mirror of
https://github.com/Gigaslav/HL2Overcharged.git
synced 2026-09-04 11:44:45 +03:00
270 lines
8.3 KiB
C
270 lines
8.3 KiB
C
/*===============================================================================================
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Submixing Example
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Copyright (c), Firelight Technologies Pty, Ltd 2004-2016.
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This example shows how to put channels into channel groups, so that you can affect a group
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of channels at a time instead of just one channel at a time.
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===============================================================================================*/
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#include <windows.h>
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#include <stdio.h>
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#include <conio.h>
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#include "../../api/inc/fmod.h"
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#include "../../api/inc/fmod_errors.h"
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void ERRCHECK(FMOD_RESULT result)
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{
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if (result != FMOD_OK)
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{
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printf("FMOD error! (%d) %s\n", result, FMOD_ErrorString(result));
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exit(-1);
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}
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}
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int main(int argc, char *argv[])
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{
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FMOD_SYSTEM *system;
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FMOD_SOUND *sound[5];
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FMOD_CHANNEL *channel[5];
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FMOD_CHANNELGROUP *groupA, *groupB, *masterGroup;
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FMOD_DSP *dspreverb, *dspflange, *dsplowpass;
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FMOD_RESULT result;
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int key, count;
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unsigned int version;
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/*
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Create a System object and initialize.
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*/
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result = FMOD_System_Create(&system);
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ERRCHECK(result);
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result = FMOD_System_GetVersion(system, &version);
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ERRCHECK(result);
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if (version < FMOD_VERSION)
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{
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printf("Error! You are using an old version of FMOD %08x. This program requires %08x\n", version, FMOD_VERSION);
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return 0;
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}
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result = FMOD_System_Init(system, 32, FMOD_INIT_NORMAL, 0);
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ERRCHECK(result);
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result = FMOD_System_CreateSound(system, "../media/drumloop.wav", FMOD_SOFTWARE | FMOD_LOOP_NORMAL, 0, &sound[0]);
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ERRCHECK(result);
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result = FMOD_System_CreateSound(system, "../media/jaguar.wav", FMOD_SOFTWARE | FMOD_LOOP_NORMAL, 0, &sound[1]);
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ERRCHECK(result);
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result = FMOD_System_CreateSound(system, "../media/c.ogg", FMOD_SOFTWARE | FMOD_LOOP_NORMAL, 0, &sound[2]);
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ERRCHECK(result);
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result = FMOD_System_CreateSound(system, "../media/d.ogg", FMOD_SOFTWARE | FMOD_LOOP_NORMAL, 0, &sound[3]);
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ERRCHECK(result);
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result = FMOD_System_CreateSound(system, "../media/e.ogg", FMOD_SOFTWARE | FMOD_LOOP_NORMAL, 0, &sound[4]);
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ERRCHECK(result);
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result = FMOD_System_CreateChannelGroup(system, "Group A", &groupA);
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ERRCHECK(result);
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result = FMOD_System_CreateChannelGroup(system, "Group B", &groupB);
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ERRCHECK(result);
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result = FMOD_System_GetMasterChannelGroup(system, &masterGroup);
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ERRCHECK(result);
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result = FMOD_ChannelGroup_AddGroup(masterGroup, groupA);
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ERRCHECK(result);
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result = FMOD_ChannelGroup_AddGroup(masterGroup, groupB);
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ERRCHECK(result);
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printf("======================================================================\n");
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printf("Sub-mixing example. Copyright (c) Firelight Technologies 2004-2016.\n");
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printf("======================================================================\n");
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printf(" (drumloop.wav) \n");
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printf(" / \n");
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printf(" (groupA) \n");
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printf(" (reverb)/ \\ \n");
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printf(" / (jaguar.wav) \n");
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printf("(soundcard)--(lowpass)--(mastergroup) \n");
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printf(" \\ (c.ogg) \n");
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printf(" (flange) / \n");
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printf(" \\(groupB)--(d.ogg) \n");
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printf(" \\ \n");
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printf(" (e.ogg) \n");
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printf("Press 'A' to mute/unmute group A\n");
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printf("Press 'B' to mute/unmute group B\n");
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printf("\n");
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printf("Press 'R' to place reverb on group A\n");
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printf("Press 'F' to place flange on group B\n");
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printf("Press 'L' to place lowpass on master group (everything)\n");
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printf("Press 'Esc' to quit\n");
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printf("\n");
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/*
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Start all the sounds!
