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43 lines
842 B
C++
43 lines
842 B
C++
// ALL SKIP STATEMENTS THAT AFFECT THIS SHADER!!!
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// defined $LIGHTING_PREVIEW && defined $FASTPATH && $LIGHTING_PREVIEW && $FASTPATH
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#ifndef SSAO_GAUSS_BLUR_3X3_VS20_H
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#define SSAO_GAUSS_BLUR_3X3_VS20_H
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#include "shaderapi/ishaderapi.h"
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#include "shaderapi/ishadershadow.h"
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#include "materialsystem/imaterialvar.h"
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class ssao_gauss_blur_3x3_vs20_Static_Index
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{
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public:
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ssao_gauss_blur_3x3_vs20_Static_Index( IShaderShadow* pShaderShadow, IMaterialVar** params )
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{
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}
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int GetIndex() const
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{
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return 0;
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}
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};
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#define shaderStaticTest_ssao_gauss_blur_3x3_vs20 1
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class ssao_gauss_blur_3x3_vs20_Dynamic_Index
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{
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public:
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ssao_gauss_blur_3x3_vs20_Dynamic_Index( IShaderDynamicAPI* pShaderAPI )
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{
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}
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int GetIndex() const
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{
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return 0;
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}
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};
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#define shaderDynamicTest_ssao_gauss_blur_3x3_vs20 1
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#endif // SSAO_GAUSS_BLUR_3X3_VS20_H
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