Files
HL2Overcharged/game/server/overcharged/weapon_glock.h
2025-05-21 21:20:08 +03:00

28 lines
526 B
C++

#ifndef WEAPON_GLOCK_H
#define WEAPON_GLOCK_H
#include "basehlcombatweapon.h"
class CWeaponglock : public CBaseHLCombatWeapon
{
DECLARE_DATADESC();
public:
DECLARE_CLASS(CWeaponglock, CBaseHLCombatWeapon);
CWeaponglock(void);
DECLARE_SERVERCLASS();
void Precache(void);
void Operator_HandleAnimEvent(animevent_t *pEvent, CBaseCombatCharacter *pOperator);
int CapabilitiesGet(void) { return bits_CAP_WEAPON_RANGE_ATTACK1; }
DECLARE_ACTTABLE();
private:
int m_nNumShotsFired;
int m_nBulletsFired;
};
#endif