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*/
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for (count = 0; count < 5; count++)
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{
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result = FMOD_System_PlaySound(system, FMOD_CHANNEL_FREE, sound[count], TRUE, &channel[count]);
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ERRCHECK(result);
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if (count < 2)
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{
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result = FMOD_Channel_SetChannelGroup(channel[count], groupA);
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}
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else
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{
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result = FMOD_Channel_SetChannelGroup(channel[count], groupB);
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}
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ERRCHECK(result);
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result = FMOD_Channel_SetPaused(channel[count], FALSE);
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ERRCHECK(result);
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}
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/*
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Create the DSP effects we want to apply to our submixes.
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*/
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result = FMOD_System_CreateDSPByType(system, FMOD_DSP_TYPE_SFXREVERB, &dspreverb);
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ERRCHECK(result);
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result = FMOD_System_CreateDSPByType(system, FMOD_DSP_TYPE_FLANGE, &dspflange);
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ERRCHECK(result);
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result = FMOD_DSP_SetParameter(dspflange, FMOD_DSP_FLANGE_RATE, 1.0f);
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ERRCHECK(result);
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result = FMOD_System_CreateDSPByType(system, FMOD_DSP_TYPE_LOWPASS, &dsplowpass);
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ERRCHECK(result);
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result = FMOD_DSP_SetParameter(dsplowpass, FMOD_DSP_LOWPASS_CUTOFF, 500.0f);
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ERRCHECK(result);
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/*
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Main loop.
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*/
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do
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{
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if (_kbhit())
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{
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key = _getch();
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switch (key)
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{
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case 'a' :
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case 'A' :
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{
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static int mute = TRUE;
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FMOD_ChannelGroup_SetMute(groupA, mute);
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mute = !mute;
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break;
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}
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case 'b' :
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case 'B' :
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{
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static int mute = TRUE;
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FMOD_ChannelGroup_SetMute(groupB, mute);
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mute = !mute;
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break;
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}
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case 'r' :
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case 'R' :
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{
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static int reverb = TRUE;
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if (reverb)
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{
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FMOD_ChannelGroup_AddDSP(groupA, dspreverb, 0);
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}
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else
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{
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FMOD_DSP_Remove(dspreverb);
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}
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reverb = !reverb;
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break;
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}
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case 'f' :
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case 'F' :
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{
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static int flange = TRUE;
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if (flange)
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{
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FMOD_ChannelGroup_AddDSP(groupB, dspflange, 0);
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}
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else
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{
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FMOD_DSP_Remove(dspflange);
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}
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flange = !flange;
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break;
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}
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case 'l' :
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case 'L' :
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{
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static int lowpass = TRUE;
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if (lowpass)
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{
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FMOD_ChannelGroup_AddDSP(masterGroup, dsplowpass, 0);
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}
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else
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{
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FMOD_DSP_Remove(dsplowpass);
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}
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lowpass = !lowpass;
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break;
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}
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}
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}
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FMOD_System_Update(system);
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{
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int channelsplaying = 0;
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FMOD_System_GetChannelsPlaying(system, &channelsplaying);
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printf("Channels Playing %2d\r", channelsplaying);
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}
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Sleep(10);
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} while (key != 27);
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printf("\n");
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/*
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Shut down
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*/
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for (count = 0; count < 5; count++)
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{
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result = FMOD_Sound_Release(sound[count]);
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ERRCHECK(result);
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}
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result = FMOD_DSP_Release(dspreverb);
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ERRCHECK(result);
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result = FMOD_DSP_Release(dspflange);
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ERRCHECK(result);
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result = FMOD_DSP_Release(dsplowpass);
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ERRCHECK(result);
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result = FMOD_ChannelGroup_Release(groupA);
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ERRCHECK(result);
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result = FMOD_ChannelGroup_Release(groupB);
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ERRCHECK(result);
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result = FMOD_System_Close(system);
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ERRCHECK(result);
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result = FMOD_System_Release(system);
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ERRCHECK(result);
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return 0;
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}
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