mirror of
https://github.com/Gigaslav/HL2Overcharged.git
synced 2026-02-25 14:36:40 +03:00
457 lines
23 KiB
XML
457 lines
23 KiB
XML
<?xml version="1.0" encoding="utf-8"?>
|
|
<Project DefaultTargets="Build" ToolsVersion="12.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
|
|
<ItemGroup Label="ProjectConfigurations">
|
|
<ProjectConfiguration Include="Debug|Win32">
|
|
<Configuration>Debug</Configuration>
|
|
<Platform>Win32</Platform>
|
|
</ProjectConfiguration>
|
|
<ProjectConfiguration Include="Release|Win32">
|
|
<Configuration>Release</Configuration>
|
|
<Platform>Win32</Platform>
|
|
</ProjectConfiguration>
|
|
</ItemGroup>
|
|
<PropertyGroup Label="Globals">
|
|
<ProjectName>GameUI</ProjectName>
|
|
<ProjectGuid>{D41C657A-5906-4C2C-B258-445960E94F73}</ProjectGuid>
|
|
</PropertyGroup>
|
|
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />
|
|
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="Configuration">
|
|
<ConfigurationType>DynamicLibrary</ConfigurationType>
|
|
<PlatformToolset>v120</PlatformToolset>
|
|
<CharacterSet>MultiByte</CharacterSet>
|
|
</PropertyGroup>
|
|
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="Configuration">
|
|
<ConfigurationType>DynamicLibrary</ConfigurationType>
|
|
<PlatformToolset>v120</PlatformToolset>
|
|
<CharacterSet>MultiByte</CharacterSet>
|
|
</PropertyGroup>
|
|
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.props" />
|
|
<ImportGroup Label="ExtensionSettings">
|
|
</ImportGroup>
|
|
<ImportGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="PropertySheets">
|
|
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
|
|
</ImportGroup>
|
|
<ImportGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="PropertySheets">
|
|
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
|
|
</ImportGroup>
|
|
<PropertyGroup Label="UserMacros" />
|
|
<PropertyGroup>
|
|
<_ProjectFileVersion>12.0.30501.0</_ProjectFileVersion>
|
|
</PropertyGroup>
|
|
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
|
|
<OutDir>.\Debug\</OutDir>
|
|
<IntDir>.\Debug\</IntDir>
|
|
<PreBuildEventUseInBuild>true</PreBuildEventUseInBuild>
|
|
<PreLinkEventUseInBuild>true</PreLinkEventUseInBuild>
|
|
<LinkIncremental>true</LinkIncremental>
|
|
<GenerateManifest>false</GenerateManifest>
|
|
<PostBuildEventUseInBuild>true</PostBuildEventUseInBuild>
|
|
</PropertyGroup>
|
|
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
|
|
<OutDir>.\Release\</OutDir>
|
|
<IntDir>.\Release\</IntDir>
|
|
<PreBuildEventUseInBuild>true</PreBuildEventUseInBuild>
|
|
<PreLinkEventUseInBuild>true</PreLinkEventUseInBuild>
|
|
<LinkIncremental>false</LinkIncremental>
|
|
<GenerateManifest>false</GenerateManifest>
|
|
<PostBuildEventUseInBuild>true</PostBuildEventUseInBuild>
|
|
</PropertyGroup>
|
|
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
|
|
<PreBuildEvent>
|
|
<Command>if EXIST ..\..\game\bin\$(TargetFileName) for /f "delims=" %25%25A in (%27attrib "..\..\game\bin\$(TargetFileName)"%27) do set valveTmpIsReadOnly="%25%25A"
|
|
set valveTmpIsReadOnlyLetter=%25valveTmpIsReadOnly:~6,1%25
|
|
if "%25valveTmpIsReadOnlyLetter%25"=="R" del /q "$(TargetDir)"$(TargetFileName)
|
|
set path=..\..\game\bin%3b%25path%25
|
|
