mirror of
https://github.com/Gigaslav/HL2Overcharged.git
synced 2026-09-04 11:44:45 +03:00
149 lines
4.3 KiB
C
149 lines
4.3 KiB
C
/*===============================================================================================
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PlayStream Example
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Copyright (c), Firelight Technologies Pty, Ltd 2004-2016.
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This example shows how to simply play a stream, such as an mp3 or wav.
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The stream behaviour is achieved by specifying FMOD_CREATESTREAM in the call to
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FMOD_System_CreateSound.
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This makes FMOD decode the file in realtime as it plays, instead of loading it all at once.
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This uses far less memory, in exchange for a small runtime cpu hit.
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===============================================================================================*/
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#include <windows.h>
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#include <stdio.h>
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#include <conio.h>
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#include "../../api/inc/fmod.h"
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#include "../../api/inc/fmod_errors.h"
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void ERRCHECK(FMOD_RESULT result)
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{
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if (result != FMOD_OK)
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{
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printf("FMOD error! (%d) %s\n", result, FMOD_ErrorString(result));
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exit(-1);
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}
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}
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int main(int argc, char *argv[])
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{
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FMOD_SYSTEM *system;
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FMOD_SOUND *sound;
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FMOD_CHANNEL *channel = 0;
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FMOD_RESULT result;
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int key;
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unsigned int version;
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/*
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Create a System object and initialize.
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*/
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result = FMOD_System_Create(&system);
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ERRCHECK(result);
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result = FMOD_System_GetVersion(system, &version);
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ERRCHECK(result);
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if (version < FMOD_VERSION)
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{
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printf("Error! You are using an old version of FMOD %08x. This program requires %08x\n", version, FMOD_VERSION);
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return 0;
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}
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result = FMOD_System_Init(system, 1, FMOD_INIT_NORMAL, NULL);
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ERRCHECK(result);
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result = FMOD_System_CreateStream(system, "../media/wave.mp3", FMOD_HARDWARE | FMOD_LOOP_NORMAL | FMOD_2D, 0, &sound);
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ERRCHECK(result);
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printf("====================================================================\n");
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printf("PlayStream Example. Copyright (c) Firelight Technologies 2004-2016.\n");
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printf("====================================================================\n");
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printf("\n");
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printf("Press space to pause, Esc to quit\n");
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printf("\n");
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/*
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Play the sound.
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*/
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result = FMOD_System_PlaySound(system, FMOD_CHANNEL_FREE, sound, 0, &channel);
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ERRCHECK(result);
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/*
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Main loop.
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*/
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do
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{
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if (_kbhit())
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{
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key = _getch();
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switch (key)
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{
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case ' ' :
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{
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int paused;
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FMOD_Channel_GetPaused(channel, &paused);
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FMOD_Channel_SetPaused(channel, !paused);
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break;
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}
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}
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}
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FMOD_System_Update(system);
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if (channel)
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{
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unsigned int ms;
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unsigned int lenms;
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int playing;
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int paused;
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result = FMOD_Channel_IsPlaying(channel, &playing);
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if ((result != FMOD_OK) && (result != FMOD_ERR_INVALID_HANDLE) && (result != FMOD_ERR_CHANNEL_STOLEN))
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{
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ERRCHECK(result);
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}
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result = FMOD_Channel_GetPaused(channel, &paused);
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if ((result != FMOD_OK) && (result != FMOD_ERR_INVALID_HANDLE) && (result != FMOD_ERR_CHANNEL_STOLEN))
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{
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ERRCHECK(result);
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}
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result = FMOD_Channel_GetPosition(channel, &ms, FMOD_TIMEUNIT_MS);
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if ((result != FMOD_OK) && (result != FMOD_ERR_INVALID_HANDLE) && (result != FMOD_ERR_CHANNEL_STOLEN))
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{
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ERRCHECK(result);
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}
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result = FMOD_Sound_GetLength(sound, &lenms, FMOD_TIMEUNIT_MS);
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if ((result != FMOD_OK) && (result != FMOD_ERR_INVALID_HANDLE) && (result != FMOD_ERR_CHANNEL_STOLEN))
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{
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ERRCHECK(result);
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}
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printf("Time %02d:%02d:%02d/%02d:%02d:%02d : %s\r", ms / 1000 / 60, ms / 1000 % 60, ms / 10 % 100, lenms / 1000 / 60, lenms / 1000 % 60, lenms / 10 % 100, paused ? "Paused " : playing ? "Playing" : "Stopped");
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}
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Sleep(10);
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} while (key != 27);
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printf("\n");
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/*
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Shut down
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*/
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result = FMOD_Sound_Release(sound);
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ERRCHECK(result);
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result = FMOD_System_Close(system);
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ERRCHECK(result);
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result = FMOD_System_Release(system);
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ERRCHECK(result);
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return 0;
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}
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