mirror of
https://github.com/Gigaslav/HL2Overcharged.git
synced 2026-01-02 17:48:11 +03:00
105 lines
2.4 KiB
C++
105 lines
2.4 KiB
C++
// ALL SKIP STATEMENTS THAT AFFECT THIS SHADER!!!
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// defined $LIGHTING_PREVIEW && defined $FASTPATH && $LIGHTING_PREVIEW && $FASTPATH
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#ifndef LIGHTMAPPEDGENERIC_FLASHLIGHT_VS20_H
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#define LIGHTMAPPEDGENERIC_FLASHLIGHT_VS20_H
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#include "shaderapi/ishaderapi.h"
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#include "shaderapi/ishadershadow.h"
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#include "materialsystem/imaterialvar.h"
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class lightmappedgeneric_flashlight_vs20_Static_Index
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{
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unsigned int m_nNORMALMAP : 2;
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unsigned int m_nWORLDVERTEXTRANSITION : 2;
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unsigned int m_nVERTEXCOLOR : 2;
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#ifdef _DEBUG
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bool m_bNORMALMAP : 1;
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bool m_bWORLDVERTEXTRANSITION : 1;
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bool m_bVERTEXCOLOR : 1;
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#endif // _DEBUG
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public:
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void SetNORMALMAP( int i )
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{
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Assert( i >= 0 && i <= 1 );
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m_nNORMALMAP = i;
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#ifdef _DEBUG
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m_bNORMALMAP = true;
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#endif // _DEBUG
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}
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void SetWORLDVERTEXTRANSITION( int i )
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{
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Assert( i >= 0 && i <= 1 );
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m_nWORLDVERTEXTRANSITION = i;
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#ifdef _DEBUG
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m_bWORLDVERTEXTRANSITION = true;
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#endif // _DEBUG
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}
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void SetVERTEXCOLOR( int i )
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{
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Assert( i >= 0 && i <= 1 );
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m_nVERTEXCOLOR = i;
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#ifdef _DEBUG
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m_bVERTEXCOLOR = true;
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#endif // _DEBUG
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}
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lightmappedgeneric_flashlight_vs20_Static_Index( IShaderShadow* pShaderShadow, IMaterialVar** params )
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{
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m_nNORMALMAP = 0;
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m_nWORLDVERTEXTRANSITION = 0;
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m_nVERTEXCOLOR = 0;
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#ifdef _DEBUG
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m_bNORMALMAP = false;
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m_bWORLDVERTEXTRANSITION = false;
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m_bVERTEXCOLOR = false;
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#endif // _DEBUG
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}
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int GetIndex() const
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{
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Assert( m_bNORMALMAP && m_bWORLDVERTEXTRANSITION && m_bVERTEXCOLOR );
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return ( 2 * m_nNORMALMAP ) + ( 4 * m_nWORLDVERTEXTRANSITION ) + ( 8 * m_nVERTEXCOLOR ) + 0;
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}
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};
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#define shaderStaticTest_lightmappedgeneric_flashlight_vs20 vsh_forgot_to_set_static_NORMALMAP + vsh_forgot_to_set_static_WORLDVERTEXTRANSITION + vsh_forgot_to_set_static_VERTEXCOLOR
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class lightmappedgeneric_flashlight_vs20_Dynamic_Index
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{
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unsigned int m_nDOWATERFOG : 2;
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#ifdef _DEBUG
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bool m_bDOWATERFOG : 1;
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#endif // _DEBUG
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public:
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void SetDOWATERFOG( int i )
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{
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Assert( i >= 0 && i <= 1 );
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m_nDOWATERFOG = i;
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#ifdef _DEBUG
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m_bDOWATERFOG = true;
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#endif // _DEBUG
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}
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lightmappedgeneric_flashlight_vs20_Dynamic_Index( IShaderDynamicAPI* pShaderAPI )
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{
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m_nDOWATERFOG = 0;
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#ifdef _DEBUG
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m_bDOWATERFOG = false;
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#endif // _DEBUG
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}
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int GetIndex() const
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{
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Assert( m_bDOWATERFOG );
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return ( 1 * m_nDOWATERFOG ) + 0;
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}
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};
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#define shaderDynamicTest_lightmappedgeneric_flashlight_vs20 vsh_forgot_to_set_dynamic_DOWATERFOG
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#endif // LIGHTMAPPEDGENERIC_FLASHLIGHT_VS20_H
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