if exist ..\devtools\bin\vpc.exe ..\devtools\bin\vpc.exe -crc GameUI.vpc f2632d0b -crc ..\vpc_scripts\source_dll_win32_base.vpc a763463a -crc ..\vpc_scripts\version.vpc 26d8e8a7 -crc ..\vpc_scripts\loadaddress.vpc 49fd4a9f -crc ..\vpc_scripts\source_dll_win32_debug.vpc 5f68c24a -crc ..\vpc_scripts\source_dll_win32_release.vpc 4275ffe4
|
|
</Command>
|
|
</PreBuildEvent>
|
|
<ClCompile>
|
|
<Optimization>Disabled</Optimization>
|
|
<AdditionalIncludeDirectories>..\common;..\public;..\public\tier0;..\public\tier1;.\;..\vgui2\include;..\vgui2\controls;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
|
|
<PreprocessorDefinitions>WIN32;_WIN32;_DEBUG;DEBUG;_WINDOWS;_USRDLL;_CRT_SECURE_NO_DEPRECATE;_CRT_NONSTDC_NO_DEPRECATE;GAMEUI_EXPORTS;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
|
<StringPooling>true</StringPooling>
|
|
<MinimalRebuild>true</MinimalRebuild>
|
|
<ExceptionHandling />
|
|
<BasicRuntimeChecks>EnableFastChecks</BasicRuntimeChecks>
|
|
<RuntimeLibrary>MultiThreadedDebug</RuntimeLibrary>
|
|
<BufferSecurityCheck>false</BufferSecurityCheck>
|
|
<FloatingPointModel>Fast</FloatingPointModel>
|
|
<ForceConformanceInForLoopScope>true</ForceConformanceInForLoopScope>
|
|
<RuntimeTypeInfo>true</RuntimeTypeInfo>
|
|
<PrecompiledHeader />
|
|
<AssemblerListingLocation>$(IntDir)</AssemblerListingLocation>
|
|
<ObjectFileName>$(IntDir)</ObjectFileName>
|
|
<ProgramDataBaseFileName>$(IntDir)</ProgramDataBaseFileName>
|
|
<GenerateXMLDocumentationFiles>false</GenerateXMLDocumentationFiles>
|
|
<BrowseInformation />
|
|
<BrowseInformationFile>$(IntDir)</BrowseInformationFile>
|
|
<WarningLevel>Level4</WarningLevel>
|
|
<DebugInformationFormat>EditAndContinue</DebugInformationFormat>
|
|
<CompileAs>CompileAsCpp</CompileAs>
|
|
<ErrorReporting>Prompt</ErrorReporting>
|
|
</ClCompile>
|
|
<ResourceCompile>
|
|
<PreprocessorDefinitions>_DEBUG;_CRT_SECURE_NO_DEPRECATE;_CRT_NONSTDC_NO_DEPRECATE;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
|
<Culture>0x0409</Culture>
|
|
</ResourceCompile>
|
|
<Link>
|
|
<AdditionalDependencies>Ws2_32.lib;odbc32.lib;odbccp32.lib;Shlwapi.lib;%(AdditionalDependencies)</AdditionalDependencies>
|
|
<ShowProgress>NotSet</ShowProgress>
|
|
<OutputFile>$(OutDir)GameUI.dll</OutputFile>
|
|
<SuppressStartupBanner>true</SuppressStartupBanner>
|
|
<AdditionalLibraryDirectories>..\lib\common;..\lib\public;%(AdditionalLibraryDirectories)</AdditionalLibraryDirectories>
|
|
<IgnoreSpecificDefaultLibraries>libc;libcd;libcmt;%(IgnoreSpecificDefaultLibraries)</IgnoreSpecificDefaultLibraries>
|
|
<GenerateDebugInformation>true</GenerateDebugInformation>
|
|
<ProgramDatabaseFile>$(IntDir)$(TargetName).pdb</ProgramDatabaseFile>
|
|
<GenerateMapFile>true</GenerateMapFile>
|
|
<MapFileName>$(IntDir)$(TargetName).map</MapFileName>
|
|
<SubSystem>Windows</SubSystem>
|
|
<BaseAddress>
|
|
</BaseAddress>
|
|
<TargetMachine>MachineX86</TargetMachine>
|
|
<LinkErrorReporting>PromptImmediately</LinkErrorReporting>
|
|
</Link>
|
|
<Manifest>
|
|
<SuppressStartupBanner>true</SuppressStartupBanner>
|
|
</Manifest>
|
|
<Xdcmake>
|
|
<SuppressStartupBanner>true</SuppressStartupBanner>
|
|
</Xdcmake>
|
|
<Bscmake>
|
|
<SuppressStartupBanner>true</SuppressStartupBanner>
|
|
<OutputFile>$(OutDir)GameUI.bsc</OutputFile>
|
|
</Bscmake>
|
|
<PostBuildEvent>
|
|
<Message>Publishing to ..\..\game\bin</Message>
|
|
<Command>call ..\vpc_scripts\valve_p4_edit.cmd ..\..\game\bin\$(TargetFileName) ..
