mirror of
https://github.com/Gigaslav/HL2Overcharged.git
synced 2026-01-05 06:10:21 +03:00
1485 lines
85 KiB
XML
1485 lines
85 KiB
XML
<?xml version="1.0" encoding="utf-8"?>
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|
<Project DefaultTargets="Build" ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
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<ItemGroup Label="ProjectConfigurations">
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<ProjectConfiguration Include="Debug|Win32">
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<Configuration>Debug</Configuration>
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<Platform>Win32</Platform>
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</ProjectConfiguration>
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<ProjectConfiguration Include="Release|Win32">
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<Configuration>Release</Configuration>
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<Platform>Win32</Platform>
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|
</ProjectConfiguration>
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</ItemGroup>
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<PropertyGroup Label="Globals">
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<ProjectName>Server (LostCoast)</ProjectName>
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<ProjectGuid>{42541A38-21A5-851A-AC0A-6BC5FD2AB97C}</ProjectGuid>
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</PropertyGroup>
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<Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />
|
|
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="Configuration">
|
|
<ConfigurationType>DynamicLibrary</ConfigurationType>
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<CharacterSet>MultiByte</CharacterSet>
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<TargetName>server</TargetName>
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<PlatformToolset>v140</PlatformToolset>
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|
</PropertyGroup>
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|
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="Configuration">
|
|
<ConfigurationType>DynamicLibrary</ConfigurationType>
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|
<CharacterSet>MultiByte</CharacterSet>
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|
<TargetName>server</TargetName>
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|
<PlatformToolset>v140</PlatformToolset>
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|
</PropertyGroup>
|
|
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.props" />
|
|
<ImportGroup Label="ExtensionSettings">
|
|
</ImportGroup>
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|
<ImportGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="PropertySheets">
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|
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
|
|
</ImportGroup>
|
|
<ImportGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="PropertySheets">
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|
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
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|
</ImportGroup>
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<PropertyGroup Label="UserMacros" />
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<PropertyGroup>
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<_ProjectFileVersion>10.0.30319.1</_ProjectFileVersion>
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<OutDir Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">.\Debug_mod_lostcoast\</OutDir>
