Files
HL2Overcharged/game/server/hl2/weapon_shotgun.h
2025-05-21 21:20:08 +03:00

46 lines
1.3 KiB
C++

#ifndef WEAPON_SHOTGUN_H
#define WEAPON_SHOTGUN_H
#include "basehlcombatweapon_shared.h"
//-----------------------------------------------------------------------------
// CWeaponShotgun
//-----------------------------------------------------------------------------
class CWeaponShotgun : public CBaseHLCombatWeapon
{
DECLARE_DATADESC();
public:
DECLARE_CLASS(CWeaponShotgun, CBaseHLCombatWeapon);
DECLARE_SERVERCLASS();
~CWeaponShotgun(){};
private:
bool wasAnimated;
bool ChangeOnce;
bool PumpAfterTwoBarrels;
bool m_bNeedPump; // When emptied completely
bool m_bDelayedFire1; // Fire primary when finished reloading
bool m_bDelayedFire2; // Fire secondary when finished reloading
float MuzzleFlashTime;//Ñ÷¸ò÷èê äëÿ âñïûøêè
FireBulletsInfo_t info;
public:
void Precache(void);
int CapabilitiesGet(void) { return bits_CAP_WEAPON_RANGE_ATTACK1; }
virtual float GetMinRestTime();
virtual float GetMaxRestTime();
void DryFire(void);
bool Holster(CBaseCombatWeapon *pSwitchingTo = NULL);
void FireNPCPrimaryAttack(CBaseCombatCharacter *pOperator, bool bUseWeaponAngles);
void Operator_ForceNPCFire(CBaseCombatCharacter *pOperator, bool bSecondary);
void Operator_HandleAnimEvent(animevent_t *pEvent, CBaseCombatCharacter *pOperator);
DECLARE_ACTTABLE();
CWeaponShotgun(void);
};
#endif