Files
HL2Overcharged/materialsystem/stdshaders/include/teeth_flashlight_vs20.inc
2025-05-21 21:20:08 +03:00

105 lines
2.2 KiB
C++

// ALL SKIP STATEMENTS THAT AFFECT THIS SHADER!!!
// defined $LIGHTING_PREVIEW && defined $FASTPATH && $LIGHTING_PREVIEW && $FASTPATH
#ifndef TEETH_FLASHLIGHT_VS20_H
#define TEETH_FLASHLIGHT_VS20_H
#include "shaderapi/ishaderapi.h"
#include "shaderapi/ishadershadow.h"
#include "materialsystem/imaterialvar.h"
class teeth_flashlight_vs20_Static_Index
{
unsigned int m_nINTRO : 2;
#ifdef _DEBUG
bool m_bINTRO : 1;
#endif // _DEBUG
public:
void SetINTRO( int i )
{
Assert( i >= 0 && i <= 1 );
m_nINTRO = i;
#ifdef _DEBUG
m_bINTRO = true;
#endif // _DEBUG
}
teeth_flashlight_vs20_Static_Index( IShaderShadow* pShaderShadow, IMaterialVar** params )
{
m_nINTRO = 0;
#ifdef _DEBUG
m_bINTRO = false;
#endif // _DEBUG
}
int GetIndex() const
{
Assert( m_bINTRO );
return ( 8 * m_nINTRO ) + 0;
}
};
#define shaderStaticTest_teeth_flashlight_vs20 vsh_forgot_to_set_static_INTRO
class teeth_flashlight_vs20_Dynamic_Index
{
unsigned int m_nCOMPRESSED_VERTS : 2;
unsigned int m_nDOWATERFOG : 2;
unsigned int m_nSKINNING : 2;
#ifdef _DEBUG
bool m_bCOMPRESSED_VERTS : 1;
bool m_bDOWATERFOG : 1;
bool m_bSKINNING : 1;
#endif // _DEBUG
public:
void SetCOMPRESSED_VERTS( int i )
{
Assert( i >= 0 && i <= 1 );
m_nCOMPRESSED_VERTS = i;
#ifdef _DEBUG
m_bCOMPRESSED_VERTS = true;
#endif // _DEBUG
}
void SetDOWATERFOG( int i )
{
Assert( i >= 0 && i <= 1 );
m_nDOWATERFOG = i;
#ifdef _DEBUG
m_bDOWATERFOG = true;
#endif // _DEBUG
}
void SetSKINNING( int i )
{
Assert( i >= 0 && i <= 1 );
m_nSKINNING = i;
#ifdef _DEBUG
m_bSKINNING = true;
#endif // _DEBUG
}
teeth_flashlight_vs20_Dynamic_Index( IShaderDynamicAPI* pShaderAPI )
{
m_nCOMPRESSED_VERTS = 0;
m_nDOWATERFOG = 0;
m_nSKINNING = 0;
#ifdef _DEBUG
m_bCOMPRESSED_VERTS = false;
m_bDOWATERFOG = false;
m_bSKINNING = false;
#endif // _DEBUG
}
int GetIndex() const
{
Assert( m_bCOMPRESSED_VERTS && m_bDOWATERFOG && m_bSKINNING );
return ( 1 * m_nCOMPRESSED_VERTS ) + ( 2 * m_nDOWATERFOG ) + ( 4 * m_nSKINNING ) + 0;
}
};
#define shaderDynamicTest_teeth_flashlight_vs20 vsh_forgot_to_set_dynamic_COMPRESSED_VERTS + vsh_forgot_to_set_dynamic_DOWATERFOG + vsh_forgot_to_set_dynamic_SKINNING
#endif // TEETH_FLASHLIGHT_VS20_H