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HL2Overcharged/materialsystem/stdshaders/ssao_vs30.fxc
2025-05-21 21:20:08 +03:00

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#include "common_vs_fxc.h"
struct VS_INPUT
{
float4 vPos : POSITION;
float2 vTexCoord : TEXCOORD0;
};
struct VS_OUTPUT
{
float4 vProjPos : POSITION;
float2 vTexCoord : TEXCOORD0;
};
VS_OUTPUT main( const VS_INPUT v )
{
VS_OUTPUT o = ( VS_OUTPUT )0;
float4 coord = float4( v.vPos.x, v.vPos.y, v.vPos.z, 1.0f );
o.vProjPos = coord;
o.vTexCoord = v.vTexCoord;
return o;
}