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HL2Overcharged/materialsystem/stdshaders/include/depthwrite_ps20b.inc
2025-05-21 21:20:08 +03:00

76 lines
1.4 KiB
C++

#ifndef DEPTHWRITE_PS20B_H
#define DEPTHWRITE_PS20B_H
#include "shaderapi/ishaderapi.h"
#include "shaderapi/ishadershadow.h"
#include "materialsystem/imaterialvar.h"
class depthwrite_ps20b_Static_Index
{
unsigned int m_nCOLOR_DEPTH : 2;
#ifdef _DEBUG
bool m_bCOLOR_DEPTH : 1;
#endif // _DEBUG
public:
void SetCOLOR_DEPTH( int i )
{
Assert( i >= 0 && i <= 1 );
m_nCOLOR_DEPTH = i;
#ifdef _DEBUG
m_bCOLOR_DEPTH = true;
#endif // _DEBUG
}
depthwrite_ps20b_Static_Index( IShaderShadow* pShaderShadow, IMaterialVar** params )
{
m_nCOLOR_DEPTH = 0;
#ifdef _DEBUG
m_bCOLOR_DEPTH = false;
#endif // _DEBUG
}
int GetIndex() const
{
Assert( m_bCOLOR_DEPTH );
return ( 2 * m_nCOLOR_DEPTH ) + 0;
}
};
#define shaderStaticTest_depthwrite_ps20b psh_forgot_to_set_static_COLOR_DEPTH
class depthwrite_ps20b_Dynamic_Index
{
unsigned int m_nALPHACLIP : 2;
#ifdef _DEBUG
bool m_bALPHACLIP : 1;
#endif // _DEBUG
public:
void SetALPHACLIP( int i )
{
Assert( i >= 0 && i <= 1 );
m_nALPHACLIP = i;
#ifdef _DEBUG
m_bALPHACLIP = true;
#endif // _DEBUG
}
depthwrite_ps20b_Dynamic_Index( IShaderDynamicAPI* pShaderAPI )
{
m_nALPHACLIP = 0;
#ifdef _DEBUG
m_bALPHACLIP = false;
#endif // _DEBUG
}
int GetIndex() const
{
Assert( m_bALPHACLIP );
return ( 1 * m_nALPHACLIP ) + 0;
}
};
#define shaderDynamicTest_depthwrite_ps20b psh_forgot_to_set_dynamic_ALPHACLIP
#endif // DEPTHWRITE_PS20B_H