Files
HL2Overcharged/game/server/overcharged/weapon_vector.h
2025-05-21 21:20:08 +03:00

27 lines
730 B
C++

#ifndef WEAPON_VECTOR_H
#define WEAPON_VECTOR_H
#include "basehlcombatweapon.h"
class CWeaponVector : public CHLSelectFireMachineGun
{
DECLARE_DATADESC();
public:
DECLARE_CLASS(CWeaponVector, CHLSelectFireMachineGun);
CWeaponVector();
DECLARE_SERVERCLASS();
void SecondaryAttack(void) {};
int CapabilitiesGet(void) { return bits_CAP_WEAPON_RANGE_ATTACK1; }
const WeaponProficiencyInfo_t *GetProficiencyValues();
void FireNPCPrimaryAttack(CBaseCombatCharacter *pOperator, Vector &vecShootOrigin, Vector &vecShootDir);
void Operator_ForceNPCFire(CBaseCombatCharacter *pOperator, bool bSecondary);
void Operator_HandleAnimEvent(animevent_t *pEvent, CBaseCombatCharacter *pOperator);
DECLARE_ACTTABLE();
};
#endif