Files
HL2Overcharged/game/server/overcharged/weapon_ak47.h
2025-05-21 21:20:08 +03:00

34 lines
972 B
C++

#ifndef WEAPONAK47_H
#define WEAPONAK47_H
#include "basehlcombatweapon.h"
class CWeaponAK47 : public CHLSelectFireMachineGun
{
DECLARE_DATADESC();
public:
DECLARE_CLASS(CWeaponAK47, CHLSelectFireMachineGun);
CWeaponAK47();
DECLARE_SERVERCLASS();
protected:
virtual int CapabilitiesGet(void) { return bits_CAP_WEAPON_RANGE_ATTACK1; }
virtual int WeaponRangeAttack2Condition(float flDot, float flDist);
const WeaponProficiencyInfo_t *GetProficiencyValues();
virtual void SecondaryAttack(void) override;
virtual void Equip(CBaseCombatCharacter *pOwner);
virtual void FireNPCPrimaryAttack(CBaseCombatCharacter *pOperator, Vector &vecShootOrigin, Vector &vecShootDir);
virtual void Operator_ForceNPCFire(CBaseCombatCharacter *pOperator, bool bSecondary);
virtual void Operator_HandleAnimEvent(animevent_t *pEvent, CBaseCombatCharacter *pOperator);
DECLARE_ACTTABLE();
Vector m_vecTossVelocity;
float m_flNextGrenadeCheck;
};
#endif