mirror of
https://github.com/Gigaslav/HL2Overcharged.git
synced 2026-09-04 11:44:45 +03:00
255 lines
7.1 KiB
C
255 lines
7.1 KiB
C
/*===============================================================================================
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PlayList Example
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Copyright (c), Firelight Technologies Pty, Ltd 2004-2016.
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This example shows how to load a playlist and play the sounds in a playlist.
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===============================================================================================*/
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#include <windows.h>
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#include <stdio.h>
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#include <conio.h>
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#include "../../api/inc/fmod.h"
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#include "../../api/inc/fmod_errors.h"
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void ERRCHECK(FMOD_RESULT result)
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{
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if (result != FMOD_OK)
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{
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printf("FMOD error! (%d) %s\n", result, FMOD_ErrorString(result));
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exit(-1);
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}
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}
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int main(int argc, char *argv[])
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{
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FMOD_SYSTEM *system = 0;
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FMOD_SOUND *playlist = 0;
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FMOD_SOUND *sound = 0;
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FMOD_CHANNEL *channel = 0;
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FMOD_TAG tag;
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FMOD_RESULT result;
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FMOD_SOUND_TYPE soundtype;
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FMOD_BOOL isplaylist = 0;
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char *title = NULL;
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int count = 0;
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int key;
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unsigned int version;
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char file[128];
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/*
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Create a System object and initialize.
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*/
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result = FMOD_System_Create(&system);
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ERRCHECK(result);
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result = FMOD_System_GetVersion(system, &version);
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ERRCHECK(result);
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if (version < FMOD_VERSION)
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{
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printf("Error! You are using an old version of FMOD %08x. This program requires %08x\n", version, FMOD_VERSION);
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return 0;
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}
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result = FMOD_System_Init(system, 32, FMOD_INIT_NORMAL, 0);
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ERRCHECK(result);
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result = FMOD_System_CreateSound(system, "../media/playlist.m3u", FMOD_DEFAULT, 0, &playlist);
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ERRCHECK(result);
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result = FMOD_Sound_GetFormat(playlist, &soundtype, 0, 0, 0);
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ERRCHECK(result);
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isplaylist = (soundtype == FMOD_SOUND_TYPE_PLAYLIST);
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printf("===================================================================\n");
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printf("PlayList Example. Copyright (c) Firelight Technologies 2004-2016.\n");
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printf("===================================================================\n");
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printf("\n");
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printf("Press 'n' to play next sound in playlist\n");
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printf("Press 'space' to pause/unpause current sound\n");
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printf("Press 'Esc' to quit\n");
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printf("\n");
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if (isplaylist)
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{
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printf("PLAYLIST loaded.\n");
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/*
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Get the first song in the playlist, create the sound and then play it.
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*/
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result = FMOD_Sound_GetTag(playlist, "FILE", count, &tag);
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ERRCHECK(result);
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sprintf(file, "../media/%s", (char *)tag.data);
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result = FMOD_System_CreateSound(system, file, FMOD_DEFAULT, 0, &sound);
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ERRCHECK(result);
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result = FMOD_System_PlaySound(system, FMOD_CHANNEL_FREE, sound, 0, &channel);
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ERRCHECK(result);
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FMOD_Sound_GetTag(playlist, "TITLE", count, &tag);
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title = (char *)tag.data;
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count++;
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}
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else
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{
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printf("SOUND loaded.\n");
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/*
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This is just a normal sound, so just play it.
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*/
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sound = playlist;
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result = FMOD_Sound_SetMode(sound, FMOD_LOOP_NORMAL);
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ERRCHECK(result);
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result = FMOD_System_PlaySound(system, FMOD_CHANNEL_FREE, sound, 0, &channel);
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ERRCHECK(result);
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}
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printf("\n");
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/*
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Main loop.
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*/
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do
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{
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FMOD_BOOL isplaying = 0;
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if (channel && isplaylist)
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{
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/*
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When sound has finished playing, play the next sound in the playlist
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*/
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FMOD_Channel_IsPlaying(channel, &isplaying);
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if (!isplaying)
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{
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if (sound)
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{
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FMOD_Sound_Release(sound);
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sound = NULL;
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}
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result = FMOD_Sound_GetTag(playlist, "FILE", count, &tag);
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if (result != FMOD_OK)
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{
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count = 0;
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}
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else
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{
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printf("playing next song in playlist...\n");
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sprintf(file, "../media/%s", (char *)tag.data);
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result = FMOD_System_CreateSound(system, file, FMOD_DEFAULT, 0, &sound);
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ERRCHECK(result);
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result = FMOD_System_PlaySound(system, FMOD_CHANNEL_FREE, sound, 0, &channel);
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ERRCHECK(result);
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FMOD_Sound_GetTag(playlist, "TITLE", count, &tag);
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title = (char *)tag.data;
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count++;
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}
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}
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}
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if (_kbhit())
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{
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key = _getch();
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switch (key)
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{
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case 'n' :
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{
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/*
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Play the next song in the playlist
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*/
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if (channel && isplaylist)
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{
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FMOD_Channel_Stop(channel);
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}
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break;
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}
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case ' ' :
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{
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if (channel)
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{
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FMOD_BOOL paused;
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FMOD_Channel_GetPaused(channel, &paused);
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FMOD_Channel_SetPaused(channel, !paused);
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}
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}
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}
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}
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FMOD_System_Update(system);
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{
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unsigned int ms = 0;
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unsigned int lenms = 0;
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FMOD_BOOL paused = 0;
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if (channel)
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{
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if (sound)
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{
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result = FMOD_Sound_GetLength(sound, &lenms, FMOD_TIMEUNIT_MS);
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if ((result != FMOD_OK) && (result != FMOD_ERR_INVALID_HANDLE) && (result != FMOD_ERR_CHANNEL_STOLEN))
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{
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ERRCHECK(result);
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}
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}
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result = FMOD_Channel_GetPaused(channel, &paused);
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if ((result != FMOD_OK) && (result != FMOD_ERR_INVALID_HANDLE) && (result != FMOD_ERR_CHANNEL_STOLEN))
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{
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ERRCHECK(result);
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}
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result = FMOD_Channel_GetPosition(channel, &ms, FMOD_TIMEUNIT_MS);
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if ((result != FMOD_OK) && (result != FMOD_ERR_INVALID_HANDLE) && (result != FMOD_ERR_CHANNEL_STOLEN))
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{
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ERRCHECK(result);
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}
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}
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printf("Time %02d:%02d:%02d/%02d:%02d:%02d : %s : %s\r", ms / 1000 / 60, ms / 1000 % 60, ms / 10 % 100, lenms / 1000 / 60, lenms / 1000 % 60, lenms / 10 % 100, paused ? "Paused " : "Playing ", title);
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}
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Sleep(10);
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} while (key != 27);
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printf("\n");
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/*
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Shut down
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*/
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if (sound)
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{
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result = FMOD_Sound_Release(sound);
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ERRCHECK(result);
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}
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if (isplaylist)
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{
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result = FMOD_Sound_Release(playlist);
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ERRCHECK(result);
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}
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result = FMOD_System_Close(system);
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ERRCHECK(result);
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result = FMOD_System_Release(system);
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ERRCHECK(result);
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return 0;
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} |