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<IntDir Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">.\Debug_mod_lostcoast\</IntDir>
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<TargetExt Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">.dll</TargetExt>
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|
<ExecutablePath Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">..\..\devtools\vstools;$(ExecutablePath);$(Path)</ExecutablePath>
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|
<PreBuildEventUseInBuild Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">true</PreBuildEventUseInBuild>
|
|
<PreLinkEventUseInBuild Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">true</PreLinkEventUseInBuild>
|
|
<LinkIncremental Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">true</LinkIncremental>
|
|
<GenerateManifest Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">false</GenerateManifest>
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|
<PostBuildEventUseInBuild Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">true</PostBuildEventUseInBuild>
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|
<OutDir Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">.\Release_mod_lostcoast\</OutDir>
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<IntDir Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">.\Release_mod_lostcoast\</IntDir>
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<TargetExt Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">.dll</TargetExt>
|
|
<ExecutablePath Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">..\..\devtools\vstools;$(ExecutablePath);$(Path)</ExecutablePath>
|
|
<PreBuildEventUseInBuild Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">true</PreBuildEventUseInBuild>
|
|
<PreLinkEventUseInBuild Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">true</PreLinkEventUseInBuild>
|
|
<LinkIncremental Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">false</LinkIncremental>
|
|
<GenerateManifest Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">false</GenerateManifest>
|
|
<PostBuildEventUseInBuild Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">true</PostBuildEventUseInBuild>
|
|
</PropertyGroup>
|
|
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
|
|
<PreBuildEvent>
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|
<Command>if EXIST ..\..\..\game\mod_lostcoast\bin\.\$(TargetFileName) for /f "delims=" %%A in ('attrib "..\..\..\game\mod_lostcoast\bin\.\$(TargetFileName)"') do set valveTmpIsReadOnly="%%A"
set valveTmpIsReadOnlyLetter=%valveTmpIsReadOnly:~6,1%
if "%valveTmpIsReadOnlyLetter%"=="R" del /q "$(TargetDir)"$(TargetFileName)
if exist "..\..\devtools\bin\vpc.exe" "..\..\devtools\bin\vpc.exe" -crc2 "server_lostcoast.vcxproj"
if ERRORLEVEL 1 exit /b 1
</Command>
|
|
</PreBuildEvent>
|
|
<ClCompile>
|
|
<AdditionalOptions>/Zm200 /Gw /Zc:inline</AdditionalOptions>
|
|
<Optimization>Disabled</Optimization>
|
|
<AdditionalIncludeDirectories>..\..\common;..\..\public;..\..\public\tier0;..\..\public\tier1;..\..\game\server\generated_proto_mod_lostcoast;..\..\thirdparty\protobuf-2.3.0\src;.\;..\..\game\shared;..\..\utils\common;..\..\game\shared\econ;..\..\game\server\NextBot;..\..\game\shared\hl2;.\hl2;.\episodic</AdditionalIncludeDirectories>
|
|