|
|
copy "$(TargetDir)"$(TargetFileName) ..\..\game\bin\$(TargetFileName)
|
|
if ERRORLEVEL 1 goto BuildEventFailed
|
|
if exist "$(TargetDir)"$(TargetName).map copy "$(TargetDir)"$(TargetName).map ..\..\game\bin\$(TargetName).map
|
|
call ..\vpc_scripts\valve_p4_edit.cmd ..\..\game\bin\$(TargetName).pdb ..
|
|
copy "$(TargetDir)"$(TargetName).pdb ..\..\game\bin\$(TargetName).pdb
|
|
if ERRORLEVEL 1 goto BuildEventFailed
|
|
goto BuildEventOK
|
|
:BuildEventFailed
|
|
echo *** ERROR! PostBuildStep FAILED for $(ProjectName)! EXE or DLL is probably running. ***
|
|
del /q "$(TargetDir)"$(TargetFileName)
|
|
exit 1
|
|
:BuildEventOK
|
|
</Command>
|
|
</PostBuildEvent>
|
|
</ItemDefinitionGroup>
|
|
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
|
|
<PreBuildEvent>
|
|
<Command>if EXIST ..\..\game\bin\$(TargetFileName) for /f "delims=" %25%25A in (%27attrib "..\..\game\bin\$(TargetFileName)"%27) do set valveTmpIsReadOnly="%25%25A"
|
|
set valveTmpIsReadOnlyLetter=%25valveTmpIsReadOnly:~6,1%25
|
|
if "%25valveTmpIsReadOnlyLetter%25"=="R" del /q "$(TargetDir)"$(TargetFileName)
|
|
set path=..\..\game\bin%3b%25path%25
|
|
if exist ..\devtools\bin\vpc.exe ..\devtools\bin\vpc.exe -crc GameUI.vpc f2632d0b -crc ..\vpc_scripts\source_dll_win32_base.vpc a763463a -crc ..\vpc_scripts\version.vpc 26d8e8a7 -crc ..\vpc_scripts\loadaddress.vpc 49fd4a9f -crc ..\vpc_scripts\source_dll_win32_debug.vpc 5f68c24a -crc ..\vpc_scripts\source_dll_win32_release.vpc 4275ffe4
|
|
</Command>
|
|
</PreBuildEvent>
|
|
<ClCompile>
|
|
<Optimization>MaxSpeed</Optimization>
|
|
<InlineFunctionExpansion>AnySuitable</InlineFunctionExpansion>
|
|
<IntrinsicFunctions>true</IntrinsicFunctions>
|
|
<FavorSizeOrSpeed>Speed</FavorSizeOrSpeed>
|
|
<AdditionalIncludeDirectories>..\common;..\public;..\public\tier0;..\public\tier1;.\;..\vgui2\include;..\vgui2\controls;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
|
|
<PreprocessorDefinitions>WIN32;_WIN32;NDEBUG;_WINDOWS;_USRDLL;_CRT_SECURE_NO_DEPRECATE;_CRT_NONSTDC_NO_DEPRECATE;GAMEUI_EXPORTS;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
|
<StringPooling>true</StringPooling>
|
|
<ExceptionHandling />
|
|
<RuntimeLibrary>MultiThreaded</RuntimeLibrary>
|
|
<BufferSecurityCheck>false</BufferSecurityCheck>
|
|
<FunctionLevelLinking>true</FunctionLevelLinking>
|
|
<FloatingPointModel>Fast</FloatingPointModel>
|
|
<ForceConformanceInForLoopScope>true</ForceConformanceInForLoopScope>
|
|
<RuntimeTypeInfo>true</RuntimeTypeInfo>
|
|
<PrecompiledHeader />
|
|
<AssemblerListingLocation>$(IntDir)</AssemblerListingLocation>
