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https://github.com/Gigaslav/HL2Overcharged.git
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43 lines
1.6 KiB
C
43 lines
1.6 KiB
C
/* ============================================================================================ */
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/* FMOD Ex - Main C/C++ Network event system header file. */
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/* Copyright (c), Firelight Technologies Pty, Ltd. 2004-2016. */
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/* */
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/* This header is the base header for all other FMOD NetEventSystem headers. If you are */
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/* programming in C use this exclusively, or if you are programming C++ use this in */
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/* conjunction with FMOD_EVENT_NET.HPP */
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/* ============================================================================================ */
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#ifndef __FMOD_EVENT_NET_H__
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#define __FMOD_EVENT_NET_H__
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#ifndef __FMOD_EVENT_H__
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#include "fmod_event.h"
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#endif
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/*
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FMOD NetEventSystem version number. Check this against NetEventSystem_GetVersion.
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0xaaaabbcc -> aaaa = major version number. bb = minor version number. cc = development version number.
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*/
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#define FMOD_EVENT_NET_VERSION 0x00044464
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/*
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Default port that the target (game) will listen on
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*/
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#define FMOD_EVENT_NET_PORT 17997
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#ifdef __cplusplus
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extern "C"
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{
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#endif
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FMOD_RESULT F_API FMOD_NetEventSystem_Init (FMOD_EVENTSYSTEM *eventsystem, unsigned short port);
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FMOD_RESULT F_API FMOD_NetEventSystem_Update ();
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FMOD_RESULT F_API FMOD_NetEventSystem_Shutdown ();
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FMOD_RESULT F_API FMOD_NetEventSystem_GetVersion (unsigned int *version);
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#ifdef __cplusplus
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}
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#endif
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#endif
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