<PreprocessorDefinitions>VPC;RAD_TELEMETRY_DISABLED;_HAS_ITERATOR_DEBUGGING=0;WIN32;_WIN32;_DEBUG;DEBUG;_WINDOWS;_USRDLL;_CRT_SECURE_NO_DEPRECATE;_CRT_NONSTDC_NO_DEPRECATE;_ALLOW_RUNTIME_LIBRARY_MISMATCH;_ALLOW_ITERATOR_DEBUG_LEVEL_MISMATCH;_ALLOW_MSC_VER_MISMATCH;%(PreprocessorDefinitions);COMPILER_MSVC32;COMPILER_MSVC32;COMPILER_MSVC;_DLL_EXT=.dll;DLLNAME=server;BINK_VIDEO;AVI_VIDEO;WMV_VIDEO;DEV_BUILD;FRAME_POINTER_OMISSION_DISABLED;GAME_DLL;VECTOR;VERSION_SAFE_STEAM_API_INTERFACES;PROTECTED_THINGS_ENABLE;sprintf=use_Q_snprintf_instead_of_sprintf;strncpy=use_Q_strncpy_instead;_snprintf=use_Q_snprintf_instead;fopen=dont_use_fopen;HL2_DLL;HL2_LOSTCOAST;HL2_EPISODIC;_EXTERNAL_DLL_EXT=.dll;VPCGAMECAPS=VALVE;PROJECTDIR=C:\games\source_plus\src\game\server;_DLL_EXT=.dll;SOURCE1=1;VPCGAME=valve</PreprocessorDefinitions>
|
|
<StringPooling>true</StringPooling>
|
|
<ExceptionHandling>false</ExceptionHandling>
|
|
<BasicRuntimeChecks>Default</BasicRuntimeChecks>
|
|
<RuntimeLibrary>MultiThreadedDebug</RuntimeLibrary>
|
|
<BufferSecurityCheck>true</BufferSecurityCheck>
|
|
<EnableEnhancedInstructionSet>StreamingSIMDExtensions</EnableEnhancedInstructionSet>
|
|
<FloatingPointModel>Fast</FloatingPointModel>
|
|
<ForceConformanceInForLoopScope>true</ForceConformanceInForLoopScope>
|
|
<RuntimeTypeInfo>true</RuntimeTypeInfo>
|
|
<PrecompiledHeader>Use</PrecompiledHeader>
|
|
<PrecompiledHeaderFile>cbase.h</PrecompiledHeaderFile>
|
|
<AssemblerListingLocation>$(IntDir)/</AssemblerListingLocation>
|
|
<ObjectFileName>$(IntDir)/</ObjectFileName>
|
|
<ProgramDataBaseFileName>$(IntDir)/</ProgramDataBaseFileName>
|
|
<GenerateXMLDocumentationFiles>false</GenerateXMLDocumentationFiles>
|
|
<BrowseInformation>false</BrowseInformation>
|
|
<WarningLevel>Level4</WarningLevel>
|
|
<TreatWarningAsError>true</TreatWarningAsError>
|
|
<DebugInformationFormat>EditAndContinue</DebugInformationFormat>
|
|
<CompileAs>CompileAsCpp</CompileAs>
|
|
<UseFullPaths>true</UseFullPaths>
|
|
<DisableSpecificWarnings>;4316;4594;4457;4456;4458;4459;4624;4577</DisableSpecificWarnings>
|
|
<MultiProcessorCompilation>true</MultiProcessorCompilation>
|
|
<BrowseInformationFile>$(IntDir)/</BrowseInformationFile>
|
|
<ErrorReporting>Prompt</ErrorReporting>
|
|
</ClCompile>
|
|
<ResourceCompile>
|
|
<PreprocessorDefinitions>;_DEBUG;_CRT_SECURE_NO_DEPRECATE;_CRT_NONSTDC_NO_DEPRECATE;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
|
<Culture>1033</Culture>
|
|
</ResourceCompile>
|
|
<PreLinkEvent>
|
|
</PreLinkEvent>
|
|
<Link>
|
|
<AdditionalOptions> /ignore:4221</AdditionalOptions>
|
|
<AdditionalDependencies>;shell32.lib;user32.lib;advapi32.lib;gdi32.lib;comdlg32.lib;ole32.lib;legacy_stdio_definitions.lib;winmm.lib</AdditionalDependencies>
|
|
<ShowProgress>NotSet</ShowProgress>
|
|
<OutputFile>$(OutDir)\server.dll</OutputFile>
|
|
<SuppressStartupBanner>true</SuppressStartupBanner>
|
|
<AdditionalLibraryDirectories>..\..\lib\common\.;..\..\lib\public\.</AdditionalLibraryDirectories>
|
|
<IgnoreSpecificDefaultLibraries>libc;libcd;libcmt;libcpmt;libcpmt1</IgnoreSpecificDefaultLibraries>
|
|
<GenerateDebugInformation>true</GenerateDebugInformation>
|
|
<ProgramDatabaseFile>$(IntDir)/$(TargetName).pdb</ProgramDatabaseFile>
|
|
<SubSystem>Windows</SubSystem>
|
|
<BaseAddress> </BaseAddress>
|
|
<TargetMachine>MachineX86</TargetMachine>
|
|
<LinkErrorReporting>PromptImmediately</LinkErrorReporting>
|
|
<RandomizedBaseAddress>false</RandomizedBaseAddress>
|
|
<ImageHasSafeExceptionHandlers>false</ImageHasSafeExceptionHandlers>
|
|
</Link>
|
|
<Manifest>
|
|
<SuppressStartupBanner>true</SuppressStartupBanner>
|
|
</Manifest>
|
|
<Xdcmake>
|
|
<SuppressStartupBanner>true</SuppressStartupBanner>
|
|
</Xdcmake>
|
|
<Bscmake>
|
|
<SuppressStartupBanner>true</SuppressStartupBanner>
|
|
<OutputFile>$(OutDir)/server.bsc</OutputFile>
|
|
</Bscmake>
|
|
<PostBuildEvent>
|
|
<Message>Publishing to ..\..\..\game\mod_lostcoast\bin\.</Message>
|
|
<Command>if not exist "..\..\..\game\mod_lostcoast\bin\." mkdir "..\..\..\game\mod_lostcoast\bin\."
