Files
HL2Overcharged/materialsystem/stdshaders/include/lightmappedgeneric_flashlight_vs20.inc
2025-05-21 21:20:08 +03:00

105 lines
2.4 KiB
C++

// ALL SKIP STATEMENTS THAT AFFECT THIS SHADER!!!
// defined $LIGHTING_PREVIEW && defined $FASTPATH && $LIGHTING_PREVIEW && $FASTPATH
#ifndef LIGHTMAPPEDGENERIC_FLASHLIGHT_VS20_H
#define LIGHTMAPPEDGENERIC_FLASHLIGHT_VS20_H
#include "shaderapi/ishaderapi.h"
#include "shaderapi/ishadershadow.h"
#include "materialsystem/imaterialvar.h"
class lightmappedgeneric_flashlight_vs20_Static_Index
{
unsigned int m_nNORMALMAP : 2;
unsigned int m_nWORLDVERTEXTRANSITION : 2;
unsigned int m_nVERTEXCOLOR : 2;
#ifdef _DEBUG
bool m_bNORMALMAP : 1;
bool m_bWORLDVERTEXTRANSITION : 1;
bool m_bVERTEXCOLOR : 1;
#endif // _DEBUG
public:
void SetNORMALMAP( int i )
{
Assert( i >= 0 && i <= 1 );
m_nNORMALMAP = i;
#ifdef _DEBUG
m_bNORMALMAP = true;
#endif // _DEBUG
}
void SetWORLDVERTEXTRANSITION( int i )
{
Assert( i >= 0 && i <= 1 );
m_nWORLDVERTEXTRANSITION = i;
#ifdef _DEBUG
m_bWORLDVERTEXTRANSITION = true;
#endif // _DEBUG
}
void SetVERTEXCOLOR( int i )
{
Assert( i >= 0 && i <= 1 );
m_nVERTEXCOLOR = i;
#ifdef _DEBUG
m_bVERTEXCOLOR = true;
#endif // _DEBUG
}
lightmappedgeneric_flashlight_vs20_Static_Index( IShaderShadow* pShaderShadow, IMaterialVar** params )
{
m_nNORMALMAP = 0;
m_nWORLDVERTEXTRANSITION = 0;
m_nVERTEXCOLOR = 0;
#ifdef _DEBUG
m_bNORMALMAP = false;
m_bWORLDVERTEXTRANSITION = false;
m_bVERTEXCOLOR = false;
#endif // _DEBUG
}
int GetIndex() const
{
Assert( m_bNORMALMAP && m_bWORLDVERTEXTRANSITION && m_bVERTEXCOLOR );
return ( 2 * m_nNORMALMAP ) + ( 4 * m_nWORLDVERTEXTRANSITION ) + ( 8 * m_nVERTEXCOLOR ) + 0;
}
};
#define shaderStaticTest_lightmappedgeneric_flashlight_vs20 vsh_forgot_to_set_static_NORMALMAP + vsh_forgot_to_set_static_WORLDVERTEXTRANSITION + vsh_forgot_to_set_static_VERTEXCOLOR
class lightmappedgeneric_flashlight_vs20_Dynamic_Index
{
unsigned int m_nDOWATERFOG : 2;
#ifdef _DEBUG
bool m_bDOWATERFOG : 1;
#endif // _DEBUG
public:
void SetDOWATERFOG( int i )
{
Assert( i >= 0 && i <= 1 );
m_nDOWATERFOG = i;
#ifdef _DEBUG
m_bDOWATERFOG = true;
#endif // _DEBUG
}
lightmappedgeneric_flashlight_vs20_Dynamic_Index( IShaderDynamicAPI* pShaderAPI )
{
m_nDOWATERFOG = 0;
#ifdef _DEBUG
m_bDOWATERFOG = false;
#endif // _DEBUG
}
int GetIndex() const
{
Assert( m_bDOWATERFOG );
return ( 1 * m_nDOWATERFOG ) + 0;
}
};
#define shaderDynamicTest_lightmappedgeneric_flashlight_vs20 vsh_forgot_to_set_dynamic_DOWATERFOG
#endif // LIGHTMAPPEDGENERIC_FLASHLIGHT_VS20_H