mirror of
https://github.com/Gigaslav/HL2Overcharged.git
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72 lines
1.8 KiB
C++
72 lines
1.8 KiB
C++
//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============//
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//
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// Purpose:
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//
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//=============================================================================//
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#ifndef WEAPON_WRENCH_H
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#define WEAPON_WRENCH_H
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#include "basebludgeonweapon.h"
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#if defined( _WIN32 )
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#pragma once
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#endif
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#ifdef HL2MP
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#error weapon_wrench.h must not be included in hl2mp. The windows compiler will use the wrong class elsewhere if it is.
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#endif
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//-----------------------------------------------------------------------------
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// CWeaponWrench
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//-----------------------------------------------------------------------------
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class CWeaponWrench : public CBaseHLBludgeonWeapon
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{
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public:
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DECLARE_CLASS( CWeaponWrench, CBaseHLBludgeonWeapon );
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DECLARE_DATADESC();
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DECLARE_SERVERCLASS();
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DECLARE_ACTTABLE();
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CWeaponWrench();
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float GetDamageForActivity( Activity hitActivity );
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//void PrimaryAttack(void);
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virtual int WeaponMeleeAttack1Condition( float flDot, float flDist );
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//void SecondaryAttack( void ) { return; }
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bool Deploy( void );
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bool CanInspect(CBasePlayer *pOwner)
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{
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return true;
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}
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virtual void ItemPostFrame( void );
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// Animation event
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virtual void Operator_HandleAnimEvent( animevent_t *pEvent, CBaseCombatCharacter *pOperator );
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private:
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bool ImpactWater(const Vector &start, const Vector &end);
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Activity ChooseIntersectionPointAndActivity(trace_t &hitTrace, const Vector &mins, const Vector &maxs, CBasePlayer *pOwner);
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// Animation event handlers
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void HandleAnimEventMeleeHit( animevent_t *pEvent, CBaseCombatCharacter *pOperator );
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bool m_bAltattackAnim;
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bool m_bAltattackChecker;
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// Light Kill : Delay between attack
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bool m_bDelayedSwing;
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float m_flDelayedSwingTime;
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bool Fire;
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int Time;
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bool ChangeOnce;
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bool bIsSecondary;
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bool secondaryGate;
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bool m_bCanPrimaryAttack;
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//#endif
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};
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#endif // WEAPON_WRENCH_H
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