|
|
<ObjectFileName>$(IntDir)</ObjectFileName>
|
|
<ProgramDataBaseFileName>$(IntDir)</ProgramDataBaseFileName>
|
|
<GenerateXMLDocumentationFiles>false</GenerateXMLDocumentationFiles>
|
|
<BrowseInformation />
|
|
<BrowseInformationFile>$(IntDir)</BrowseInformationFile>
|
|
<WarningLevel>Level4</WarningLevel>
|
|
<DebugInformationFormat>ProgramDatabase</DebugInformationFormat>
|
|
<CompileAs>CompileAsCpp</CompileAs>
|
|
<ErrorReporting>Prompt</ErrorReporting>
|
|
</ClCompile>
|
|
<ResourceCompile>
|
|
<PreprocessorDefinitions>NDEBUG;_CRT_SECURE_NO_DEPRECATE;_CRT_NONSTDC_NO_DEPRECATE;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
|
<Culture>0x0409</Culture>
|
|
</ResourceCompile>
|
|
<Link>
|
|
<AdditionalDependencies>Ws2_32.lib;odbc32.lib;odbccp32.lib;Shlwapi.lib;%(AdditionalDependencies)</AdditionalDependencies>
|
|
<ShowProgress>NotSet</ShowProgress>
|
|
<OutputFile>$(OutDir)GameUI.dll</OutputFile>
|
|
<SuppressStartupBanner>true</SuppressStartupBanner>
|
|
<AdditionalLibraryDirectories>..\lib\common;..\lib\public;%(AdditionalLibraryDirectories)</AdditionalLibraryDirectories>
|
|
<IgnoreSpecificDefaultLibraries>libc;libcd;libcmtd;%(IgnoreSpecificDefaultLibraries)</IgnoreSpecificDefaultLibraries>
|
|
<GenerateDebugInformation>true</GenerateDebugInformation>
|
|
<ProgramDatabaseFile>$(IntDir)$(TargetName).pdb</ProgramDatabaseFile>
|
|
<GenerateMapFile>true</GenerateMapFile>
|
|
<MapFileName>$(IntDir)$(TargetName).map</MapFileName>
|
|
<SubSystem>Windows</SubSystem>
|
|
<OptimizeReferences>true</OptimizeReferences>
|
|
<EnableCOMDATFolding>true</EnableCOMDATFolding>
|
|
<BaseAddress>
|
|
</BaseAddress>
|
|
<TargetMachine>MachineX86</TargetMachine>
|
|
<LinkErrorReporting>PromptImmediately</LinkErrorReporting>
|
|
</Link>
|
|
<Manifest>
|
|
<SuppressStartupBanner>true</SuppressStartupBanner>
|
|
</Manifest>
|
|
<Xdcmake>
|
|
<SuppressStartupBanner>true</SuppressStartupBanner>
|
|
</Xdcmake>
|
|
<Bscmake>
|
|
<SuppressStartupBanner>true</SuppressStartupBanner>
|
|
<OutputFile>$(OutDir)GameUI.bsc</OutputFile>
|
|
</Bscmake>
|
|
<PostBuildEvent>
|
|
<Message>Publishing to ..\..\game\bin</Message>
|
|
<Command>md ..\..\game\bin
|
|
call ..\vpc_scripts\valve_p4_edit.cmd ..\..\game\bin\$(TargetFileName) ..
|
|
copy "$(TargetDir)"$(TargetFileName) ..\..\game\bin\$(TargetFileName)
|
|
if ERRORLEVEL 1 goto BuildEventFailed
|
|
if exist "$(TargetDir)"$(TargetName).map copy "$(TargetDir)"$(TargetName).map ..\..\game\bin\$(TargetName).map
|
|
call ..\vpc_scripts\valve_p4_edit.cmd ..\..\game\bin\$(TargetName).pdb ..
