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2025-05-21 21:20:08 +03:00

270 lines
8.3 KiB
C

/*===============================================================================================
Submixing Example
Copyright (c), Firelight Technologies Pty, Ltd 2004-2016.
This example shows how to put channels into channel groups, so that you can affect a group
of channels at a time instead of just one channel at a time.
===============================================================================================*/
#include <windows.h>
#include <stdio.h>
#include <conio.h>
#include "../../api/inc/fmod.h"
#include "../../api/inc/fmod_errors.h"
void ERRCHECK(FMOD_RESULT result)
{
if (result != FMOD_OK)
{
printf("FMOD error! (%d) %s\n", result, FMOD_ErrorString(result));
exit(-1);
}
}
int main(int argc, char *argv[])
{
FMOD_SYSTEM *system;
FMOD_SOUND *sound[5];
FMOD_CHANNEL *channel[5];
FMOD_CHANNELGROUP *groupA, *groupB, *masterGroup;
FMOD_DSP *dspreverb, *dspflange, *dsplowpass;
FMOD_RESULT result;
int key, count;
unsigned int version;
/*
Create a System object and initialize.
*/
result = FMOD_System_Create(&system);
ERRCHECK(result);
result = FMOD_System_GetVersion(system, &version);
ERRCHECK(result);
if (version < FMOD_VERSION)
{
printf("Error! You are using an old version of FMOD %08x. This program requires %08x\n", version, FMOD_VERSION);
return 0;
}
result = FMOD_System_Init(system, 32, FMOD_INIT_NORMAL, 0);
ERRCHECK(result);
result = FMOD_System_CreateSound(system, "../media/drumloop.wav", FMOD_SOFTWARE | FMOD_LOOP_NORMAL, 0, &sound[0]);
ERRCHECK(result);
result = FMOD_System_CreateSound(system, "../media/jaguar.wav", FMOD_SOFTWARE | FMOD_LOOP_NORMAL, 0, &sound[1]);
ERRCHECK(result);
result = FMOD_System_CreateSound(system, "../media/c.ogg", FMOD_SOFTWARE | FMOD_LOOP_NORMAL, 0, &sound[2]);
ERRCHECK(result);
result = FMOD_System_CreateSound(system, "../media/d.ogg", FMOD_SOFTWARE | FMOD_LOOP_NORMAL, 0, &sound[3]);
ERRCHECK(result);
result = FMOD_System_CreateSound(system, "../media/e.ogg", FMOD_SOFTWARE | FMOD_LOOP_NORMAL, 0, &sound[4]);
ERRCHECK(result);
result = FMOD_System_CreateChannelGroup(system, "Group A", &groupA);
ERRCHECK(result);
result = FMOD_System_CreateChannelGroup(system, "Group B", &groupB);
ERRCHECK(result);
result = FMOD_System_GetMasterChannelGroup(system, &masterGroup);
ERRCHECK(result);
result = FMOD_ChannelGroup_AddGroup(masterGroup, groupA);
ERRCHECK(result);
result = FMOD_ChannelGroup_AddGroup(masterGroup, groupB);
ERRCHECK(result);
printf("======================================================================\n");
printf("Sub-mixing example. Copyright (c) Firelight Technologies 2004-2016.\n");
printf("======================================================================\n");
printf(" (drumloop.wav) \n");
printf(" / \n");
printf(" (groupA) \n");
printf(" (reverb)/ \\ \n");
printf(" / (jaguar.wav) \n");
printf("(soundcard)--(lowpass)--(mastergroup) \n");
printf(" \\ (c.ogg) \n");
printf(" (flange) / \n");
printf(" \\(groupB)--(d.ogg) \n");
printf(" \\ \n");
printf(" (e.ogg) \n");
printf("Press 'A' to mute/unmute group A\n");
printf("Press 'B' to mute/unmute group B\n");
printf("\n");
printf("Press 'R' to place reverb on group A\n");
printf("Press 'F' to place flange on group B\n");
printf("Press 'L' to place lowpass on master group (everything)\n");
printf("Press 'Esc' to quit\n");
printf("\n");
/*
Start all the sounds!
