mirror of
https://github.com/Gigaslav/HL2Overcharged.git
synced 2026-09-04 11:44:45 +03:00
228 lines
5.8 KiB
C++
228 lines
5.8 KiB
C++
/*===============================================================================================
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ChannelGroups Example
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Copyright (c), Firelight Technologies Pty, Ltd 2004-2016.
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This example shows how to put channels into channel groups, so that you can affect a group
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of channels at a time instead of just one channel at a time.
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===============================================================================================*/
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#include <windows.h>
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#include <stdio.h>
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#include <conio.h>
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#include "../../api/inc/fmod.hpp"
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#include "../../api/inc/fmod_errors.h"
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void ERRCHECK(FMOD_RESULT result)
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{
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if (result != FMOD_OK)
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{
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printf("FMOD error! (%d) %s\n", result, FMOD_ErrorString(result));
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exit(-1);
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}
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}
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int main(int argc, char *argv[])
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{
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FMOD::System *system;
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FMOD::Sound *sound[6];
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FMOD::Channel *channel[6];
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FMOD::ChannelGroup *groupA, *groupB, *masterGroup;
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FMOD_RESULT result;
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int key, count;
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unsigned int version;
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/*
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Create a System object and initialize.
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*/
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result = FMOD::System_Create(&system);
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ERRCHECK(result);
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result = system->getVersion(&version);
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ERRCHECK(result);
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if (version < FMOD_VERSION)
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{
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printf("Error! You are using an old version of FMOD %08x. This program requires %08x\n", version, FMOD_VERSION);
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return 0;
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}
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result = system->init(32, FMOD_INIT_NORMAL, 0);
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ERRCHECK(result);
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result = system->createSound("../media/drumloop.wav", FMOD_LOOP_NORMAL, 0, &sound[0]);
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ERRCHECK(result);
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result = system->createSound("../media/jaguar.wav", FMOD_LOOP_NORMAL, 0, &sound[1]);
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ERRCHECK(result);
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result = system->createSound("../media/swish.wav", FMOD_LOOP_NORMAL, 0, &sound[2]);
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ERRCHECK(result);
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result = system->createSound("../media/c.ogg", FMOD_LOOP_NORMAL, 0, &sound[3]);
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ERRCHECK(result);
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result = system->createSound("../media/d.ogg", FMOD_LOOP_NORMAL, 0, &sound[4]);
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ERRCHECK(result);
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result = system->createSound("../media/e.ogg", FMOD_LOOP_NORMAL, 0, &sound[5]);
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ERRCHECK(result);
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result = system->createChannelGroup("Group A", &groupA);
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ERRCHECK(result);
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result = system->createChannelGroup("Group B", &groupB);
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ERRCHECK(result);
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result = system->getMasterChannelGroup(&masterGroup);
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ERRCHECK(result);
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printf("=======================================================================\n");
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printf("ChannelGroups Example. Copyright (c) Firelight Technologies 2004-2016.\n");
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printf("=======================================================================\n");
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printf("\n");
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printf("Group A : drumloop.wav, jaguar.wav, swish.wav\n");
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printf("Group B : c.ogg, d.ogg, e.ogg\n");
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printf("\n");
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printf("Press 'A' to mute/unmute group A\n");
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printf("Press 'B' to mute/unmute group B\n");
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printf("Press 'C' to mute/unmute group A and B (master group)\n");
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printf("Press 'Esc' to quit\n");
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printf("\n");
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/*
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Instead of being independent, set the group A and B to be children of the master group.
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*/
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result = masterGroup->addGroup(groupA);
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ERRCHECK(result);
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result = masterGroup->addGroup(groupB);
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ERRCHECK(result);
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/*
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Start all the sounds!
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*/
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for (count = 0; count < 6; count++)
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{
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result = system->playSound(FMOD_CHANNEL_FREE, sound[count], true, &channel[count]);
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ERRCHECK(result);
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if (count < 3)
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{
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result = channel[count]->setChannelGroup(groupA);
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}
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else
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{
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result = channel[count]->setChannelGroup(groupB);
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}
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ERRCHECK(result);
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result = channel[count]->setPaused(false);
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ERRCHECK(result);
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}
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/*
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Change the volume of each group, just because we can! (And makes it less noise).
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*/
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result = groupA->setVolume(0.5f);
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ERRCHECK(result);
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result = groupB->setVolume(0.5f);
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ERRCHECK(result);
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/*
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Main loop.
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*/
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do
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{
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if (_kbhit())
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{
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key = _getch();
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switch (key)
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{
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case 'a' :
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case 'A' :
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{
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static bool mute = true;
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groupA->setMute(mute);
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mute = !mute;
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break;
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}
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case 'b' :
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case 'B' :
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{
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static bool mute = true;
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groupB->setMute(mute);
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mute = !mute;
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break;
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}
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case 'c' :
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case 'C' :
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{
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static bool mute = true;
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masterGroup->setMute(mute);
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mute = !mute;
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break;
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}
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}
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}
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system->update();
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{
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int channelsplaying = 0;
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system->getChannelsPlaying(&channelsplaying);
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printf("Channels Playing %2d\r", channelsplaying);
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}
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Sleep(10);
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} while (key != 27);
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printf("\n");
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/*
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A little fade out. (over 2 seconds)
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*/
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printf("Goodbye!\n");
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{
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float pitch = 1.0f;
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float vol = 1.0f;
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for (count = 0; count < 200; count++)
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{
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masterGroup->setPitch(pitch);
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masterGroup->setVolume(vol);
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vol -= (1.0f / 200.0f);
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pitch -= (0.5f / 200.0f);
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Sleep(10);
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}
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}
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/*
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Shut down
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*/
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for (count = 0; count < 6; count++)
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{
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result = sound[count]->release();
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ERRCHECK(result);
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}
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result = groupA->release();
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ERRCHECK(result);
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result = groupB->release();
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ERRCHECK(result);
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result = system->close();
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ERRCHECK(result);
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result = system->release();
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ERRCHECK(result);
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return 0;
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}
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