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https://github.com/Gigaslav/HL2Overcharged.git
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39 lines
796 B
Plaintext
39 lines
796 B
Plaintext
#include "common_vs_fxc.h"
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struct VS_INPUT
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{
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float4 vPos : POSITION;
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//float2 vTexCoord0 : TEXCOORD0;
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};
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struct VS_OUTPUT
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{
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float4 projPos : POSITION;
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//float2 vTexCoord0 : TEXCOORD0;
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float4 flashlightSpacePos : TEXCOORD1;
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float4 vProjPos : TEXCOORD2;
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};
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const float4x4 g_FlashlightWorldToTexture : register( SHADER_SPECIFIC_CONST_0 );
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VS_OUTPUT main( const VS_INPUT v )
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{
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VS_OUTPUT o;
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float3 worldPos = mul( v.vPos, cModel[0] );
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float4 vProjPos = mul( v.vPos, cModelViewProj );
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o.projPos = vProjPos;
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o.vProjPos = vProjPos;
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//vProjPos.z = dot( v.vPos, cModelViewProjZ );
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//o.worldPos_projPosZ = float4( worldPos, vProjPos.z );
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//o.vTexCoord0 = v.vTexCoord0;
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o.flashlightSpacePos = mul( float4( worldPos, 1.0f ), g_FlashlightWorldToTexture );
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return o;
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}
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