Files
HL2Overcharged/game/server/overcharged/weapon_grenadelauncher.h
2025-05-21 21:20:08 +03:00

37 lines
1.0 KiB
C++

#ifndef WEAPON_GLAUNCHER_H
#define WEAPON_GLAUNCHER_H
#include "basehlcombatweapon.h"
#include "basegrenade_shared.h"
class CWeaponGrenadelauncher : public CHLSelectFireMachineGun
{
DECLARE_DATADESC();
public:
DECLARE_CLASS(CWeaponGrenadelauncher, CHLSelectFireMachineGun);
CWeaponGrenadelauncher();
DECLARE_SERVERCLASS();
void Precache(void);
void SecondaryAttack(void) { return; }
void PrimaryAttack(void);
virtual void Equip(CBaseCombatCharacter *pOwner);
bool Reload(void);
int CapabilitiesGet(void) { return bits_CAP_WEAPON_RANGE_ATTACK1; }
int WeaponRangeAttack2Condition();
const WeaponProficiencyInfo_t *GetProficiencyValues();
void FireNPCPrimaryAttack(CBaseCombatCharacter *pOperator, Vector &vecShootOrigin, Vector &vecShootDir);
void Operator_ForceNPCFire(CBaseCombatCharacter *pOperator, bool bSecondary);
void Operator_HandleAnimEvent(animevent_t *pEvent, CBaseCombatCharacter *pOperator);
DECLARE_ACTTABLE();
protected:
Vector m_vecTossVelocity;
float m_flNextGrenadeCheck;
};
#endif