptionHandling>
|
||
<RuntimeLibrary>MultiThreaded</RuntimeLibrary>
|
||
<BufferSecurityCheck>true</BufferSecurityCheck>
|
||
<FunctionLevelLinking>true</FunctionLevelLinking>
|
||
<EnableEnhancedInstructionSet>StreamingSIMDExtensions</EnableEnhancedInstructionSet>
|
||
<FloatingPointModel>Fast</FloatingPointModel>
|
||
<ForceConformanceInForLoopScope>true</ForceConformanceInForLoopScope>
|
||
<RuntimeTypeInfo>true</RuntimeTypeInfo>
|
||
<PrecompiledHeader>NotUsing</PrecompiledHeader>
|
||
<AssemblerListingLocation>$(IntDir)/</AssemblerListingLocation>
|
||
<ObjectFileName>$(IntDir)/</ObjectFileName>
|
||
<ProgramDataBaseFileName>$(IntDir)/</ProgramDataBaseFileName>
|
||
<GenerateXMLDocumentationFiles>false</GenerateXMLDocumentationFiles>
|
||
<BrowseInformation>false</BrowseInformation>
|
||
<WarningLevel>Level4</WarningLevel>
|
||
<TreatWarningAsError>true</TreatWarningAsError>
|
||
<DebugInformationFormat>ProgramDatabase</DebugInformationFormat>
|
||
<CompileAs>CompileAsCpp</CompileAs>
|
||
<UseFullPaths>true</UseFullPaths>
|
||
<DisableSpecificWarnings>;4316</DisableSpecificWarnings>
|
||
<MultiProcessorCompilation>true</MultiProcessorCompilation>
|
||
<BrowseInformationFile>$(IntDir)/</BrowseInformationFile>
|
||
<ErrorReporting>Prompt</ErrorReporting>
|
||
</ClCompile>
|
||
<ResourceCompile>
|
||
<PreprocessorDefinitions>;NDEBUG;_CRT_SECURE_NO_DEPRECATE;_CRT_NONSTDC_NO_DEPRECATE;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
||
<Culture>1033</Culture>
|
||
</ResourceCompile>
|
||
<PreLinkEvent>
|
||
</PreLinkEvent>
|
||
<Link>
|
||
<AdditionalOptions> /ignore:4221</AdditionalOptions>
|
||
<AdditionalDependencies>;shell32.lib;user32.lib;advapi32.lib;gdi32.lib;comdlg32.lib;ole32.lib;ws2_32.lib</AdditionalDependencies>
|
||
<ShowProgress>NotSet</ShowProgress>
|
||
<OutputFile>$(OutDir)\vrad_dll.dll</OutputFile>
|
||
<SuppressStartupBanner>true</SuppressStartupBanner>
|
||
<AdditionalLibraryDirectories>..\..\lib\common\.;..\..\lib\public\.</AdditionalLibraryDirectories>
|
||
<IgnoreSpecificDefaultLibraries>libc;libcd;libcmtd</IgnoreSpecificDefaultLibraries>
|
||
<GenerateDebugInformation>true</GenerateDebugInformation>
|
||
<ProgramDatabaseFile>$(IntDir)/$(TargetName).pdb</ProgramDatabaseFile>
|
||
<SubSystem>Windows</SubSystem>
|
||
<OptimizeReferences>true</OptimizeReferences>
|
||
<EnableCOMDATFolding>false</EnableCOMDATFolding>
|
||
<BaseAddress>
|
||
</BaseAddress>
|
||
<TargetMachine>MachineX86</TargetMachine>
|
||
<LinkErrorReporting>PromptImmediately</LinkErrorReporting>
|
||
<RandomizedBaseAddress>false</RandomizedBaseAddress>
|
||
<ImageHasSafeExceptionHandlers>false</ImageHasSafeExceptionHandlers>
|
||
</Link>
|
||
<Manifest>
|
||
<SuppressStartupBanner>true</SuppressStartupBanner>
|
||
</Manifest>
|
||
<Xdcmake>
|
||
<SuppressStartupBanner>true</SuppressStartupBanner>
|
||
</Xdcmake>
|
||
<Bscmake>
|
||
<SuppressStartupBanner>true</SuppressStartupBanner>
|
||
<OutputFile>$(OutDir)/vrad_dll.bsc</OutputFile>
|
||
</Bscmake>
|
||
<PostBuildEvent>
|
||
<Message>Publishing to ..\..\..\game\bin\.</Message>
|
||
<Command>if not exist "..\..\..\game\bin\." mkdir "..\..\..\game\bin\."
