mirror of
https://github.com/Gigaslav/HL2Overcharged.git
synced 2026-01-06 10:10:03 +03:00
113 lines
2.5 KiB
C++
113 lines
2.5 KiB
C++
#include "shaderlib/cshader.h"
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class sdk_unlittwotexture_ps20b_Static_Index
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{
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private:
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int m_nTRANSLUCENT;
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#ifdef _DEBUG
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bool m_bTRANSLUCENT;
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#endif
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public:
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void SetTRANSLUCENT( int i )
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{
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Assert( i >= 0 && i <= 1 );
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m_nTRANSLUCENT = i;
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#ifdef _DEBUG
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m_bTRANSLUCENT = true;
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#endif
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}
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void SetTRANSLUCENT( bool i )
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{
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m_nTRANSLUCENT = i ? 1 : 0;
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#ifdef _DEBUG
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m_bTRANSLUCENT = true;
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#endif
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}
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public:
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sdk_unlittwotexture_ps20b_Static_Index( )
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{
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#ifdef _DEBUG
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m_bTRANSLUCENT = false;
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#endif // _DEBUG
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m_nTRANSLUCENT = 0;
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}
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int GetIndex()
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{
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// Asserts to make sure that we aren't using any skipped combinations.
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// Asserts to make sure that we are setting all of the combination vars.
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#ifdef _DEBUG
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bool bAllStaticVarsDefined = m_bTRANSLUCENT;
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Assert( bAllStaticVarsDefined );
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#endif // _DEBUG
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return ( 4 * m_nTRANSLUCENT ) + 0;
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}
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};
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#define shaderStaticTest_sdk_unlittwotexture_ps20b psh_forgot_to_set_static_TRANSLUCENT + 0
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class sdk_unlittwotexture_ps20b_Dynamic_Index
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{
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private:
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int m_nPIXELFOGTYPE;
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#ifdef _DEBUG
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bool m_bPIXELFOGTYPE;
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#endif
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public:
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void SetPIXELFOGTYPE( int i )
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{
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Assert( i >= 0 && i <= 1 );
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m_nPIXELFOGTYPE = i;
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#ifdef _DEBUG
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m_bPIXELFOGTYPE = true;
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#endif
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}
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void SetPIXELFOGTYPE( bool i )
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{
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m_nPIXELFOGTYPE = i ? 1 : 0;
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#ifdef _DEBUG
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m_bPIXELFOGTYPE = true;
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#endif
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}
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private:
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int m_nWRITE_DEPTH_TO_DESTALPHA;
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#ifdef _DEBUG
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bool m_bWRITE_DEPTH_TO_DESTALPHA;
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#endif
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public:
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void SetWRITE_DEPTH_TO_DESTALPHA( int i )
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{
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Assert( i >= 0 && i <= 1 );
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m_nWRITE_DEPTH_TO_DESTALPHA = i;
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#ifdef _DEBUG
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m_bWRITE_DEPTH_TO_DESTALPHA = true;
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#endif
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}
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void SetWRITE_DEPTH_TO_DESTALPHA( bool i )
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{
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m_nWRITE_DEPTH_TO_DESTALPHA = i ? 1 : 0;
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#ifdef _DEBUG
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m_bWRITE_DEPTH_TO_DESTALPHA = true;
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#endif
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}
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public:
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sdk_unlittwotexture_ps20b_Dynamic_Index()
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{
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#ifdef _DEBUG
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m_bPIXELFOGTYPE = false;
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#endif // _DEBUG
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m_nPIXELFOGTYPE = 0;
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#ifdef _DEBUG
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m_bWRITE_DEPTH_TO_DESTALPHA = false;
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#endif // _DEBUG
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m_nWRITE_DEPTH_TO_DESTALPHA = 0;
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}
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int GetIndex()
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{
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// Asserts to make sure that we aren't using any skipped combinations.
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// Asserts to make sure that we are setting all of the combination vars.
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#ifdef _DEBUG
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bool bAllDynamicVarsDefined = m_bPIXELFOGTYPE && m_bWRITE_DEPTH_TO_DESTALPHA;
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Assert( bAllDynamicVarsDefined );
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#endif // _DEBUG
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return ( 1 * m_nPIXELFOGTYPE ) + ( 2 * m_nWRITE_DEPTH_TO_DESTALPHA ) + 0;
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}
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};
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#define shaderDynamicTest_sdk_unlittwotexture_ps20b psh_forgot_to_set_dynamic_PIXELFOGTYPE + psh_forgot_to_set_dynamic_WRITE_DEPTH_TO_DESTALPHA + 0
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