|
|
copy "$(TargetDir)"$(TargetName).pdb ..\..\game\bin\$(TargetName).pdb
|
|
if ERRORLEVEL 1 goto BuildEventFailed
|
|
goto BuildEventOK
|
|
:BuildEventFailed
|
|
echo *** ERROR! PostBuildStep FAILED for $(ProjectName)! EXE or DLL is probably running. ***
|
|
del /q "$(TargetDir)"$(TargetFileName)
|
|
exit 1
|
|
:BuildEventOK
|
|
call ..\devtools\bin\vsign.bat -noforcewritable ..\..\game\bin\$(TargetFileName)
|
|
</Command>
|
|
</PostBuildEvent>
|
|
</ItemDefinitionGroup>
|
|
<ItemGroup>
|
|
<ClCompile Include="..\common\GameUI\ObjectList.cpp" />
|
|
<ClCompile Include="..\common\language.cpp" />
|
|
<ClCompile Include="..\public\tier0\memoverride.cpp">
|
|
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
|
|
</PrecompiledHeader>
|
|
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
|
|
</PrecompiledHeader>
|
|
</ClCompile>
|
|
<ClCompile Include="..\public\vgui_controls\vgui_controls.cpp" />
|
|
<ClCompile Include="..\Tracker\common\msgbuffer.cpp" />
|
|
<ClCompile Include="..\Tracker\common\netapi.cpp" />
|
|
<ClCompile Include="..\Tracker\common\Socket.cpp" />
|
|
<ClCompile Include="BackgroundMenuButton.cpp" />
|
|
<ClCompile Include="BasePanel.cpp" />
|
|
<ClCompile Include="BaseSaveGameDialog.cpp" />
|
|
<ClCompile Include="BenchmarkDialog.cpp" />
|
|
<ClCompile Include="BitmapImagePanel.cpp" />
|
|
<ClCompile Include="BonusMapsDatabase.cpp" />
|
|
<ClCompile Include="BonusMapsDialog.cpp" />
|
|
<ClCompile Include="ChangeGameDialog.cpp" />
|
|
<ClCompile Include="CommandCheckButton.cpp" />
|
|
<ClCompile Include="CommentaryDialog.cpp" />
|
|
<ClCompile Include="CommentaryExplanationDialog.cpp" />
|
|
<ClCompile Include="ContentControlDialog.cpp" />
|
|
<ClCompile Include="ControllerDialog.cpp" />
|
|
<ClCompile Include="CreateMultiplayerGameBotPage.cpp" />
|
|
<ClCompile Include="CreateMultiplayerGameDialog.cpp" />
|
|
<ClCompile Include="CreateMultiplayerGameGameplayPage.cpp" />
|
|
<ClCompile Include="CreateMultiplayerGameServerPage.cpp" />
|
|
<ClCompile Include="CvarNegateCheckButton.cpp" />
|
|
<ClCompile Include="CvarSlider.cpp" />
|
|
<ClCompile Include="CvarTextEntry.cpp" />
|
|
<ClCompile Include="CvarToggleCheckButton.cpp" />
|
|
<ClCompile Include="GameConsole.cpp" />
|
|
<ClCompile Include="GameConsoleDialog.cpp" />
|
|
<ClCompile Include="GameUI_Interface.cpp" />
|
|
<ClCompile Include="KeyToggleCheckButton.cpp" />
|
|
<ClCompile Include="LabeledCommandComboBox.cpp" />
|
|
<ClCompile Include="LoadCommentaryDialog.cpp" />
|
|
<ClCompile Include="LoadGameDialog.cpp" />
|
|
<ClCompile Include="LoadGameDialog_Xbox.cpp" />
|
|
<ClCompile Include="LoadingDialog.cpp" />
|
|
<ClCompile Include="LogoFile.cpp" />
|
|
<ClCompile Include="matchmaking\achievementsdialog.cpp" />
|
|
<ClCompile Include="matchmaking\basedialog.cpp" />
|
|
<ClCompile Include="matchmaking\dialogmenu.cpp" />
|
|
<ClCompile Include="matchmaking\leaderboarddialog.cpp" />
|
|