copy "$(TargetDir)$(TargetFileName)" "..\..\..\game\mod_lostcoast\bin\.\$(TargetFileName)"
if ERRORLEVEL 1 goto BuildEventFailed
if exist "$(TargetDir)$(TargetName).map" copy "$(TargetDir)$(TargetName).map" ..\..\..\game\mod_lostcoast\bin\.\$(TargetName).map
copy "$(TargetDir)$(TargetName).pdb" ..\..\..\game\mod_lostcoast\bin\.\$(TargetName).pdb
if ERRORLEVEL 1 goto BuildEventFailed
goto BuildEventOK
:BuildEventFailed
echo *** ERROR! PostBuildStep FAILED for $(ProjectName)! EXE or DLL is probably running. ***
del /q "$(TargetDir)$(TargetFileName)"
exit 1
:BuildEventOK
</Command>
|
|
</PostBuildEvent>
|
|
<CustomBuildStep>
|
|
</CustomBuildStep>
|
|
</ItemDefinitionGroup>
|
|
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
|
|
<PreBuildEvent>
|
|
<Command>if EXIST ..\..\..\game\mod_lostcoast\bin\.\$(TargetFileName) for /f "delims=" %%A in ('attrib "..\..\..\game\mod_lostcoast\bin\.\$(TargetFileName)"') do set valveTmpIsReadOnly="%%A"
set valveTmpIsReadOnlyLetter=%valveTmpIsReadOnly:~6,1%
if "%valveTmpIsReadOnlyLetter%"=="R" del /q "$(TargetDir)"$(TargetFileName)
if exist "..\..\devtools\bin\vpc.exe" "..\..\devtools\bin\vpc.exe" -crc2 "server_lostcoast.vcxproj"
if ERRORLEVEL 1 exit /b 1
</Command>
|
|
</PreBuildEvent>
|
|
<ClCompile>
|
|
<AdditionalOptions>/Zm200 /Zo /Gw /Zc:inline</AdditionalOptions>
|
|
<Optimization>MaxSpeed</Optimization>
|
|
<InlineFunctionExpansion>AnySuitable</InlineFunctionExpansion>
|
|
<IntrinsicFunctions>true</IntrinsicFunctions>
|
|
<FavorSizeOrSpeed>Speed</FavorSizeOrSpeed>
|
|
<AdditionalIncludeDirectories>..\..\common;..\..\public;..\..\public\tier0;..\..\public\tier1;..\..\game\server\generated_proto_mod_lostcoast;..\..\thirdparty\protobuf-2.3.0\src;.\;..\..\game\shared;..\..\utils\common;..\..\game\shared\econ;..\..\game\server\NextBot;..\..\game\shared\hl2;.\hl2;.\episodic</AdditionalIncludeDirectories>
|
|
<PreprocessorDefinitions>VPC;RAD_TELEMETRY_DISABLED;WIN32;_WIN32;NDEBUG;_WINDOWS;_USRDLL;_CRT_SECURE_NO_DEPRECATE;_CRT_NONSTDC_NO_DEPRECATE;_ALLOW_RUNTIME_LIBRARY_MISMATCH;_ALLOW_ITERATOR_DEBUG_LEVEL_MISMATCH;_ALLOW_MSC_VER_MISMATCH;%(PreprocessorDefinitions);COMPILER_MSVC32;COMPILER_MSVC32;COMPILER_MSVC;_DLL_EXT=.dll;DLLNAME=server;BINK_VIDEO;AVI_VIDEO;WMV_VIDEO;DEV_BUILD;FRAME_POINTER_OMISSION_DISABLED;GAME_DLL;VECTOR;VERSION_SAFE_STEAM_API_INTERFACES;PROTECTED_THINGS_ENABLE;sprintf=use_Q_snprintf_instead_of_sprintf;strncpy=use_Q_strncpy_instead;_snprintf=use_Q_snprintf_instead;fopen=dont_use_fopen;HL2_DLL;HL2_LOSTCOAST;HL2_EPISODIC;_EXTERNAL_DLL_EXT=.dll;VPCGAMECAPS=VALVE;PROJECTDIR=C:\games\source_plus\src\game\server;_DLL_EXT=.dll;SOURCE1=1;VPCGAME=valve</PreprocessorDefinitions>
|
|
<StringPooling>true</StringPooling>
|
|
