mirror of
https://github.com/Gigaslav/HL2Overcharged.git
synced 2026-01-06 10:10:03 +03:00
92 lines
1.7 KiB
C++
92 lines
1.7 KiB
C++
// ALL SKIP STATEMENTS THAT AFFECT THIS SHADER!!!
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// defined $LIGHTING_PREVIEW && defined $FASTPATH && $LIGHTING_PREVIEW && $FASTPATH
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#ifndef SPRITE_VS20_H
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#define SPRITE_VS20_H
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#include "shaderapi/ishaderapi.h"
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#include "shaderapi/ishadershadow.h"
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#include "materialsystem/imaterialvar.h"
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class sprite_vs20_Static_Index
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{
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unsigned int m_nVERTEXCOLOR : 2;
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unsigned int m_nSRGB : 2;
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#ifdef _DEBUG
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bool m_bVERTEXCOLOR : 1;
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bool m_bSRGB : 1;
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#endif // _DEBUG
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public:
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void SetVERTEXCOLOR( int i )
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{
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Assert( i >= 0 && i <= 1 );
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m_nVERTEXCOLOR = i;
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#ifdef _DEBUG
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m_bVERTEXCOLOR = true;
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#endif // _DEBUG
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}
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void SetSRGB( int i )
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{
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Assert( i >= 0 && i <= 1 );
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m_nSRGB = i;
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#ifdef _DEBUG
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m_bSRGB = true;
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#endif // _DEBUG
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}
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sprite_vs20_Static_Index( IShaderShadow* pShaderShadow, IMaterialVar** params )
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{
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m_nVERTEXCOLOR = 0;
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m_nSRGB = 0;
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#ifdef _DEBUG
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m_bVERTEXCOLOR = false;
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m_bSRGB = false;
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#endif // _DEBUG
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}
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int GetIndex() const
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{
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Assert( m_bVERTEXCOLOR && m_bSRGB );
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return ( 2 * m_nVERTEXCOLOR ) + ( 4 * m_nSRGB ) + 0;
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}
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};
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#define shaderStaticTest_sprite_vs20 vsh_forgot_to_set_static_VERTEXCOLOR + vsh_forgot_to_set_static_SRGB
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class sprite_vs20_Dynamic_Index
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{
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unsigned int m_nDOWATERFOG : 2;
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#ifdef _DEBUG
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bool m_bDOWATERFOG : 1;
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#endif // _DEBUG
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public:
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void SetDOWATERFOG( int i )
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{
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Assert( i >= 0 && i <= 1 );
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m_nDOWATERFOG = i;
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#ifdef _DEBUG
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m_bDOWATERFOG = true;
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#endif // _DEBUG
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}
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sprite_vs20_Dynamic_Index( IShaderDynamicAPI* pShaderAPI )
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{
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m_nDOWATERFOG = 0;
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#ifdef _DEBUG
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m_bDOWATERFOG = false;
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#endif // _DEBUG
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}
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int GetIndex() const
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{
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Assert( m_bDOWATERFOG );
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return ( 1 * m_nDOWATERFOG ) + 0;
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}
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};
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#define shaderDynamicTest_sprite_vs20 vsh_forgot_to_set_dynamic_DOWATERFOG
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#endif // SPRITE_VS20_H
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