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2025-05-21 21:20:08 +03:00

255 lines
7.1 KiB
C

/*===============================================================================================
PlayList Example
Copyright (c), Firelight Technologies Pty, Ltd 2004-2016.
This example shows how to load a playlist and play the sounds in a playlist.
===============================================================================================*/
#include <windows.h>
#include <stdio.h>
#include <conio.h>
#include "../../api/inc/fmod.h"
#include "../../api/inc/fmod_errors.h"
void ERRCHECK(FMOD_RESULT result)
{
if (result != FMOD_OK)
{
printf("FMOD error! (%d) %s\n", result, FMOD_ErrorString(result));
exit(-1);
}
}
int main(int argc, char *argv[])
{
FMOD_SYSTEM *system = 0;
FMOD_SOUND *playlist = 0;
FMOD_SOUND *sound = 0;
FMOD_CHANNEL *channel = 0;
FMOD_TAG tag;
FMOD_RESULT result;
FMOD_SOUND_TYPE soundtype;
FMOD_BOOL isplaylist = 0;
char *title = NULL;
int count = 0;
int key;
unsigned int version;
char file[128];
/*
Create a System object and initialize.
*/
result = FMOD_System_Create(&system);
ERRCHECK(result);
result = FMOD_System_GetVersion(system, &version);
ERRCHECK(result);
if (version < FMOD_VERSION)
{
printf("Error! You are using an old version of FMOD %08x. This program requires %08x\n", version, FMOD_VERSION);
return 0;
}
result = FMOD_System_Init(system, 32, FMOD_INIT_NORMAL, 0);
ERRCHECK(result);
result = FMOD_System_CreateSound(system, "../media/playlist.m3u", FMOD_DEFAULT, 0, &playlist);
ERRCHECK(result);
result = FMOD_Sound_GetFormat(playlist, &soundtype, 0, 0, 0);
ERRCHECK(result);
isplaylist = (soundtype == FMOD_SOUND_TYPE_PLAYLIST);
printf("===================================================================\n");
printf("PlayList Example. Copyright (c) Firelight Technologies 2004-2016.\n");
printf("===================================================================\n");
printf("\n");
printf("Press 'n' to play next sound in playlist\n");
printf("Press 'space' to pause/unpause current sound\n");
printf("Press 'Esc' to quit\n");
printf("\n");
if (isplaylist)
{
printf("PLAYLIST loaded.\n");
/*
Get the first song in the playlist, create the sound and then play it.
*/
result = FMOD_Sound_GetTag(playlist, "FILE", count, &tag);
ERRCHECK(result);
sprintf(file, "../media/%s", (char *)tag.data);
result = FMOD_System_CreateSound(system, file, FMOD_DEFAULT, 0, &sound);
ERRCHECK(result);
result = FMOD_System_PlaySound(system, FMOD_CHANNEL_FREE, sound, 0, &channel);
ERRCHECK(result);
FMOD_Sound_GetTag(playlist, "TITLE", count, &tag);
title = (char *)tag.data;
count++;
}
else
{
printf("SOUND loaded.\n");
/*
This is just a normal sound, so just play it.
*/
sound = playlist;
result = FMOD_Sound_SetMode(sound, FMOD_LOOP_NORMAL);
ERRCHECK(result);
result = FMOD_System_PlaySound(system, FMOD_CHANNEL_FREE, sound, 0, &channel);
ERRCHECK(result);
}
printf("\n");
/*
Main loop.
*/
do
{
FMOD_BOOL isplaying = 0;
if (channel && isplaylist)
{
/*
When sound has finished playing, play the next sound in the playlist
*/
FMOD_Channel_IsPlaying(channel, &isplaying);
if (!isplaying)
{
if (sound)
{
FMOD_Sound_Release(sound);
sound = NULL;
}
result = FMOD_Sound_GetTag(playlist, "FILE", count, &tag);
if (result != FMOD_OK)
{
count = 0;
}
else
{
printf("playing next song in playlist...\n");
sprintf(file, "../media/%s", (char *)tag.data);
result = FMOD_System_CreateSound(system, file, FMOD_DEFAULT, 0, &sound);
ERRCHECK(result);
result = FMOD_System_PlaySound(system, FMOD_CHANNEL_FREE, sound, 0, &channel);
ERRCHECK(result);
FMOD_Sound_GetTag(playlist, "TITLE", count, &tag);
title = (char *)tag.data;
count++;
}
}
}
if (_kbhit())
{
key = _getch();
switch (key)
{
case 'n' :
{
/*
Play the next song in the playlist
*/
if (channel && isplaylist)
{
FMOD_Channel_Stop(channel);
}
break;
}
case ' ' :
{
if (channel)
{
FMOD_BOOL paused;
FMOD_Channel_GetPaused(channel, &paused);
FMOD_Channel_SetPaused(channel, !paused);
}
}
}
}
FMOD_System_Update(system);
{
unsigned int ms = 0;
unsigned int lenms = 0;
FMOD_BOOL paused = 0;
if (channel)
{
if (sound)
{
result = FMOD_Sound_GetLength(sound, &lenms, FMOD_TIMEUNIT_MS);
if ((result != FMOD_OK) && (result != FMOD_ERR_INVALID_HANDLE) && (result != FMOD_ERR_CHANNEL_STOLEN))
{
ERRCHECK(result);
}
}
result = FMOD_Channel_GetPaused(channel, &paused);
if ((result != FMOD_OK) && (result != FMOD_ERR_INVALID_HANDLE) && (result != FMOD_ERR_CHANNEL_STOLEN))
{
ERRCHECK(result);
}
result = FMOD_Channel_GetPosition(channel, &ms, FMOD_TIMEUNIT_MS);
if ((result != FMOD_OK) && (result != FMOD_ERR_INVALID_HANDLE) && (result != FMOD_ERR_CHANNEL_STOLEN))
{
ERRCHECK(result);
}
}
printf("Time %02d:%02d:%02d/%02d:%02d:%02d : %s : %s\r", ms / 1000 / 60, ms / 1000 % 60, ms / 10 % 100, lenms / 1000 / 60, lenms / 1000 % 60, lenms / 10 % 100, paused ? "Paused " : "Playing ", title);
}
Sleep(10);
} while (key != 27);
printf("\n");
/*
Shut down
*/
if (sound)
{
result = FMOD_Sound_Release(sound);
ERRCHECK(result);
}
if (isplaylist)
{
result = FMOD_Sound_Release(playlist);
ERRCHECK(result);
}
result = FMOD_System_Close(system);
ERRCHECK(result);
result = FMOD_System_Release(system);
ERRCHECK(result);
return 0;
}