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27 lines
730 B
C++
27 lines
730 B
C++
#ifndef WEAPON_VECTOR_H
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#define WEAPON_VECTOR_H
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#include "basehlcombatweapon.h"
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class CWeaponVector : public CHLSelectFireMachineGun
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{
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DECLARE_DATADESC();
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public:
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DECLARE_CLASS(CWeaponVector, CHLSelectFireMachineGun);
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CWeaponVector();
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DECLARE_SERVERCLASS();
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void SecondaryAttack(void) {};
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int CapabilitiesGet(void) { return bits_CAP_WEAPON_RANGE_ATTACK1; }
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const WeaponProficiencyInfo_t *GetProficiencyValues();
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void FireNPCPrimaryAttack(CBaseCombatCharacter *pOperator, Vector &vecShootOrigin, Vector &vecShootDir);
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void Operator_ForceNPCFire(CBaseCombatCharacter *pOperator, bool bSecondary);
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void Operator_HandleAnimEvent(animevent_t *pEvent, CBaseCombatCharacter *pOperator);
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DECLARE_ACTTABLE();
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};
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#endif |