|
||
copy "$(TargetDir)$(TargetFileName)" "..\..\..\game\bin\.\$(TargetFileName)"
|
||
if ERRORLEVEL 1 goto BuildEventFailed
|
||
if exist "$(TargetDir)$(TargetName).map" copy "$(TargetDir)$(TargetName).map" ..\..\..\game\bin\.\$(TargetName).map
|
||
copy "$(TargetDir)$(TargetName).pdb" ..\..\..\game\bin\.\$(TargetName).pdb
|
||
if ERRORLEVEL 1 goto BuildEventFailed
|
||
goto BuildEventOK
|
||
:BuildEventFailed
|
||
echo *** ERROR! PostBuildStep FAILED for $(ProjectName)! EXE or DLL is probably running. ***
|
||
del /q "$(TargetDir)$(TargetFileName)"
|
||
exit 1
|
||
:BuildEventOK
|
||
</Command>
|
||
</PostBuildEvent>
|
||
<CustomBuildStep>
|
||
</CustomBuildStep>
|
||
</ItemDefinitionGroup>
|
||
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'">
|
||
<PreBuildEvent>
|
||
<Command>if EXIST ..\..\..\game\bin\.\$(TargetFileName) for /f "delims=" %%A in ('attrib "..\..\..\game\bin\.\$(TargetFileName)"') do set valveTmpIsReadOnly="%%A"
|
||
set valveTmpIsReadOnlyLetter=%valveTmpIsReadOnly:~6,1%
|
||
if "%valveTmpIsReadOnlyLetter%"=="R" del /q "$(TargetDir)"$(TargetFileName)
|
||
if exist "..\..\devtools\bin\vpc.exe" "..\..\devtools\bin\vpc.exe" -crc2 "vrad_dll.vcxproj"
|
||
if ERRORLEVEL 1 exit /b 1
|
||
</Command>
|
||
</PreBuildEvent>
|
||
<ClCompile>
|
||
<AdditionalOptions>/Zm200 /d2Zi+ /Gw</AdditionalOptions>
|
||
<Optimization>MaxSpeed</Optimization>
|
||
<InlineFunctionExpansion>AnySuitable</InlineFunctionExpansion>
|
||
<IntrinsicFunctions>true</IntrinsicFunctions>
|
||
<FavorSizeOrSpeed>Speed</FavorSizeOrSpeed>
|
||
<AdditionalIncludeDirectories>..\..\common;..\..\public;..\..\public\tier0;..\..\public\tier1;..\common;..\vmpi;..\vmpi\mysql\mysqlpp\include;..\vmpi\mysql\include</AdditionalIncludeDirectories>
|
||
<PreprocessorDefinitions>VPC;RAD_TELEMETRY_DISABLED;WIN32;_WIN32;NDEBUG;_WINDOWS;_USRDLL;_CRT_SECURE_NO_DEPRECATE;_CRT_NONSTDC_NO_DEPRECATE;_ALLOW_RUNTIME_LIBRARY_MISMATCH;_ALLOW_ITERATOR_DEBUG_LEVEL_MISMATCH;_ALLOW_MSC_VER_MISMATCH;%(PreprocessorDefinitions);COMPILER_MSVC32;COMPILER_MSVC32;COMPILER_MSVC;_DLL_EXT=.dll;DLLNAME=vrad_dll;BINK_VIDEO;AVI_VIDEO;WMV_VIDEO;DEV_BUILD;FRAME_POINTER_OMISSION_DISABLED;MPI;PROTECTED_THINGS_DISABLE;VRAD;_EXTERNAL_DLL_EXT=.dll;VPCGAMECAPS=VALVE;PROJECTDIR=C:\games\<5C><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>\source-sdk-2013-master\sp\src\utils\vrad;_DLL_EXT=.dll;SOURCE1=1;VPCGAME=valve</PreprocessorDefinitions>
|
||
<StringPooling>true</StringPooling>
|
||
<ExceptionHandling>false</ExceptionHandling>
|
||
<RuntimeLibrary>MultiThreaded</RuntimeLibrary>
|
||
<BufferSecurityCheck>true</BufferSecurityCheck>
|
||
<FunctionLevelLinking>true</FunctionLevelLinking>
|
||
<EnableEnhancedInstructionSet>StreamingSIMDExtensions</EnableEnhancedInstructionSet>
|
||
<FloatingPointModel>Fast</FloatingPointModel>
