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HL2Overcharged/materialsystem/stdshaders/SDK_lightmappedgeneric_lightingonly_overbright2_ps11.fxc
2025-05-21 21:20:08 +03:00

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sampler TextureSampler : register( s1 );
struct PS_INPUT
{
float4 vColor0 : COLOR0;
float2 vTexCoord1 : TEXCOORD1;
};
float4 main( PS_INPUT i ) : COLOR
{
return tex2D( TextureSampler, i.vTexCoord1 );
}