Files
HL2Overcharged/game/server/overcharged/weapon_spore_launcher.h
2025-05-21 21:20:08 +03:00

42 lines
1.1 KiB
C++

#ifndef WEAPON_SPORE_LAUNC_H
#define WEAPON_SPORE_LAUNC_H
#include "basehlcombatweapon_shared.h"
#include "grenade_spit.h"
#include "grenade_strooper_instant.h"
//-----------------------------------------------------------------------------
// CWeaponSporeLauncher
//-----------------------------------------------------------------------------
class CWeaponSporeLauncher : public CBaseHLCombatWeapon
{
DECLARE_CLASS(CWeaponSporeLauncher, CBaseHLCombatWeapon);
public:
DECLARE_DATADESC();
DECLARE_SERVERCLASS();
CWeaponSporeLauncher(void);
virtual void PrimaryAttackShotgun(void);
virtual void SecondaryAttackShotgun(void);
int CapabilitiesGet(void) { return bits_CAP_WEAPON_RANGE_ATTACK1; }
void FireNPCPrimaryAttack(CBaseCombatCharacter *pOperator, bool bUseWeaponAngles);
void Operator_ForceNPCFire(CBaseCombatCharacter *pOperator, bool bSecondary);
void Operator_HandleAnimEvent(animevent_t *pEvent, CBaseCombatCharacter *pOperator);
DECLARE_ACTTABLE();
private:
void FireBolt(void);
void FireBoltBounced(void);
bool m_bNeedPump;
bool m_bDelayedFire;
FireBulletsInfo_t info;
bool ChangeOnce;
protected:
int m_nShotsFired;
};
#endif