|
||
<ForceConformanceInForLoopScope>true</ForceConformanceInForLoopScope>
|
||
<RuntimeTypeInfo>true</RuntimeTypeInfo>
|
||
<PrecompiledHeader>NotUsing</PrecompiledHeader>
|
||
<AssemblerListingLocation>$(IntDir)/</AssemblerListingLocation>
|
||
<ObjectFileName>$(IntDir)/</ObjectFileName>
|
||
<ProgramDataBaseFileName>$(IntDir)/</ProgramDataBaseFileName>
|
||
<GenerateXMLDocumentationFiles>false</GenerateXMLDocumentationFiles>
|
||
<BrowseInformation>false</BrowseInformation>
|
||
<WarningLevel>Level4</WarningLevel>
|
||
<TreatWarningAsError>true</TreatWarningAsError>
|
||
<DebugInformationFormat>ProgramDatabase</DebugInformationFormat>
|
||
<CompileAs>CompileAsCpp</CompileAs>
|
||
<UseFullPaths>true</UseFullPaths>
|
||
<DisableSpecificWarnings>;4316</DisableSpecificWarnings>
|
||
<MultiProcessorCompilation>true</MultiProcessorCompilation>
|
||
<BrowseInformationFile>$(IntDir)/</BrowseInformationFile>
|
||
<ErrorReporting>Prompt</ErrorReporting>
|
||
</ClCompile>
|
||
<ResourceCompile>
|
||
<PreprocessorDefinitions>;NDEBUG;_CRT_SECURE_NO_DEPRECATE;_CRT_NONSTDC_NO_DEPRECATE;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
||
<Culture>1033</Culture>
|
||
</ResourceCompile>
|
||
<PreLinkEvent />
|
||
<Link>
|
||
<AdditionalOptions> /ignore:4221</AdditionalOptions>
|
||
<AdditionalDependencies>;shell32.lib;user32.lib;advapi32.lib;gdi32.lib;comdlg32.lib;ole32.lib;ws2_32.lib</AdditionalDependencies>
|
||
<ShowProgress>NotSet</ShowProgress>
|
||
<OutputFile>$(OutDir)\vrad_dll.dll</OutputFile>
|
||
<SuppressStartupBanner>true</SuppressStartupBanner>
|
||
<AdditionalLibraryDirectories>..\..\lib\common\.;..\..\lib\public\.</AdditionalLibraryDirectories>
|
||
<IgnoreSpecificDefaultLibraries>libc;libcd;libcmtd</IgnoreSpecificDefaultLibraries>
|
||
<GenerateDebugInformation>true</GenerateDebugInformation>
|
||
<ProgramDatabaseFile>$(IntDir)/$(TargetName).pdb</ProgramDatabaseFile>
|
||
<SubSystem>Windows</SubSystem>
|
||
<OptimizeReferences>true</OptimizeReferences>
|
||
<EnableCOMDATFolding>false</EnableCOMDATFolding>
|
||
<BaseAddress>
|
||
</BaseAddress>
|
||
<LinkErrorReporting>PromptImmediately</LinkErrorReporting>
|
||
<RandomizedBaseAddress>false</RandomizedBaseAddress>
|
||
<ImageHasSafeExceptionHandlers>false</ImageHasSafeExceptionHandlers>
|
||
</Link>
|
||
<Manifest>
|
||
<SuppressStartupBanner>true</SuppressStartupBanner>
|
||
</Manifest>
|
||
<Xdcmake>
|
||
<SuppressStartupBanner>true</SuppressStartupBanner>
|
||
</Xdcmake>
|
||
<Bscmake>
|
||
<SuppressStartupBanner>true</SuppressStartupBanner>
|
||
<OutputFile>$(OutDir)/vrad_dll.bsc</OutputFile>
|
||
</Bscmake>
|
||
<PostBuildEvent>
|
||
<Message>Publishing to ..\..\..\game\bin\.</Message>
|
||
<Command>if not exist "..\..\..\game\bin\." mkdir "..\..\..\game\bin\."
