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HL2Overcharged/materialsystem/stdshaders/include/SDK_Refract_vs20.inc
2025-05-21 21:20:08 +03:00

105 lines
2.2 KiB
C++

// ALL SKIP STATEMENTS THAT AFFECT THIS SHADER!!!
// defined $LIGHTING_PREVIEW && defined $FASTPATH && $LIGHTING_PREVIEW && $FASTPATH
#ifndef SDK_REFRACT_VS20_H
#define SDK_REFRACT_VS20_H
#include "shaderapi/ishaderapi.h"
#include "shaderapi/ishadershadow.h"
#include "materialsystem/imaterialvar.h"
class SDK_Refract_vs20_Static_Index
{
unsigned int m_nMODEL : 2;
unsigned int m_nCOLORMODULATE : 2;
#ifdef _DEBUG
bool m_bMODEL : 1;
bool m_bCOLORMODULATE : 1;
#endif // _DEBUG
public:
void SetMODEL( int i )
{
Assert( i >= 0 && i <= 1 );
m_nMODEL = i;
#ifdef _DEBUG
m_bMODEL = true;
#endif // _DEBUG
}
void SetCOLORMODULATE( int i )
{
Assert( i >= 0 && i <= 1 );
m_nCOLORMODULATE = i;
#ifdef _DEBUG
m_bCOLORMODULATE = true;
#endif // _DEBUG
}
SDK_Refract_vs20_Static_Index( IShaderShadow* pShaderShadow, IMaterialVar** params )
{
m_nMODEL = 0;
m_nCOLORMODULATE = 0;
#ifdef _DEBUG
m_bMODEL = false;
m_bCOLORMODULATE = false;
#endif // _DEBUG
}
int GetIndex() const
{
Assert( m_bMODEL && m_bCOLORMODULATE );
return ( 4 * m_nMODEL ) + ( 8 * m_nCOLORMODULATE ) + 0;
}
};
#define shaderStaticTest_SDK_Refract_vs20 vsh_forgot_to_set_static_MODEL + vsh_forgot_to_set_static_COLORMODULATE
class SDK_Refract_vs20_Dynamic_Index
{
unsigned int m_nCOMPRESSED_VERTS : 2;
unsigned int m_nSKINNING : 2;
#ifdef _DEBUG
bool m_bCOMPRESSED_VERTS : 1;
bool m_bSKINNING : 1;
#endif // _DEBUG
public:
void SetCOMPRESSED_VERTS( int i )
{
Assert( i >= 0 && i <= 1 );
m_nCOMPRESSED_VERTS = i;
#ifdef _DEBUG
m_bCOMPRESSED_VERTS = true;
#endif // _DEBUG
}
void SetSKINNING( int i )
{
Assert( i >= 0 && i <= 1 );
m_nSKINNING = i;
#ifdef _DEBUG
m_bSKINNING = true;
#endif // _DEBUG
}
SDK_Refract_vs20_Dynamic_Index( IShaderDynamicAPI* pShaderAPI )
{
m_nCOMPRESSED_VERTS = 0;
m_nSKINNING = 0;
#ifdef _DEBUG
m_bCOMPRESSED_VERTS = false;
m_bSKINNING = false;
#endif // _DEBUG
}
int GetIndex() const
{
Assert( m_bCOMPRESSED_VERTS && m_bSKINNING );
return ( 1 * m_nCOMPRESSED_VERTS ) + ( 2 * m_nSKINNING ) + 0;
}
};
#define shaderDynamicTest_SDK_Refract_vs20 vsh_forgot_to_set_dynamic_COMPRESSED_VERTS + vsh_forgot_to_set_dynamic_SKINNING
#endif // SDK_REFRACT_VS20_H