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HL2Overcharged/materialsystem/stdshaders/include/ssao_gauss_blur_3x3_vs20.inc
2025-05-21 21:20:08 +03:00

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842 B
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// ALL SKIP STATEMENTS THAT AFFECT THIS SHADER!!!
// defined $LIGHTING_PREVIEW && defined $FASTPATH && $LIGHTING_PREVIEW && $FASTPATH
#ifndef SSAO_GAUSS_BLUR_3X3_VS20_H
#define SSAO_GAUSS_BLUR_3X3_VS20_H
#include "shaderapi/ishaderapi.h"
#include "shaderapi/ishadershadow.h"
#include "materialsystem/imaterialvar.h"
class ssao_gauss_blur_3x3_vs20_Static_Index
{
public:
ssao_gauss_blur_3x3_vs20_Static_Index( IShaderShadow* pShaderShadow, IMaterialVar** params )
{
}
int GetIndex() const
{
return 0;
}
};
#define shaderStaticTest_ssao_gauss_blur_3x3_vs20 1
class ssao_gauss_blur_3x3_vs20_Dynamic_Index
{
public:
ssao_gauss_blur_3x3_vs20_Dynamic_Index( IShaderDynamicAPI* pShaderAPI )
{
}
int GetIndex() const
{
return 0;
}
};
#define shaderDynamicTest_ssao_gauss_blur_3x3_vs20 1
#endif // SSAO_GAUSS_BLUR_3X3_VS20_H