|
||
copy "$(TargetDir)$(TargetFileName)" "..\..\..\game\bin\.\$(TargetFileName)"
|
||
if ERRORLEVEL 1 goto BuildEventFailed
|
||
if exist "$(TargetDir)$(TargetName).map" copy "$(TargetDir)$(TargetName).map" ..\..\..\game\bin\.\$(TargetName).map
|
||
copy "$(TargetDir)$(TargetName).pdb" ..\..\..\game\bin\.\$(TargetName).pdb
|
||
if ERRORLEVEL 1 goto BuildEventFailed
|
||
goto BuildEventOK
|
||
:BuildEventFailed
|
||
echo *** ERROR! PostBuildStep FAILED for $(ProjectName)! EXE or DLL is probably running. ***
|
||
del /q "$(TargetDir)$(TargetFileName)"
|
||
exit 1
|
||
:BuildEventOK
|
||
</Command>
|
||
</PostBuildEvent>
|
||
<CustomBuildStep />
|
||
</ItemDefinitionGroup>
|
||
<ItemGroup>
|
||
<Library Include="..\..\lib\public\bitmap.lib" />
|
||
<Library Include="..\..\lib\public\mathlib.lib" />
|
||
<Library Include="..\..\lib\public\raytrace.lib" />
|
||
<Library Include="..\..\lib\public\tier0.lib" />
|
||
<Library Include="..\..\lib\public\tier1.lib" />
|
||
<Library Include="..\..\lib\public\tier2.lib" />
|
||
<Library Include="..\..\lib\public\vmpi.lib" />
|
||
<Library Include="..\..\lib\public\vstdlib.lib" />
|
||
<Library Include="..\..\lib\public\vtf.lib" />
|
||
</ItemGroup>
|
||
<ItemGroup>
|
||
<ClInclude Include="disp_vrad.h" />
|
||
<ClInclude Include="iincremental.h" />
|
||
<ClInclude Include="imagepacker.h" />
|
||
<ClInclude Include="incremental.h" />
|
||
<ClInclude Include="leaf_ambient_lighting.h" />
|
||
<ClInclude Include="lightmap.h" />
|
||
<ClInclude Include="macro_texture.h" />
|
||
<ClInclude Include="..\..\public\map_utils.h" />
|
||
<ClInclude Include="mpivrad.h" />
|
||
<ClInclude Include="radial.h" />
|
||
<ClInclude Include="..\..\public\bitmap\tgawriter.h" />
|
||
<ClInclude Include="vismat.h" />
|
||
<ClInclude Include="vrad.h" />
|
||
<ClInclude Include="VRAD_DispColl.h" />
|
||
<ClInclude Include="vraddetailprops.h" />
|
||
<ClInclude Include="vraddll.h" />
|
||
<ClInclude Include="..\common\bsplib.h" />
|
||
<ClInclude Include="..\common\cmdlib.h" />
|
||
<ClInclude Include="..\common\consolewnd.h" />
|
||
<ClInclude Include="..\vmpi\ichannel.h" />
|
||
<ClInclude Include="..\vmpi\imysqlwrapper.h" />
|
||
<ClInclude Include="..\vmpi\iphelpers.h" />
|
||
<ClInclude Include="..\common\ISQLDBReplyTarget.h" />
|
||
<ClInclude Include="..\common\map_shared.h" />
|
||
<ClInclude Include="..\vmpi\messbuf.h" />
|
||
<ClInclude Include="..\common\mpi_stats.h" />
|
||
<ClInclude Include="..\common\MySqlDatabase.h" />
|
||
<ClInclude Include="..\common\pacifier.h" />
|
||
<ClInclude Include="..\common\polylib.h" />
|
||
<ClInclude Include="..\common\scriplib.h" />
|
||
<ClInclude Include="..\vmpi\threadhelpers.h" />
|
||
<ClInclude Include="..\common\threads.h" />
|
||
<ClInclude Include="..\common\utilmatlib.h" />
|
||
<ClInclude Include="..\vmpi\vmpi_defs.h" />
|
||
<ClInclude Include="..\vmpi\vmpi_dispatch.h" />
|
||
<ClInclude Include="..\vmpi\vmpi_distribute_work.h" />
|
||
<ClInclude Include="..\vmpi\vmpi_filesystem.h" />
|
||
<ClInclude Include="..\..\public\mathlib\amd3dx.h" />
|
||
<ClInclude Include="..\..\public\mathlib\ANORMS.H" />
|
||
<ClInclude Include="..\..\public\basehandle.h" />
