mirror of
https://github.com/Gigaslav/HL2Overcharged.git
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77 lines
2.4 KiB
C#
77 lines
2.4 KiB
C#
/* ========================================================================================== */
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/* FMOD Event Net - C# Wrapper . Copyright (c), Firelight Technologies Pty, Ltd. 2004-2016. */
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/* */
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/* */
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/* ========================================================================================== */
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using System;
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using System.Text;
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using System.Runtime.InteropServices;
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namespace FMOD
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{
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/*
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FMOD NetEventSystem version number. Check this against NetEventSystem_GetVersion.
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0xaaaabbcc -> aaaa = major version number. bb = minor version number. cc = development version number.
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*/
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public class EVENT_NET_VERSION
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{
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public const int number = 0x00044464;
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#if WIN64
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public const string dll = "fmod_event_net64.dll";
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#else
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public const string dll = "fmod_event_net.dll";
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#endif
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}
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public class NetEventSystem
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{
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/*
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Default port that the target (game) will listen on
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*/
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public const ushort EVENT_NET_PORT = 17997;
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public static RESULT init(EventSystem eventsystem)
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{
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return FMOD_NetEventSystem_Init(eventsystem.getRaw(), EVENT_NET_PORT);
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}
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public static RESULT init(EventSystem eventsystem, ushort port)
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{
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return FMOD_NetEventSystem_Init(eventsystem.getRaw(), port);
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}
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public static RESULT update()
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{
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return FMOD_NetEventSystem_Update();
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}
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public static RESULT shutDown()
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{
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return FMOD_NetEventSystem_ShutDown();
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}
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public static RESULT getVersion(ref uint version)
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{
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return FMOD_NetEventSystem_GetVersion(ref version);
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}
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#region importfunctions
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[DllImport (EVENT_NET_VERSION.dll)]
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private static extern RESULT FMOD_NetEventSystem_Init (IntPtr eventsystem, ushort port);
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[DllImport (EVENT_NET_VERSION.dll)]
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private static extern RESULT FMOD_NetEventSystem_Update ();
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[DllImport (EVENT_NET_VERSION.dll)]
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private static extern RESULT FMOD_NetEventSystem_ShutDown ();
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[DllImport (EVENT_NET_VERSION.dll)]
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private static extern RESULT FMOD_NetEventSystem_GetVersion (ref uint version);
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#endregion
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}
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}
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