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2025-05-21 21:20:08 +03:00

270 lines
7.9 KiB
C++

/*===============================================================================================
Submixing Example
Copyright (c), Firelight Technologies Pty, Ltd 2004-2016.
This example shows how to put channels into channel groups, so that you can affect a group
of channels at a time instead of just one channel at a time.
===============================================================================================*/
#include <windows.h>
#include <stdio.h>
#include <conio.h>
#include "../../api/inc/fmod.hpp"
#include "../../api/inc/fmod_errors.h"
void ERRCHECK(FMOD_RESULT result)
{
if (result != FMOD_OK)
{
printf("FMOD error! (%d) %s\n", result, FMOD_ErrorString(result));
exit(-1);
}
}
int main(int argc, char *argv[])
{
FMOD::System *system;
FMOD::Sound *sound[5];
FMOD::Channel *channel[5];
FMOD::ChannelGroup *groupA, *groupB, *masterGroup;
FMOD::DSP *dspreverb, *dspflange, *dsplowpass;
FMOD_RESULT result;
int key, count;
unsigned int version;
/*
Create a System object and initialize.
*/
result = FMOD::System_Create(&system);
ERRCHECK(result);
result = system->getVersion(&version);
ERRCHECK(result);
if (version < FMOD_VERSION)
{
printf("Error! You are using an old version of FMOD %08x. This program requires %08x\n", version, FMOD_VERSION);
return 0;
}
result = system->init(32, FMOD_INIT_NORMAL, 0);
ERRCHECK(result);
result = system->createSound("../media/drumloop.wav", FMOD_SOFTWARE | FMOD_LOOP_NORMAL, 0, &sound[0]);
ERRCHECK(result);
result = system->createSound("../media/jaguar.wav", FMOD_SOFTWARE | FMOD_LOOP_NORMAL, 0, &sound[1]);
ERRCHECK(result);
result = system->createSound("../media/c.ogg", FMOD_SOFTWARE | FMOD_LOOP_NORMAL, 0, &sound[2]);
ERRCHECK(result);
result = system->createSound("../media/d.ogg", FMOD_SOFTWARE | FMOD_LOOP_NORMAL, 0, &sound[3]);
ERRCHECK(result);
result = system->createSound("../media/e.ogg", FMOD_SOFTWARE | FMOD_LOOP_NORMAL, 0, &sound[4]);
ERRCHECK(result);
result = system->createChannelGroup("Group A", &groupA);
ERRCHECK(result);
result = system->createChannelGroup("Group B", &groupB);
ERRCHECK(result);
result = system->getMasterChannelGroup(&masterGroup);
ERRCHECK(result);
result = masterGroup->addGroup(groupA);
ERRCHECK(result);
result = masterGroup->addGroup(groupB);
ERRCHECK(result);
printf("======================================================================\n");
printf("Sub-mixing example. Copyright (c) Firelight Technologies 2004-2016.\n");
printf("======================================================================\n");
printf(" (drumloop.wav) \n");
printf(" / \n");
printf(" (groupA) \n");
printf(" (reverb)/ \\ \n");
printf(" / (jaguar.wav) \n");
printf("(soundcard)--(lowpass)--(mastergroup) \n");
printf(" \\ (c.ogg) \n");
printf(" (flange) / \n");
printf(" \\(groupB)--(d.ogg) \n");
printf(" \\ \n");
printf(" (e.ogg) \n");
printf("Press 'A' to mute/unmute group A\n");
printf("Press 'B' to mute/unmute group B\n");
printf("\n");
printf("Press 'R' to place reverb on group A\n");
printf("Press 'F' to place flange on group B\n");
printf("Press 'L' to place lowpass on master group (everything)\n");
printf("Press 'Esc' to quit\n");
printf("\n");
/*
Start all the sounds!
*/
for (count = 0; count < 5; count++)
{
result = system->playSound(FMOD_CHANNEL_FREE, sound[count], true, &channel[count]);
ERRCHECK(result);
if (count < 2)
{
result = channel[count]->setChannelGroup(groupA);
}
else
{
result = channel[count]->setChannelGroup(groupB);
}
ERRCHECK(result);
result = channel[count]->setPaused(false);
ERRCHECK(result);
}
/*
Create the DSP effects we want to apply to our submixes.
*/
result = system->createDSPByType(FMOD_DSP_TYPE_SFXREVERB, &dspreverb);
ERRCHECK(result);
result = system->createDSPByType(FMOD_DSP_TYPE_FLANGE, &dspflange);
ERRCHECK(result);
result = dspflange->setParameter(FMOD_DSP_FLANGE_RATE, 1.0f);
ERRCHECK(result);
result = system->createDSPByType(FMOD_DSP_TYPE_LOWPASS, &dsplowpass);
ERRCHECK(result);
result = dsplowpass->setParameter(FMOD_DSP_LOWPASS_CUTOFF, 500.0f);
ERRCHECK(result);
/*
Main loop.
*/
do
{
if (_kbhit())
{
key = _getch();
switch (key)
{
case 'a' :
case 'A' :
{
static bool mute = true;
groupA->setMute(mute);
mute = !mute;
break;
}
case 'b' :
case 'B' :
{
static bool mute = true;
groupB->setMute(mute);
mute = !mute;
break;
}
case 'r' :
case 'R' :
{
static bool reverb = true;
if (reverb)
{
groupA->addDSP(dspreverb, 0);
}
else
{
dspreverb->remove();
}
reverb = !reverb;
break;
}
case 'f' :
case 'F' :
{
static bool flange = true;
if (flange)
{
groupB->addDSP(dspflange, 0);
}
else
{
dspflange->remove();
}
flange = !flange;
break;
}
case 'l' :
case 'L' :
{
static bool lowpass = true;
if (lowpass)
{
masterGroup->addDSP(dsplowpass, 0);
}
else
{
dsplowpass->remove();
}
lowpass = !lowpass;
break;
}
}
}
system->update();
{
int channelsplaying = 0;
system->getChannelsPlaying(&channelsplaying);
printf("Channels Playing %2d\r", channelsplaying);
}
Sleep(10);
} while (key != 27);
printf("\n");
/*
Shut down
*/
for (count = 0; count < 5; count++)
{
result = sound[count]->release();
ERRCHECK(result);
}
result = dspreverb->release();
ERRCHECK(result);
result = dspflange->release();
ERRCHECK(result);
result = dsplowpass->release();
ERRCHECK(result);
result = groupA->release();
ERRCHECK(result);
result = groupB->release();
ERRCHECK(result);
result = system->close();
ERRCHECK(result);
result = system->release();
ERRCHECK(result);
return 0;
}