<ClCompile Include="matchmaking\matchmakingbasepanel.cpp" />
|
|
<ClCompile Include="matchmaking\pausedialog.cpp" />
|
|
<ClCompile Include="matchmaking\sessionbrowserdialog.cpp" />
|
|
<ClCompile Include="matchmaking\sessionlobbydialog.cpp" />
|
|
<ClCompile Include="matchmaking\sessionoptionsdialog.cpp" />
|
|
<ClCompile Include="matchmaking\welcomedialog.cpp" />
|
|
<ClCompile Include="ModInfo.cpp" />
|
|
<ClCompile Include="MouseMessageForwardingPanel.cpp" />
|
|
<ClCompile Include="MultiplayerAdvancedDialog.cpp" />
|
|
<ClCompile Include="NewGameDialog.cpp" />
|
|
<ClCompile Include="OptionsDialog.cpp" />
|
|
<ClCompile Include="OptionsDialog_Xbox.cpp" />
|
|
<ClCompile Include="OptionsSubAudio.cpp" />
|
|
<ClCompile Include="OptionsSubDifficulty.cpp" />
|
|
<ClCompile Include="OptionsSubGame.cpp" />
|
|
<ClCompile Include="OptionsSubKeyboard.cpp" />
|
|
<ClCompile Include="OptionsSubMouse.cpp" />
|
|
<ClCompile Include="OptionsSubMultiplayer.cpp" />
|
|
<ClCompile Include="OptionsSubPortal.cpp" />
|
|
<ClCompile Include="OptionsSubVideo.cpp" />
|
|
<ClCompile Include="OptionsSubVoice.cpp" />
|
|
<ClCompile Include="PanelListPanel.cpp" />
|
|
<ClCompile Include="PlayerListDialog.cpp" />
|
|
<ClCompile Include="RunGameEngine.cpp" />
|
|
<ClCompile Include="SaveGameBrowserDialog.cpp" />
|
|
<ClCompile Include="SaveGameDialog.cpp" />
|
|
<ClCompile Include="SaveGameDialog_Xbox.cpp" />
|
|
<ClCompile Include="ScriptObject.cpp" />
|
|
<ClCompile Include="Sys_Utils.cpp" />
|
|
<ClCompile Include="TextEntryBox.cpp" />
|
|
<ClCompile Include="TGAImagePanel.cpp" />
|
|
<ClCompile Include="URLButton.cpp" />
|
|
<ClCompile Include="vcontrolslistpanel.cpp" />
|
|
<ClCompile Include="VGuiSystemModuleLoader.cpp" />
|
|
</ItemGroup>
|
|
<ItemGroup>
|
|
<ClInclude Include="..\common\GameUI\IGameUI.h" />
|
|
<ClInclude Include="..\common\GameUI\ObjectList.h" />
|
|
<ClInclude Include="..\common\IObjectContainer.h" />
|
|
<ClInclude Include="..\common\IRunGameEngine.h" />
|
|
<ClInclude Include="..\common\IVguiModule.h" />
|
|
<ClInclude Include="..\common\IVGuiModuleLoader.h" />
|
|
<ClInclude Include="..\common\language.h" />
|
|
<ClInclude Include="..\common\ValveCDKeyGameAndTerritoryCodes.h" />
|
|
<ClInclude Include="..\public\game\client\IGameClientExports.h" />
|
|
<ClInclude Include="..\public\iachievementmgr.h" />
|
|
<ClInclude Include="..\public\IGameUIFuncs.h" />
|
|
<ClInclude Include="..\public\savegame_version.h" />
|
|
<ClInclude Include="..\public\tier1\interface.h" />
|
|
<ClInclude Include="..\Tracker\common\TrackerMessageFlags.h" />
|
|
<ClInclude Include="..\vgui2\src\Memorybitmap.h" />
|
|
<ClInclude Include="BackgroundMenuButton.h" />
|
|
<ClInclude Include="BasePanel.h" />
|
|
<ClInclude Include="BaseSaveGameDialog.h" />
|
|
<ClInclude Include="BenchmarkDialog.h" />
|
|
<ClInclude Include="BitmapImagePanel.h" />
|
|
<ClInclude Include="BonusMapsDatabase.h" />
|
|