*/
for (count = 0; count < 5; count++)
{
result = FMOD_System_PlaySound(system, FMOD_CHANNEL_FREE, sound[count], TRUE, &channel[count]);
ERRCHECK(result);
if (count < 2)
{
result = FMOD_Channel_SetChannelGroup(channel[count], groupA);
}
else
{
result = FMOD_Channel_SetChannelGroup(channel[count], groupB);
}
ERRCHECK(result);
result = FMOD_Channel_SetPaused(channel[count], FALSE);
ERRCHECK(result);
}
/*
Create the DSP effects we want to apply to our submixes.
*/
result = FMOD_System_CreateDSPByType(system, FMOD_DSP_TYPE_SFXREVERB, &dspreverb);
ERRCHECK(result);
result = FMOD_System_CreateDSPByType(system, FMOD_DSP_TYPE_FLANGE, &dspflange);
ERRCHECK(result);
result = FMOD_DSP_SetParameter(dspflange, FMOD_DSP_FLANGE_RATE, 1.0f);
ERRCHECK(result);
result = FMOD_System_CreateDSPByType(system, FMOD_DSP_TYPE_LOWPASS, &dsplowpass);
ERRCHECK(result);
result = FMOD_DSP_SetParameter(dsplowpass, FMOD_DSP_LOWPASS_CUTOFF, 500.0f);
ERRCHECK(result);
/*
Main loop.
*/
do
{
if (_kbhit())
{
key = _getch();
switch (key)
{
case 'a' :
case 'A' :
{
static int mute = TRUE;
FMOD_ChannelGroup_SetMute(groupA, mute);
mute = !mute;
break;
}
case 'b' :
case 'B' :
{
static int mute = TRUE;
FMOD_ChannelGroup_SetMute(groupB, mute);
mute = !mute;
break;
}
case 'r' :
case 'R' :
{
static int reverb = TRUE;
if (reverb)
{
FMOD_ChannelGroup_AddDSP(groupA, dspreverb, 0);
}
else
{
FMOD_DSP_Remove(dspreverb);
}
reverb = !reverb;
break;
}
case 'f' :
case 'F' :
{
static int flange = TRUE;
if (flange)
{
FMOD_ChannelGroup_AddDSP(groupB, dspflange, 0);
}
else
{
FMOD_DSP_Remove(dspflange);
}
flange = !flange;
break;
}
case 'l' :
case 'L' :
{
static int lowpass = TRUE;
if (lowpass)
{
FMOD_ChannelGroup_AddDSP(masterGroup, dsplowpass, 0);
}
else
{
FMOD_DSP_Remove(dsplowpass);
}
lowpass = !lowpass;
break;
}
}
}
FMOD_System_Update(system);
{
int channelsplaying = 0;
FMOD_System_GetChannelsPlaying(system, &channelsplaying);
printf("Channels Playing %2d\r", channelsplaying);
}
Sleep(10);
} while (key != 27);
printf("\n");
/*
Shut down
*/
for (count = 0; count < 5; count++)
{
result = FMOD_Sound_Release(sound[count]);
ERRCHECK(result);
}
result = FMOD_DSP_Release(dspreverb);
ERRCHECK(result);
result = FMOD_DSP_Release(dspflange);
ERRCHECK(result);
result = FMOD_DSP_Release(dsplowpass);
ERRCHECK(result);
result = FMOD_ChannelGroup_Release(groupA);
ERRCHECK(result);
result = FMOD_ChannelGroup_Release(groupB);
ERRCHECK(result);
result = FMOD_System_Close(system);
ERRCHECK(result);
result = FMOD_System_Release(system);
ERRCHECK(result);
return 0;
}