|
||
<ClInclude Include="..\..\public\tier0\basetypes.h" />
|
||
<ClInclude Include="..\..\public\tier1\bitbuf.h" />
|
||
<ClInclude Include="..\..\public\bitvec.h" />
|
||
<ClInclude Include="..\..\public\BSPFILE.H" />
|
||
<ClInclude Include="..\..\public\bspflags.h" />
|
||
<ClInclude Include="..\..\public\BSPTreeData.h" />
|
||
<ClInclude Include="..\..\public\builddisp.h" />
|
||
<ClInclude Include="..\..\public\mathlib\bumpvects.h" />
|
||
<ClInclude Include="..\..\public\tier1\byteswap.h" />
|
||
<ClInclude Include="..\..\public\tier1\characterset.h" />
|
||
<ClInclude Include="..\..\public\tier1\checksum_crc.h" />
|
||
<ClInclude Include="..\..\public\tier1\checksum_md5.h" />
|
||
<ClInclude Include="..\..\public\ChunkFile.h" />
|
||
<ClInclude Include="..\..\public\cmodel.h" />
|
||
<ClInclude Include="..\..\public\CollisionUtils.h" />
|
||
<ClInclude Include="..\..\public\tier0\commonmacros.h" />
|
||
<ClInclude Include="..\..\public\mathlib\compressed_vector.h" />
|
||
<ClInclude Include="..\..\public\const.h" />
|
||
<ClInclude Include="..\..\public\coordsize.h" />
|
||
<ClInclude Include="..\..\public\tier0\dbg.h" />
|
||
<ClInclude Include="..\..\public\disp_common.h" />
|
||
<ClInclude Include="..\..\public\disp_powerinfo.h" />
|
||
<ClInclude Include="..\..\public\disp_vertindex.h" />
|
||
<ClInclude Include="..\..\public\DispColl_Common.h" />
|
||
<ClInclude Include="..\..\public\tier0\fasttimer.h" />
|
||
<ClInclude Include="..\..\public\filesystem.h" />
|
||
<ClInclude Include="..\..\public\filesystem_helpers.h" />
|
||
<ClInclude Include="..\..\public\GameBSPFile.h" />
|
||
<ClInclude Include="..\..\public\gametrace.h" />
|
||
<ClInclude Include="..\..\public\mathlib\halton.h" />
|
||
<ClInclude Include="..\..\public\materialsystem\hardwareverts.h" />
|
||
<ClInclude Include="..\..\public\appframework\IAppSystem.h" />
|
||
<ClInclude Include="..\..\public\tier0\icommandline.h" />
|
||
<ClInclude Include="..\..\public\ihandleentity.h" />
|
||
<ClInclude Include="..\..\public\materialsystem\imaterial.h" />
|
||
<ClInclude Include="..\..\public\materialsystem\imaterialsystem.h" />
|
||
<ClInclude Include="..\..\public\materialsystem\imaterialvar.h" />
|
||
<ClInclude Include="..\..\public\tier1\interface.h" />
|
||
<ClInclude Include="..\..\public\iscratchpad3d.h" />
|
||
<ClInclude Include="..\..\public\ivraddll.h" />
|
||
<ClInclude Include="..\..\public\materialsystem\materialsystem_config.h" />
|
||
<ClInclude Include="..\..\public\mathlib\mathlib.h" />
|
||
<ClInclude Include="..\..\public\tier0\memdbgon.h" />
|
||
<ClInclude Include="..\..\public\optimize.h" />
|
||
<ClInclude Include="..\..\public\phyfile.h" />
|
||
<ClInclude Include="..\common\physdll.h" />
|
||
<ClInclude Include="..\..\public\tier0\platform.h" />
|
||
<ClInclude Include="..\..\public\tier0\protected_things.h" />
|
||
<ClInclude Include="..\..\public\vstdlib\random.h" />
|
||
<ClInclude Include="..\..\public\ScratchPad3D.h" />
|
||
<ClInclude Include="..\..\public\ScratchPadUtils.h" />
|
||
<ClInclude Include="..\..\public\string_t.h" />
|
||
<ClInclude Include="..\..\public\tier1\strtools.h" />
|
||
