Files
HL2Overcharged/materialsystem/stdshaders/stdshader_dx9_30.txt
2025-05-21 21:20:08 +03:00

47 lines
1.1 KiB
Plaintext

//
// vs 3.0 ps 3.0 shaders collection
//
// These shaders are forced to compile as shader model 3.0
// using the new compiler.
// _ps30.vcs
// _vs30.vcs
//
SDK_skin_ps20b.fxc
SDK_skin_vs20.fxc
SDK_vertexlit_and_unlit_generic_bump_ps20b.fxc
SDK_vertexlit_and_unlit_generic_bump_vs20.fxc
SDK_vertexlit_and_unlit_generic_ps20b.fxc
SDK_vertexlit_and_unlit_generic_vs20.fxc
SDK_cloak_blended_pass_ps2x.fxc
SDK_cloak_blended_pass_vs20.fxc
SDK_emissive_scroll_blended_pass_ps2x.fxc
SDK_emissive_scroll_blended_pass_vs20.fxc
SDK_flashlight_ps2x.fxc
SDK_lightmappedgeneric_flashlight_vs20.fxc
SDK_lightmappedgeneric_flashlight_ps2x.fxc
SDK_lightmappedgeneric_ps20b.fxc
SDK_lightmappedgeneric_vs20.fxc
SDK_depthwrite_ps2x.fxc
SDK_depthwrite_vs20.fxc
SDK_eyes_ps2x.fxc
SDK_eyes_vs20.fxc
SDK_eye_refract_ps2x.fxc
SDK_eye_refract_vs20.fxc
SDK_eyes_flashlight_ps2x.fxc
SDK_eyes_flashlight_vs20.fxc
SDK_teeth_ps2x.fxc
SDK_teeth_vs20.fxc
SDK_teeth_bump_ps2x.fxc
SDK_teeth_bump_vs20.fxc
SDK_teeth_flashlight_ps2x.fxc
SDK_teeth_flashlight_vs20.fxc
SDK_decalmodulate_ps2x.fxc
SDK_decalmodulate_vs20.fxc