<ClInclude Include="BonusMapsDialog.h" />
|
|
<ClInclude Include="CDKeyEntryDialog.h" />
|
|
<ClInclude Include="ChangeGameDialog.h" />
|
|
<ClInclude Include="CommandCheckButton.h" />
|
|
<ClInclude Include="CommentaryDialog.h" />
|
|
<ClInclude Include="CommentaryExplanationDialog.h" />
|
|
<ClInclude Include="ContentControlDialog.h" />
|
|
<ClInclude Include="ControllerDialog.h" />
|
|
<ClInclude Include="CreateMultiplayerGameBotPage.h" />
|
|
<ClInclude Include="CreateMultiplayerGameDialog.h" />
|
|
<ClInclude Include="CreateMultiplayerGameGameplayPage.h" />
|
|
<ClInclude Include="CreateMultiplayerGameServerPage.h" />
|
|
<ClInclude Include="CvarNegateCheckButton.h" />
|
|
<ClInclude Include="CvarSlider.h" />
|
|
<ClInclude Include="CvarTextEntry.h" />
|
|
<ClInclude Include="CvarToggleCheckButton.h" />
|
|
<ClInclude Include="EngineInterface.h" />
|
|
<ClInclude Include="GameConsole.h" />
|
|
<ClInclude Include="GameConsoleDialog.h" />
|
|
<ClInclude Include="GameUI_Interface.h" />
|
|
<ClInclude Include="KeyToggleCheckButton.h" />
|
|
<ClInclude Include="LabeledCommandComboBox.h" />
|
|
<ClInclude Include="LoadGameDialog.h" />
|
|
<ClInclude Include="LoadingDialog.h" />
|
|
<ClInclude Include="matchmaking\achievementsdialog.h" />
|
|
<ClInclude Include="matchmaking\basedialog.h" />
|
|
<ClInclude Include="matchmaking\dialogmenu.h" />
|
|
<ClInclude Include="matchmaking\leaderboarddialog.h" />
|
|
<ClInclude Include="matchmaking\matchmakingbasepanel.h" />
|
|
<ClInclude Include="matchmaking\pausedialog.h" />
|
|
<ClInclude Include="matchmaking\sessionbrowserdialog.h" />
|
|
<ClInclude Include="matchmaking\sessionlobbydialog.h" />
|
|
<ClInclude Include="matchmaking\sessionoptionsdialog.h" />
|
|
<ClInclude Include="matchmaking\welcomedialog.h" />
|
|
<ClInclude Include="ModInfo.h" />
|
|
<ClInclude Include="MouseMessageForwardingPanel.h" />
|
|
<ClInclude Include="MultiplayerAdvancedDialog.h" />
|
|
<ClInclude Include="NewGameDialog.h" />
|
|
<ClInclude Include="OptionsDialog.h" />
|
|
<ClInclude Include="OptionsSubAudio.h" />
|
|
<ClInclude Include="OptionsSubDifficulty.h" />
|
|
<ClInclude Include="OptionsSubGame.h" />
|
|
<ClInclude Include="OptionsSubKeyboard.h" />
|
|
<ClInclude Include="OptionsSubMouse.h" />
|
|
<ClInclude Include="OptionsSubMultiplayer.h" />
|
|
<ClInclude Include="OptionsSubPortal.h" />
|
|
<ClInclude Include="OptionsSubVideo.h" />
|
|
<ClInclude Include="OptionsSubVoice.h" />
|
|
<ClInclude Include="PanelListPanel.h" />
|
|
<ClInclude Include="PlayerListDialog.h" />
|
|
<ClInclude Include="SaveGameBrowserDialog.h" />
|
|
<ClInclude Include="SaveGameDialog.h" />
|
|
<ClInclude Include="ScriptObject.h" />
|
|
<ClInclude Include="Sys_Utils.h" />
|
|
<ClInclude Include="TextEntryBox.h" />
|
|
<ClInclude Include="TGAImagePanel.h" />
|
|
<ClInclude Include="URLButton.h" />
|
|
<ClInclude Include="vcontrolslistpanel.h" />
|
|
<ClInclude Include="VGuiSystemModuleLoader.h" />