<ClInclude Include="..\..\public\studio.h" />
|
||
<ClInclude Include="..\..\public\tier1\tokenreader.h" />
|
||
<ClInclude Include="..\..\public\trace.h" />
|
||
<ClInclude Include="..\..\public\tier1\utlbuffer.h" />
|
||
<ClInclude Include="..\..\public\tier1\utldict.h" />
|
||
<ClInclude Include="..\..\public\tier1\utlhash.h" />
|
||
<ClInclude Include="..\..\public\tier1\utllinkedlist.h" />
|
||
<ClInclude Include="..\..\public\tier1\utlmemory.h" />
|
||
<ClInclude Include="..\..\public\tier1\utlrbtree.h" />
|
||
<ClInclude Include="..\..\public\tier1\utlsymbol.h" />
|
||
<ClInclude Include="..\..\public\tier1\utlvector.h" />
|
||
<ClInclude Include="..\..\public\vcollide.h" />
|
||
<ClInclude Include="..\..\public\mathlib\vector.h" />
|
||
<ClInclude Include="..\..\public\mathlib\vector2d.h" />
|
||
<ClInclude Include="..\..\public\mathlib\vector4d.h" />
|
||
<ClInclude Include="..\..\public\mathlib\vmatrix.h" />
|
||
<ClInclude Include="..\vmpi\vmpi.h" />
|
||
<ClInclude Include="..\..\public\vphysics_interface.h" />
|
||
<ClInclude Include="..\..\public\mathlib\vplane.h" />
|
||
<ClInclude Include="..\..\public\tier0\vprof.h" />
|
||
<ClInclude Include="..\..\public\vstdlib\vstdlib.h" />
|
||
<ClInclude Include="..\..\public\vtf\vtf.h" />
|
||
<ClInclude Include="..\..\public\wadtypes.h" />
|
||
<ClInclude Include="..\..\public\worldsize.h" />
|
||
<ClInclude Include="..\common\vmpi_tools_shared.h" />
|
||
<ClInclude Include="..\common\tools_minidump.h" />
|
||
</ItemGroup>
|
||
<ItemGroup>
|
||
<ClCompile Include="..\..\public\BSPTreeData.cpp" />
|
||
<ClCompile Include="..\..\public\disp_common.cpp" />
|
||
<ClCompile Include="..\..\public\disp_powerinfo.cpp" />
|
||
<ClCompile Include="disp_vrad.cpp" />
|
||
<ClCompile Include="imagepacker.cpp" />
|
||
<ClCompile Include="incremental.cpp" />
|
||
<ClCompile Include="leaf_ambient_lighting.cpp" />
|
||
<ClCompile Include="lightmap.cpp" />
|
||
<ClCompile Include="..\..\public\loadcmdline.cpp" />
|
||
<ClCompile Include="..\..\public\lumpfiles.cpp" />
|
||
<ClCompile Include="macro_texture.cpp" />
|
||
<ClCompile Include="..\..\public\tier0\memoverride.cpp">
|
||
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">NotUsing</PrecompiledHeader>
|
||
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">NotUsing</PrecompiledHeader>
|
||
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">NotUsing</PrecompiledHeader>
|
||
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Release|x64'">NotUsing</PrecompiledHeader>
|
||
</ClCompile>
|
||
<ClCompile Include="..\common\mpi_stats.cpp" />
|
||
<ClCompile Include="mpivrad.cpp" />
|
||
<ClCompile Include="..\common\MySqlDatabase.cpp" />
|
||
<ClCompile Include="..\common\pacifier.cpp" />
|
||
<ClCompile Include="..\common\physdll.cpp" />
|
||
<ClCompile Include="radial.cpp" />
|
||
<ClCompile Include="SampleHash.cpp" />
|
||
<ClCompile Include="trace.cpp" />
|
||
<ClCompile Include="..\common\utilmatlib.cpp" />
|
||
<ClCompile Include="vismat.cpp" />
|
||
<ClCompile Include="..\common\vmpi_tools_shared.cpp" />
|
||
<ClCompile Include="vrad.cpp" />
|
||
<ClCompile Include="VRAD_DispColl.cpp" />
|
||
<ClCompile Include="VradDetailProps.cpp" />
