Files
HL2Overcharged/game/server/overcharged/CustomWeapons/weapon_wrenchCustom.cpp
2025-05-21 21:20:08 +03:00

108 lines
4.0 KiB
C++

#include "cbase.h"
#include "weapon_wrenchCustom.h"
#include "tier0/memdbgon.h"
IMPLEMENT_SERVERCLASS_ST(CWeaponWrenchC1, DT_WeaponWrenchC1)
END_SEND_TABLE()
LINK_ENTITY_TO_CLASS(weapon_wrenchCustom1, CWeaponWrenchC1);
PRECACHE_WEAPON_REGISTER(weapon_wrenchCustom1);
BEGIN_DATADESC(CWeaponWrenchC1)
END_DATADESC()
acttable_t CWeaponWrenchC1::m_acttable[] =
{
{ ACT_RANGE_ATTACK1, ACT_RANGE_ATTACK_SLAM, true },
{ ACT_HL2MP_IDLE, ACT_HL2MP_IDLE_MELEE, false },
{ ACT_HL2MP_RUN, ACT_HL2MP_RUN_MELEE, false },
{ ACT_HL2MP_IDLE_CROUCH, ACT_HL2MP_IDLE_CROUCH_MELEE, false },
{ ACT_HL2MP_WALK_CROUCH, ACT_HL2MP_WALK_CROUCH_MELEE, false },
{ ACT_HL2MP_GESTURE_RANGE_ATTACK, ACT_HL2MP_GESTURE_RANGE_ATTACK_MELEE, false },
{ ACT_HL2MP_GESTURE_RELOAD, ACT_HL2MP_GESTURE_RELOAD_MELEE, false },
{ ACT_HL2MP_JUMP, ACT_HL2MP_JUMP_MELEE, false },
{ ACT_MELEE_ATTACK1, ACT_MELEE_ATTACK_SWING, true },
{ ACT_IDLE, ACT_IDLE_ANGRY_MELEE, false },
{ ACT_IDLE_ANGRY, ACT_IDLE_ANGRY_MELEE, false },
{ ACT_IDLE_RELAXED, ACT_IDLE, false }, // L1ght 15 : Anims update
{ ACT_RUN_RELAXED, ACT_RUN, false },
{ ACT_WALK_RELAXED, ACT_WALK, false },
};
IMPLEMENT_ACTTABLE(CWeaponWrenchC1);
IMPLEMENT_SERVERCLASS_ST(CWeaponWrenchC2, DT_WeaponWrenchC2)
END_SEND_TABLE()
LINK_ENTITY_TO_CLASS(weapon_wrenchCustom2, CWeaponWrenchC2);
PRECACHE_WEAPON_REGISTER(weapon_wrenchCustom2);
BEGIN_DATADESC(CWeaponWrenchC2)
END_DATADESC()
acttable_t CWeaponWrenchC2::m_acttable[] =
{
{ ACT_RANGE_ATTACK1, ACT_RANGE_ATTACK_SLAM, true },
{ ACT_HL2MP_IDLE, ACT_HL2MP_IDLE_MELEE, false },
{ ACT_HL2MP_RUN, ACT_HL2MP_RUN_MELEE, false },
{ ACT_HL2MP_IDLE_CROUCH, ACT_HL2MP_IDLE_CROUCH_MELEE, false },
{ ACT_HL2MP_WALK_CROUCH, ACT_HL2MP_WALK_CROUCH_MELEE, false },
{ ACT_HL2MP_GESTURE_RANGE_ATTACK, ACT_HL2MP_GESTURE_RANGE_ATTACK_MELEE, false },
{ ACT_HL2MP_GESTURE_RELOAD, ACT_HL2MP_GESTURE_RELOAD_MELEE, false },
{ ACT_HL2MP_JUMP, ACT_HL2MP_JUMP_MELEE, false },
{ ACT_MELEE_ATTACK1, ACT_MELEE_ATTACK_SWING, true },
{ ACT_IDLE, ACT_IDLE_ANGRY_MELEE, false },
{ ACT_IDLE_ANGRY, ACT_IDLE_ANGRY_MELEE, false },
{ ACT_IDLE_RELAXED, ACT_IDLE, false }, // L1ght 15 : Anims update
{ ACT_RUN_RELAXED, ACT_RUN, false },
{ ACT_WALK_RELAXED, ACT_WALK, false },
};
IMPLEMENT_ACTTABLE(CWeaponWrenchC2);
IMPLEMENT_SERVERCLASS_ST(CWeaponWrenchC3, DT_WeaponWrenchC3)
END_SEND_TABLE()
LINK_ENTITY_TO_CLASS(weapon_wrenchCustom3, CWeaponWrenchC3);
PRECACHE_WEAPON_REGISTER(weapon_wrenchCustom3);
BEGIN_DATADESC(CWeaponWrenchC3)
END_DATADESC()
acttable_t CWeaponWrenchC3::m_acttable[] =
{
{ ACT_RANGE_ATTACK1, ACT_RANGE_ATTACK_SLAM, true },
{ ACT_HL2MP_IDLE, ACT_HL2MP_IDLE_MELEE, false },
{ ACT_HL2MP_RUN, ACT_HL2MP_RUN_MELEE, false },
{ ACT_HL2MP_IDLE_CROUCH, ACT_HL2MP_IDLE_CROUCH_MELEE, false },
{ ACT_HL2MP_WALK_CROUCH, ACT_HL2MP_WALK_CROUCH_MELEE, false },
{ ACT_HL2MP_GESTURE_RANGE_ATTACK, ACT_HL2MP_GESTURE_RANGE_ATTACK_MELEE, false },
{ ACT_HL2MP_GESTURE_RELOAD, ACT_HL2MP_GESTURE_RELOAD_MELEE, false },
{ ACT_HL2MP_JUMP, ACT_HL2MP_JUMP_MELEE, false },
{ ACT_MELEE_ATTACK1, ACT_MELEE_ATTACK_SWING, true },
{ ACT_IDLE, ACT_IDLE_ANGRY_MELEE, false },
{ ACT_IDLE_ANGRY, ACT_IDLE_ANGRY_MELEE, false },
{ ACT_IDLE_RELAXED, ACT_IDLE, false }, // L1ght 15 : Anims update
{ ACT_RUN_RELAXED, ACT_RUN, false },
{ ACT_WALK_RELAXED, ACT_WALK, false },
};
IMPLEMENT_ACTTABLE(CWeaponWrenchC3);