<ExceptionHandling>false</ExceptionHandling>
|
|
<RuntimeLibrary>MultiThreaded</RuntimeLibrary>
|
|
<BufferSecurityCheck>true</BufferSecurityCheck>
|
|
<FunctionLevelLinking>true</FunctionLevelLinking>
|
|
<EnableEnhancedInstructionSet>StreamingSIMDExtensions</EnableEnhancedInstructionSet>
|
|
<FloatingPointModel>Fast</FloatingPointModel>
|
|
<ForceConformanceInForLoopScope>true</ForceConformanceInForLoopScope>
|
|
<RuntimeTypeInfo>true</RuntimeTypeInfo>
|
|
<PrecompiledHeader>Use</PrecompiledHeader>
|
|
<PrecompiledHeaderFile>cbase.h</PrecompiledHeaderFile>
|
|
<AssemblerListingLocation>$(IntDir)/</AssemblerListingLocation>
|
|
<ObjectFileName>$(IntDir)/</ObjectFileName>
|
|
<ProgramDataBaseFileName>$(IntDir)/</ProgramDataBaseFileName>
|
|
<GenerateXMLDocumentationFiles>false</GenerateXMLDocumentationFiles>
|
|
<BrowseInformation>false</BrowseInformation>
|
|
<WarningLevel>Level4</WarningLevel>
|
|
<TreatWarningAsError>true</TreatWarningAsError>
|
|
<DebugInformationFormat>ProgramDatabase</DebugInformationFormat>
|
|
<CompileAs>CompileAsCpp</CompileAs>
|
|
<UseFullPaths>true</UseFullPaths>
|
|
<DisableSpecificWarnings>;4316;4594;4457;4456;4458;4459;4624;4577</DisableSpecificWarnings>
|
|
<MultiProcessorCompilation>true</MultiProcessorCompilation>
|
|
<BrowseInformationFile>$(IntDir)/</BrowseInformationFile>
|
|
<ErrorReporting>Prompt</ErrorReporting>
|
|
</ClCompile>
|
|
<ResourceCompile>
|
|
<PreprocessorDefinitions>;NDEBUG;_CRT_SECURE_NO_DEPRECATE;_CRT_NONSTDC_NO_DEPRECATE;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
|
<Culture>1033</Culture>
|
|
</ResourceCompile>
|
|
<PreLinkEvent>
|
|
</PreLinkEvent>
|
|
<Link>
|
|
<AdditionalOptions> /ignore:4221</AdditionalOptions>
|
|
<AdditionalDependencies>;shell32.lib;user32.lib;advapi32.lib;gdi32.lib;comdlg32.lib;ole32.lib;legacy_stdio_definitions.lib;winmm.lib</AdditionalDependencies>
|
|
<ShowProgress>NotSet</ShowProgress>
|
|
<OutputFile>$(OutDir)\server.dll</OutputFile>
|
|
<SuppressStartupBanner>true</SuppressStartupBanner>
|
|
<AdditionalLibraryDirectories>..\..\lib\common\.;..\..\lib\public\.</AdditionalLibraryDirectories>
|
|
<IgnoreSpecificDefaultLibraries>libc;libcd;libcmtd;libcpmtd;libcpmtd0;libcpmtd1</IgnoreSpecificDefaultLibraries>
|
|
<GenerateDebugInformation>true</GenerateDebugInformation>
|
|
<ProgramDatabaseFile>$(IntDir)/$(TargetName).pdb</ProgramDatabaseFile>
|
|
<SubSystem>Windows</SubSystem>
|
|
<OptimizeReferences>true</OptimizeReferences>
|
|
<EnableCOMDATFolding>false</EnableCOMDATFolding>
|
|
<BaseAddress> </BaseAddress>
|
|
<TargetMachine>MachineX86</TargetMachine>
|
|
<LinkErrorReporting>PromptImmediately</LinkErrorReporting>
|
|
<RandomizedBaseAddress>false</RandomizedBaseAddress>
|
|