|
||
<ClCompile Include="VRadDisps.cpp" />
|
||
<ClCompile Include="vraddll.cpp" />
|
||
<ClCompile Include="VRadStaticProps.cpp" />
|
||
<ClCompile Include="..\..\public\zip_utils.cpp" />
|
||
<ClCompile Include="..\common\bsplib.cpp" />
|
||
<ClCompile Include="..\..\public\builddisp.cpp" />
|
||
<ClCompile Include="..\..\public\ChunkFile.cpp" />
|
||
<ClCompile Include="..\common\cmdlib.cpp" />
|
||
<ClCompile Include="..\..\public\DispColl_Common.cpp" />
|
||
<ClCompile Include="..\common\map_shared.cpp" />
|
||
<ClCompile Include="..\common\polylib.cpp" />
|
||
<ClCompile Include="..\common\scriplib.cpp" />
|
||
<ClCompile Include="..\common\threads.cpp" />
|
||
<ClCompile Include="..\common\tools_minidump.cpp" />
|
||
<ClCompile Include="..\..\public\CollisionUtils.cpp" />
|
||
<ClCompile Include="..\..\public\filesystem_helpers.cpp" />
|
||
<ClCompile Include="..\..\public\ScratchPad3D.cpp" />
|
||
<ClCompile Include="..\..\public\ScratchPadUtils.cpp" />
|
||
</ItemGroup>
|
||
<ItemGroup>
|
||
</ItemGroup>
|
||
<ItemGroup>
|
||
<CustomBuild Include="..\..\public\tier0\pointeroverride.asm">
|
||
<Message Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">Compiling pointeroverride.asm</Message>
|
||
<Message Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">Compiling pointeroverride.asm</Message>
|
||
<Command Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">"$(VCInstallDir)bin\ml.exe" /safeseh /c /Cp /Zi /Fo"$(IntDir)\%(Filename).obj" "%(FullPath)"</Command>
|
||
<Command Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">"$(VCInstallDir)bin\ml.exe" /safeseh /c /Cp /Zi /Fo"$(IntDir)\%(Filename).obj" "%(FullPath)"</Command>
|
||
<Outputs Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">$(IntDir)\%(Filename).obj</Outputs>
|
||
<Outputs Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">$(IntDir)\%(Filename).obj</Outputs>
|
||
<Message Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">Compiling pointeroverride.asm</Message>
|
||
<Message Condition="'$(Configuration)|$(Platform)'=='Release|x64'">Compiling pointeroverride.asm</Message>
|
||
<Command Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">"$(VCInstallDir)bin\ml.exe" /safeseh /c /Cp /Zi /Fo"$(IntDir)\%(Filename).obj" "%(FullPath)"</Command>
|
||
<Command Condition="'$(Configuration)|$(Platform)'=='Release|x64'">"$(VCInstallDir)bin\ml.exe" /safeseh /c /Cp /Zi /Fo"$(IntDir)\%(Filename).obj" "%(FullPath)"</Command>
|
||
<Outputs Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">$(IntDir)\%(Filename).obj</Outputs>
|
||
<Outputs Condition="'$(Configuration)|$(Platform)'=='Release|x64'">$(IntDir)\%(Filename).obj</Outputs>
|
||
</CustomBuild>
|
||
<CustomBuild Include="vrad_dll.vpc">
|
||
<Message Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">Running VPC CRC Check - vrad_dll.vpc</Message>
|
||
<Message Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">Running VPC CRC Check - vrad_dll.vpc</Message>
|
||
<Command Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">if exist "..\..\devtools\bin\vpc.exe" "..\..\devtools\bin\vpc.exe" -crc2 "vrad_dll.vcxproj"
|
||
if ERRORLEVEL 1 exit /b 1
|
||
