mirror of
https://github.com/Gigaslav/HL2Overcharged.git
synced 2026-01-10 06:09:42 +03:00
100 lines
2.9 KiB
C++
100 lines
2.9 KiB
C++
#include "cbase.h"
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#include "weapon_fragCustom.h"
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#include "tier0/memdbgon.h"
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BEGIN_DATADESC(CWeaponFragC1)
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END_DATADESC()
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acttable_t CWeaponFragC1::m_acttable[] =
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{
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{ ACT_HL2MP_IDLE, ACT_HL2MP_IDLE_GRENADE, false },
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{ ACT_HL2MP_RUN, ACT_HL2MP_RUN_GRENADE, false },
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{ ACT_HL2MP_IDLE_CROUCH, ACT_HL2MP_IDLE_CROUCH_GRENADE, false },
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{ ACT_HL2MP_WALK_CROUCH, ACT_HL2MP_WALK_CROUCH_GRENADE, false },
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{ ACT_HL2MP_GESTURE_RANGE_ATTACK, ACT_HL2MP_GESTURE_RANGE_ATTACK_GRENADE, false },
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{ ACT_HL2MP_GESTURE_RELOAD, ACT_HL2MP_GESTURE_RELOAD_GRENADE, false },
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{ ACT_HL2MP_JUMP, ACT_HL2MP_JUMP_SLAM, false },
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{ ACT_RANGE_ATTACK1, ACT_RANGE_ATTACK_THROW, true },
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{ ACT_IDLE_RELAXED, ACT_IDLE, false }, // L1ght 15 : Anims update
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{ ACT_RUN_RELAXED, ACT_RUN, false },
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{ ACT_WALK_RELAXED, ACT_WALK, false },
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};
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IMPLEMENT_ACTTABLE(CWeaponFragC1);
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IMPLEMENT_SERVERCLASS_ST(CWeaponFragC1, DT_WeaponFragC1)
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END_SEND_TABLE()
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LINK_ENTITY_TO_CLASS(weapon_fragCustom1, CWeaponFragC1);
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PRECACHE_WEAPON_REGISTER(weapon_fragCustom1);
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BEGIN_DATADESC(CWeaponFragC2)
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END_DATADESC()
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acttable_t CWeaponFragC2::m_acttable[] =
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{
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{ ACT_HL2MP_IDLE, ACT_HL2MP_IDLE_GRENADE, false },
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{ ACT_HL2MP_RUN, ACT_HL2MP_RUN_GRENADE, false },
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{ ACT_HL2MP_IDLE_CROUCH, ACT_HL2MP_IDLE_CROUCH_GRENADE, false },
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{ ACT_HL2MP_WALK_CROUCH, ACT_HL2MP_WALK_CROUCH_GRENADE, false },
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{ ACT_HL2MP_GESTURE_RANGE_ATTACK, ACT_HL2MP_GESTURE_RANGE_ATTACK_GRENADE, false },
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{ ACT_HL2MP_GESTURE_RELOAD, ACT_HL2MP_GESTURE_RELOAD_GRENADE, false },
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{ ACT_HL2MP_JUMP, ACT_HL2MP_JUMP_SLAM, false },
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{ ACT_RANGE_ATTACK1, ACT_RANGE_ATTACK_THROW, true },
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{ ACT_IDLE_RELAXED, ACT_IDLE, false }, // L1ght 15 : Anims update
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{ ACT_RUN_RELAXED, ACT_RUN, false },
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{ ACT_WALK_RELAXED, ACT_WALK, false },
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};
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IMPLEMENT_ACTTABLE(CWeaponFragC2);
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IMPLEMENT_SERVERCLASS_ST(CWeaponFragC2, DT_WeaponFragC2)
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END_SEND_TABLE()
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LINK_ENTITY_TO_CLASS(weapon_fragCustom2, CWeaponFragC2);
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PRECACHE_WEAPON_REGISTER(weapon_fragCustom2);
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BEGIN_DATADESC(CWeaponFragC3)
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END_DATADESC()
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acttable_t CWeaponFragC3::m_acttable[] =
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{
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{ ACT_HL2MP_IDLE, ACT_HL2MP_IDLE_GRENADE, false },
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{ ACT_HL2MP_RUN, ACT_HL2MP_RUN_GRENADE, false },
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{ ACT_HL2MP_IDLE_CROUCH, ACT_HL2MP_IDLE_CROUCH_GRENADE, false },
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{ ACT_HL2MP_WALK_CROUCH, ACT_HL2MP_WALK_CROUCH_GRENADE, false },
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{ ACT_HL2MP_GESTURE_RANGE_ATTACK, ACT_HL2MP_GESTURE_RANGE_ATTACK_GRENADE, false },
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{ ACT_HL2MP_GESTURE_RELOAD, ACT_HL2MP_GESTURE_RELOAD_GRENADE, false },
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{ ACT_HL2MP_JUMP, ACT_HL2MP_JUMP_SLAM, false },
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{ ACT_RANGE_ATTACK1, ACT_RANGE_ATTACK_THROW, true },
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{ ACT_IDLE_RELAXED, ACT_IDLE, false }, // L1ght 15 : Anims update
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{ ACT_RUN_RELAXED, ACT_RUN, false },
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{ ACT_WALK_RELAXED, ACT_WALK, false },
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};
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IMPLEMENT_ACTTABLE(CWeaponFragC3);
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IMPLEMENT_SERVERCLASS_ST(CWeaponFragC3, DT_WeaponFragC3)
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END_SEND_TABLE()
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LINK_ENTITY_TO_CLASS(weapon_fragCustom3, CWeaponFragC3);
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PRECACHE_WEAPON_REGISTER(weapon_fragCustom3); |