Files
HL2Overcharged/game/server/overcharged/Player_Model.h
2025-05-21 21:20:08 +03:00

24 lines
438 B
C++

#ifndef PM_H
#define PM_H
#pragma once
#include "cbase.h"
//#include "hl2_player_shared.h"
class CPlayerModel : public CBaseFlex//CBaseFlex
{
public:
DECLARE_CLASS(CPlayerModel, CBaseFlex);
DECLARE_DATADESC();
virtual void Think(void);
virtual void Spawn(void);
virtual void Precache(void);
virtual void SetOrigin(const Vector &origin, const QAngle &origAngle);
private:
Vector newOrigin;
bool inCrouch;
float posZ;
};
#endif