Files
HL2Overcharged/game/server/overcharged/weapon_oicw.h
2025-05-21 21:20:08 +03:00

46 lines
1.1 KiB
C++

#ifndef WEAPON_OICW_H
#define WEAPON_OICW_H
#include "grenade_oicw.h"
#include "basegrenade_shared.h"
#include "basehlcombatweapon.h"
//-----------------------------------------------------------------------------
// CWeaponOICW
//-----------------------------------------------------------------------------
class CWeaponOICW : public CHLMachineGun
{
public:
DECLARE_CLASS(CWeaponOICW, CHLMachineGun);
CWeaponOICW();
DECLARE_SERVERCLASS();
DECLARE_DATADESC();
DECLARE_ACTTABLE();
void Precache(void);
virtual void SecondaryAttack(void);
virtual void Equip(CBaseCombatCharacter *pOwner);
int CapabilitiesGet(void) { return bits_CAP_WEAPON_RANGE_ATTACK1; }
void FireNPCPrimaryAttack(CBaseCombatCharacter *pOperator, bool bUseWeaponAngles);
void Operator_ForceNPCFire(CBaseCombatCharacter *pOperator, bool bSecondary);
void Operator_HandleAnimEvent(animevent_t *pEvent, CBaseCombatCharacter *pOperator);
const WeaponProficiencyInfo_t *GetProficiencyValues();
protected:
Vector m_vecTossVelocity;
float m_flNextGrenadeCheck;
private:
bool m_bMustReload;
};
#endif