Files
HL2Overcharged/game/server/overcharged/item_empty_perks.cpp
2025-05-21 21:20:08 +03:00

48 lines
1.3 KiB
C++

#include "cbase.h"
#include "gamerules.h"
#include "player.h"
#include "items.h"
#include "in_buttons.h"
#include "engine/IEngineSound.h"
#include "te_effect_dispatch.h"
// memdbgon must be the last include file in a .cpp file!!!
#include "tier0/memdbgon.h"
//-----------------------------------------------------------------------------
// Small health kit. Heals the player when picked up.
//-----------------------------------------------------------------------------
class CEPerks : public CItem
{
public:
DECLARE_CLASS(CEPerks, CItem);
void Spawn(void);
void Precache(void);
};
LINK_ENTITY_TO_CLASS(item_empty_perk, CEPerks);
PRECACHE_REGISTER(item_empty_perk);
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
void CEPerks::Spawn(void)
{
Precache();
//SetModel("models/weapons/MAGS/w_smg_ump45_mag.mdl");
BaseClass::Spawn();
}
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
void CEPerks::Precache(void)
{
//PrecacheModel("models/weapons/MAGS/w_smg_ump45_mag.mdl");
//PrecacheScriptSound("HealthKit.Touch");
}