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2025-05-21 21:20:08 +03:00

118 lines
4.4 KiB
C++

/*===============================================================================================
Realtime Tweaking Example
Copyright (c), Firelight Technologies Pty, Ltd 2004-2016.
Demonstrates basic usage of FMOD's network data-driven event library (fmod_event_net.dll)
===============================================================================================*/
#include "../../api/inc/fmod_event.hpp"
#include "../../api/inc/fmod_event_net.hpp"
#include "../../api/inc/fmod_errors.h"
#include <windows.h>
#include <stdio.h>
#include <stdlib.h>
#include <conio.h>
const char *MEDIA_PATH = "..\\media\\";
const int NUM_EVENTS = 3;
void ERRCHECK(FMOD_RESULT result)
{
if (result != FMOD_OK)
{
printf("FMOD error! (%d) %s\n", result, FMOD_ErrorString(result));
exit(-1);
}
}
FMOD_RESULT F_CALLBACK eventcallback(FMOD_EVENT *event, FMOD_EVENT_CALLBACKTYPE type, void *param1, void *param2, void *userdata)
{
if (type == FMOD_EVENT_CALLBACKTYPE_NET_MODIFIED)
{
unsigned int t = (unsigned int)param2;
printf("%p %s %f (%d)\n", event, (unsigned int)param1 == FMOD_EVENTPROPERTY_VOLUME ? "volume" : FMOD_EVENTPROPERTY_PITCH ? "pitch" : "???", *((float *)&t), (unsigned int)userdata);
}
return FMOD_OK;
}
int main(int argc, char *argv[])
{
FMOD_RESULT result;
FMOD::EventSystem *eventsystem;
FMOD::EventGroup *eventgroup;
FMOD::Event *event[NUM_EVENTS];
char *event_name[NUM_EVENTS] = {
"Basics/BasicEventWithLooping",
"SequencingAndStitching/LoopLogic",
"3D Events/2D-3DPanMorph"
};
int key, i, userdata = 0;
printf("======================================================================\n");
printf("Realtime Tweaking. Copyright (c) Firelight Technologies 2004-2016.\n");
printf("======================================================================\n");
printf("This example shows how to initialize the FMOD Net Event System so that\n");
printf("FMOD Designer can connect to your game and tweak events as they're\n");
printf("playing.\n");
printf("Start some events then connect to this app using the Audition menu\n");
printf("in FMOD Designer. You can use 127.0.0.1 for the IP address if you\n");
printf("don't want to use two machines. Load tutorials.fdp and change the \n");
printf("volume of the playing events using the volume slider in the event\n");
printf("property sheet\n");
printf("======================================================================\n\n");
ERRCHECK(result = FMOD::EventSystem_Create(&eventsystem));
ERRCHECK(result = FMOD::NetEventSystem_Init(eventsystem));
ERRCHECK(result = eventsystem->init(64, FMOD_INIT_NORMAL, 0, FMOD_EVENT_INIT_NORMAL));
ERRCHECK(result = eventsystem->setMediaPath((char *)MEDIA_PATH));
ERRCHECK(result = eventsystem->load("examples.fev", 0, 0));
ERRCHECK(result = eventsystem->getGroup("examples/FeatureDemonstration", FMOD_EVENT_DEFAULT, &eventgroup));
for (i=0; i < NUM_EVENTS; i++)
{
event[i] = 0;
}
printf("======================================================================\n");
printf("Press 1 - 3 to start/stop events\n");
printf("Press ESC to quit\n");
printf("======================================================================\n");
key = 0;
do
{
if (_kbhit())
{
key = _getch();
if ((key >= '1') && (key <= '3'))
{
i = (int)(key - '1');
if (event[i])
{
ERRCHECK(result = event[i]->stop());
event[i] = 0;
printf("Stopping '%s'\n", event_name[i]);
}
else
{
ERRCHECK(result = eventgroup->getEvent(event_name[i], FMOD_EVENT_DEFAULT, &event[i]));
ERRCHECK(result = event[i]->setCallback(eventcallback, (void *)(userdata++)));
ERRCHECK(result = event[i]->start());
printf("Starting '%s'\n", event_name[i]);
}
}
}
ERRCHECK(result = eventsystem->update());
ERRCHECK(result = FMOD::NetEventSystem_Update());
Sleep(10);
} while (key != 27);
ERRCHECK(result = eventsystem->release());
ERRCHECK(result = FMOD::NetEventSystem_Shutdown());
return 0;
}