<ImageHasSafeExceptionHandlers>false</ImageHasSafeExceptionHandlers>
|
|
</Link>
|
|
<Manifest>
|
|
<SuppressStartupBanner>true</SuppressStartupBanner>
|
|
</Manifest>
|
|
<Xdcmake>
|
|
<SuppressStartupBanner>true</SuppressStartupBanner>
|
|
</Xdcmake>
|
|
<Bscmake>
|
|
<SuppressStartupBanner>true</SuppressStartupBanner>
|
|
<OutputFile>$(OutDir)/server.bsc</OutputFile>
|
|
</Bscmake>
|
|
<PostBuildEvent>
|
|
<Message>Publishing to ..\..\..\game\mod_lostcoast\bin\.</Message>
|
|
<Command>if not exist "..\..\..\game\mod_lostcoast\bin\." mkdir "..\..\..\game\mod_lostcoast\bin\."
copy "$(TargetDir)$(TargetFileName)" "..\..\..\game\mod_lostcoast\bin\.\$(TargetFileName)"
if ERRORLEVEL 1 goto BuildEventFailed
if exist "$(TargetDir)$(TargetName).map" copy "$(TargetDir)$(TargetName).map" ..\..\..\game\mod_lostcoast\bin\.\$(TargetName).map
copy "$(TargetDir)$(TargetName).pdb" ..\..\..\game\mod_lostcoast\bin\.\$(TargetName).pdb
if ERRORLEVEL 1 goto BuildEventFailed
goto BuildEventOK
:BuildEventFailed
echo *** ERROR! PostBuildStep FAILED for $(ProjectName)! EXE or DLL is probably running. ***
del /q "$(TargetDir)$(TargetFileName)"
exit 1
:BuildEventOK
</Command>
|
|
</PostBuildEvent>
|
|
<CustomBuildStep>
|
|
</CustomBuildStep>
|
|
</ItemDefinitionGroup>
|
|
<ItemGroup>
|
|
<Library Include="..\..\lib\public\choreoobjects.lib" />
|
|
<Library Include="..\..\lib\public\dmxloader.lib" />
|
|
<Library Include="..\..\lib\public\libprotobuf.lib" />
|
|
<Library Include="..\..\lib\public\mathlib.lib" />
|
|
<Library Include="..\..\lib\public\particles.lib" />
|
|
<Library Include="..\..\lib\public\steam_api.lib" />
|
|
<Library Include="..\..\lib\public\tier0.lib" />
|
|
<Library Include="..\..\lib\public\tier1.lib" />
|
|
<Library Include="..\..\lib\public\tier2.lib" />
|
|
<Library Include="..\..\lib\public\tier3.lib" />
|
|
<Library Include="..\..\lib\public\vstdlib.lib" />
|
|
</ItemGroup>
|
|
<ItemGroup>
|
|
<ClInclude Include="..\..\public\mathlib\amd3dx.h" />
|
|
<ClInclude Include="..\..\game\shared\ammodef.h" />
|
|
<ClInclude Include="..\..\game\shared\base_playeranimstate.h" />
|
|
<ClInclude Include="base_transmit_proxy.h" />
|
|
<ClInclude Include="..\..\public\basehandle.h" />
|
|
<ClInclude Include="basetempentity.h" />
|
|
<ClInclude Include="..\..\public\tier0\basetypes.h" />
|
|
<ClInclude Include="..\..\game\shared\beam_flags.h" />
|
|
<ClInclude Include="..\..\public\tier1\bitbuf.h" />
|
|
<ClInclude Include="..\..\public\bitvec.h" />
|
|
<ClInclude Include="..\..\public\bone_accessor.h" />
|
|
<ClInclude Include="..\..\public\bspfile.h" />
|
|
<ClInclude Include="..\..\public\bspflags.h" />
|
|
<ClInclude Include="..\..\public\mathlib\bumpvects.h" />
|
|
