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https://github.com/Gigaslav/HL2Overcharged.git
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76 lines
1.4 KiB
C++
76 lines
1.4 KiB
C++
#ifndef DEPTHWRITE_PS20B_H
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#define DEPTHWRITE_PS20B_H
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#include "shaderapi/ishaderapi.h"
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#include "shaderapi/ishadershadow.h"
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#include "materialsystem/imaterialvar.h"
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class depthwrite_ps20b_Static_Index
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{
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unsigned int m_nCOLOR_DEPTH : 2;
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#ifdef _DEBUG
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bool m_bCOLOR_DEPTH : 1;
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#endif // _DEBUG
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public:
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void SetCOLOR_DEPTH( int i )
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{
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Assert( i >= 0 && i <= 1 );
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m_nCOLOR_DEPTH = i;
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#ifdef _DEBUG
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m_bCOLOR_DEPTH = true;
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#endif // _DEBUG
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}
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depthwrite_ps20b_Static_Index( IShaderShadow* pShaderShadow, IMaterialVar** params )
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{
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m_nCOLOR_DEPTH = 0;
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#ifdef _DEBUG
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m_bCOLOR_DEPTH = false;
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#endif // _DEBUG
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}
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int GetIndex() const
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{
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Assert( m_bCOLOR_DEPTH );
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return ( 2 * m_nCOLOR_DEPTH ) + 0;
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}
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};
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#define shaderStaticTest_depthwrite_ps20b psh_forgot_to_set_static_COLOR_DEPTH
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class depthwrite_ps20b_Dynamic_Index
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{
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unsigned int m_nALPHACLIP : 2;
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#ifdef _DEBUG
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bool m_bALPHACLIP : 1;
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#endif // _DEBUG
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public:
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void SetALPHACLIP( int i )
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{
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Assert( i >= 0 && i <= 1 );
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m_nALPHACLIP = i;
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#ifdef _DEBUG
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m_bALPHACLIP = true;
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#endif // _DEBUG
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}
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depthwrite_ps20b_Dynamic_Index( IShaderDynamicAPI* pShaderAPI )
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{
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m_nALPHACLIP = 0;
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#ifdef _DEBUG
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m_bALPHACLIP = false;
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#endif // _DEBUG
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}
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int GetIndex() const
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{
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Assert( m_bALPHACLIP );
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return ( 1 * m_nALPHACLIP ) + 0;
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}
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};
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#define shaderDynamicTest_depthwrite_ps20b psh_forgot_to_set_dynamic_ALPHACLIP
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#endif // DEPTHWRITE_PS20B_H
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