Files
HL2Overcharged/game/server/overcharged/weapon_ar3.h
2025-05-21 21:20:08 +03:00

32 lines
755 B
C++

#ifndef WEAPONAR3_H
#define WEAPONAR3_H
#include "basehlcombatweapon.h"
class CWeaponAr3 : public CHLSelectFireMachineGun
{
DECLARE_DATADESC();
public:
DECLARE_CLASS(CWeaponAr3, CHLSelectFireMachineGun);
CWeaponAr3();
DECLARE_SERVERCLASS();
void Precache(void);
virtual void SecondaryAttack(void) {};
virtual bool Holster(CBaseCombatWeapon *pSwitchingTo = NULL);
void FireNPCPrimaryAttack(CBaseCombatCharacter *pOperator, Vector &vecShootOrigin, Vector &vecShootDir);
void Operator_ForceNPCFire(CBaseCombatCharacter *pOperator, bool bSecondary);
void Operator_HandleAnimEvent(animevent_t *pEvent, CBaseCombatCharacter *pOperator);
DECLARE_ACTTABLE();
protected:
Vector m_vecTossVelocity;
float m_flNextGrenadeCheck;
};
#endif