<ClInclude Include="..\..\public\tier1\characterset.h" />
|
|
<ClInclude Include="..\..\public\tier1\checksum_md5.h" />
|
|
<ClInclude Include="..\..\public\client_class.h" />
|
|
<ClInclude Include="..\..\public\client_textmessage.h" />
|
|
<ClInclude Include="..\..\public\cmodel.h" />
|
|
<ClInclude Include="..\..\public\vphysics\collision_set.h" />
|
|
<ClInclude Include="..\..\public\Color.h" />
|
|
<ClInclude Include="..\..\public\tier0\commonmacros.h" />
|
|
<ClInclude Include="..\..\public\mathlib\compressed_light_cube.h" />
|
|
<ClInclude Include="..\..\public\mathlib\compressed_vector.h" />
|
|
<ClInclude Include="..\..\public\const.h" />
|
|
<ClInclude Include="..\..\public\vphysics\constraints.h" />
|
|
<ClInclude Include="..\..\public\coordsize.h" />
|
|
<ClInclude Include="cplane.h" />
|
|
<ClInclude Include="damagemodifier.h" />
|
|
<ClInclude Include="..\..\public\datamap.h" />
|
|
<ClInclude Include="..\..\public\tier0\dbg.h" />
|
|
<ClInclude Include="..\..\game\shared\death_pose.h" />
|
|
<ClInclude Include="..\..\game\shared\decals.h" />
|
|
<ClInclude Include="..\..\public\dlight.h" />
|
|
<ClInclude Include="..\..\public\dt_common.h" />
|
|
<ClInclude Include="..\..\public\dt_recv.h" />
|
|
<ClInclude Include="..\..\public\dt_send.h" />
|
|
<ClInclude Include="..\..\public\dt_utlvector_common.h" />
|
|
<ClInclude Include="..\..\public\dt_utlvector_send.h" />
|
|
<ClInclude Include="..\..\game\shared\effect_dispatch_data.h" />
|
|
<ClInclude Include="..\..\game\shared\ehandle.h" />
|
|
<ClInclude Include="..\..\game\shared\entitydatainstantiator.h" />
|
|
<ClInclude Include="..\..\game\shared\entitylist_base.h" />
|
|
<ClInclude Include="..\..\game\shared\env_detail_controller.h" />
|
|
<ClInclude Include="EventLog.h" />
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|
<ClInclude Include="..\..\game\shared\expressionsample.h" />
|
|
<ClInclude Include="..\..\public\tier0\fasttimer.h" />
|
|
<ClInclude Include="..\..\public\filesystem.h" />
|
|
<ClInclude Include="..\..\public\filesystem_helpers.h" />
|
|
<ClInclude Include="..\..\public\tier1\fmtstr.h" />
|
|
<ClInclude Include="fogcontroller.h" />
|
|
<ClInclude Include="..\..\public\vphysics\friction.h" />
|
|
<ClInclude Include="..\..\game\shared\func_ladder.h" />
|
|
<ClInclude Include="..\..\game\shared\gameeventdefs.h" />
|
|
<ClInclude Include="..\..\game\shared\GameEventListener.h" />
|
|
<ClInclude Include="..\..\game\shared\gamerules_register.h" />
|
|
<ClInclude Include="..\..\public\gametrace.h" />
|
|
<ClInclude Include="globals.h" />
|
|
<ClInclude Include="..\..\public\globalvars_base.h" />
|
|
<ClInclude Include="..\..\game\shared\groundlink.h" />
|
|
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