Files
HL2Overcharged/game/server/overcharged/weapon_combinesniper.h
2025-05-21 21:20:08 +03:00

45 lines
1.1 KiB
C++

#ifndef WEAPON_CSNIPER_H
#define WEAPON_CSNIPER_H
#include "basehlcombatweapon.h"
#include "IEffects.h"//äûì îò ñòâîëà
#include "beam_shared.h"//For Laser
#include "Sprite.h"//For laser
class CWeaponCombineSniper : public CBaseHLCombatWeapon
{
DECLARE_CLASS(CWeaponCombineSniper, CBaseHLCombatWeapon);
public:
CWeaponCombineSniper(void);
void Precache(void);
void ItemPostFrame(void);
void Pump(void);
void PrimaryAttack(void);
bool Holster(CBaseCombatWeapon *pSwitchingTo = NULL);
void FireNPCPrimaryAttack(CBaseCombatCharacter *pOperator, bool bUseWeaponAngles);
void Operator_ForceNPCFire(CBaseCombatCharacter *pOperator, bool bSecondary);
void Operator_HandleAnimEvent(animevent_t *pEvent, CBaseCombatCharacter *pOperator);
void Operator_FrameUpdate(CBaseCombatCharacter *pOperator); // BJ: Added laser npc
float WeaponAutoAimScale() { return 0.6f; }
int CapabilitiesGet(void) { return bits_CAP_WEAPON_RANGE_ATTACK1; }
private:
#ifndef CLIENT_DLL
CHandle<CBeam> pBeam;
#endif
private:
float durationTime;
float durationTime2;
bool wasInReload;
public:
DECLARE_SERVERCLASS();
DECLARE_DATADESC();
DECLARE_ACTTABLE();
};
#endif