|
|
</ItemGroup>
|
|
<ItemGroup>
|
|
<Library Include="..\lib\common\jpeglib.lib" />
|
|
<Library Include="..\lib\common\vc8\cryptlib.lib" />
|
|
<Library Include="..\lib\public\bitmap.lib" />
|
|
<Library Include="..\lib\public\mathlib.lib" />
|
|
<Library Include="..\lib\public\tier0.lib" />
|
|
<Library Include="..\lib\public\tier1.lib" />
|
|
<Library Include="..\lib\public\tier2.lib" />
|
|
<Library Include="..\lib\public\tier3.lib" />
|
|
<Library Include="..\lib\public\vgui_controls.lib" />
|
|
<Library Include="..\lib\public\vstdlib.lib" />
|
|
<Library Include="..\lib\public\vtf.lib" />
|
|
</ItemGroup>
|
|
<ItemGroup>
|
|
<None Include="GameUI.vpc" />
|
|
</ItemGroup>
|
|
<ItemGroup>
|
|
<ProjectReference Include="..\bitmap\bitmap.vcxproj">
|
|
<Project>{d98f41bd-a135-4fea-a53a-c6553419da29}</Project>
|
|
<ReferenceOutputAssembly>false</ReferenceOutputAssembly>
|
|
</ProjectReference>
|
|
<ProjectReference Include="..\mathlib\mathlib.vcxproj">
|
|
<Project>{8be8d44d-b656-40c7-83d2-d51309021093}</Project>
|
|
<ReferenceOutputAssembly>false</ReferenceOutputAssembly>
|
|
</ProjectReference>
|
|
<ProjectReference Include="..\tier0\tier0.vcxproj">
|
|
<Project>{fe02f105-1a72-4ad8-b928-82c83df663d5}</Project>
|
|
<ReferenceOutputAssembly>false</ReferenceOutputAssembly>
|
|
</ProjectReference>
|
|
<ProjectReference Include="..\tier1\tier1.vcxproj">
|
|
<Project>{f8e20a37-8ac2-4587-90db-565934b985b0}</Project>
|
|
<ReferenceOutputAssembly>false</ReferenceOutputAssembly>
|
|
</ProjectReference>
|
|
<ProjectReference Include="..\tier2\tier2.vcxproj">
|
|
<Project>{5edc148b-acf5-49da-a05c-924e2b162750}</Project>
|
|
<ReferenceOutputAssembly>false</ReferenceOutputAssembly>
|
|
</ProjectReference>
|
|
<ProjectReference Include="..\tier3\tier3.vcxproj">
|
|
<Project>{2016f937-136a-4182-ba4c-e179be64ad52}</Project>
|
|
<ReferenceOutputAssembly>false</ReferenceOutputAssembly>
|
|
</ProjectReference>
|
|
<ProjectReference Include="..\utils\jpeglib\jpeglib.vcxproj">
|
|
<Project>{3b166b12-22bb-4fa3-8319-42eedb8e1928}</Project>
|
|
<ReferenceOutputAssembly>false</ReferenceOutputAssembly>
|
|
</ProjectReference>
|
|
<ProjectReference Include="..\vgui2\vgui_controls\vgui_controls.vcxproj">
|
|
<Project>{78768610-44cc-47aa-9064-95449328075c}</Project>
|
|
<ReferenceOutputAssembly>false</ReferenceOutputAssembly>
|
|
</ProjectReference>
|
|
<ProjectReference Include="..\vstdlib\vstdlib.vcxproj">
|
|
<Project>{7477716c-91c5-47d1-9821-61c61c066e8c}</Project>
|
|
<ReferenceOutputAssembly>false</ReferenceOutputAssembly>
|
|
</ProjectReference>
|
|
<ProjectReference Include="..\vtf\vtf.vcxproj">
|
|
<Project>{6266c463-3b48-43cc-9457-887c40e3f821}</Project>
|
|
<ReferenceOutputAssembly>false</ReferenceOutputAssembly>
|
|
</ProjectReference>
|
|
</ItemGroup>
|
|
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
|
|
<ImportGroup Label="ExtensionTargets">
|
|
</ImportGroup>
|
|
</Project> |