echo crc_complete > C:\games\<5C><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>\source-sdk-2013-master\sp\src\utils\vrad\vrad_dll.vpc.sentinel</Command>
|
||
<Command Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">if exist "..\..\devtools\bin\vpc.exe" "..\..\devtools\bin\vpc.exe" -crc2 "vrad_dll.vcxproj"
|
||
if ERRORLEVEL 1 exit /b 1
|
||
echo crc_complete > C:\games\<5C><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>\source-sdk-2013-master\sp\src\utils\vrad\vrad_dll.vpc.sentinel</Command>
|
||
<Outputs Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">C:\games\<5C><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>\source-sdk-2013-master\sp\src\utils\vrad\vrad_dll.vpc.sentinel</Outputs>
|
||
<Outputs Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">C:\games\<5C><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>\source-sdk-2013-master\sp\src\utils\vrad\vrad_dll.vpc.sentinel</Outputs>
|
||
<Message Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">Running VPC CRC Check - vrad_dll.vpc</Message>
|
||
<Message Condition="'$(Configuration)|$(Platform)'=='Release|x64'">Running VPC CRC Check - vrad_dll.vpc</Message>
|
||
<Command Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">if exist "..\..\devtools\bin\vpc.exe" "..\..\devtools\bin\vpc.exe" -crc2 "vrad_dll.vcxproj"
|
||
if ERRORLEVEL 1 exit /b 1
|
||
echo crc_complete > C:\games\<5C><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>\source-sdk-2013-master\sp\src\utils\vrad\vrad_dll.vpc.sentinel</Command>
|
||
<Command Condition="'$(Configuration)|$(Platform)'=='Release|x64'">if exist "..\..\devtools\bin\vpc.exe" "..\..\devtools\bin\vpc.exe" -crc2 "vrad_dll.vcxproj"
|
||
if ERRORLEVEL 1 exit /b 1
|
||
echo crc_complete > C:\games\<5C><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>\source-sdk-2013-master\sp\src\utils\vrad\vrad_dll.vpc.sentinel</Command>
|
||
<Outputs Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">C:\games\<5C><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>\source-sdk-2013-master\sp\src\utils\vrad\vrad_dll.vpc.sentinel</Outputs>
|
||
<Outputs Condition="'$(Configuration)|$(Platform)'=='Release|x64'">C:\games\<5C><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>\source-sdk-2013-master\sp\src\utils\vrad\vrad_dll.vpc.sentinel</Outputs>
|
||
</CustomBuild>
|
||
</ItemGroup>
|
||
<ItemGroup>
|
||
<None Include="notes.txt" />
|
||
<None Include="..\..\vpc_scripts\loadaddress.vpc" />
|
||
<None Include="..\..\vpc_scripts\platform_dirs.vpc" />
|
||
<None Include="..\..\vpc_scripts\source_base.vpc" />
|
||
<None Include="..\..\vpc_scripts\source_dll_base.vpc" />
|
||
<None Include="..\..\vpc_scripts\source_dll_win32_base.vpc" />
|
||
<None Include="..\..\vpc_scripts\source_dll_win32_debug.vpc" />
|
||
<None Include="..\..\vpc_scripts\source_dll_win32_release.vpc" />
|
||
<None Include="..\..\vpc_scripts\source_video_base.vpc" />
|
||
<None Include="..\..\vpc_scripts\source_win32_base.vpc" />
|
||
<None Include="..\..\vpc_scripts\version.vpc" />
|
||
</ItemGroup>
|
||
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
|
||
<ImportGroup Label="ExtensionTargets">
|
||
</ImportGroup>
|
||
</Project> |