Files
HL2Overcharged/game/server/hl2/weapon_annabelle.h
2025-05-21 21:20:08 +03:00

47 lines
1.2 KiB
C++

#ifndef WEAPON_ANNABELLE_H
#define WEAPON_ANNABELLE_H
#include "basehlcombatweapon_shared.h"
//-----------------------------------------------------------------------------
// CWeaponAnnabelle
//-----------------------------------------------------------------------------
class CWeaponAnnabelle : public CBaseHLCombatWeapon
{
DECLARE_DATADESC();
public:
DECLARE_CLASS(CWeaponAnnabelle, CBaseHLCombatWeapon);
DECLARE_SERVERCLASS();
~CWeaponAnnabelle(){};
private:
bool m_bNeedPump; // When emptied completely
bool m_bDelayedFire1; // Fire primary when finished reloading
bool m_bDelayedFire2; // Fire secondary when finished reloading
public:
void Precache(void);
void PrimaryAttack(void);
int CapabilitiesGet(void) { return bits_CAP_WEAPON_RANGE_ATTACK1; }
void ItemHolsterFrame(void);
void SecondaryAttackShotgun(void)
{
return;
}
void CheckHolsterReload(void);
void Pump(void);
virtual float GetMinRestTime() { return 0.3; }
virtual float GetMaxRestTime() { return 0.6; }
bool Holster(CBaseCombatWeapon *pSwitchingTo = NULL);
void Operator_HandleAnimEvent(animevent_t *pEvent, CBaseCombatCharacter *pOperator);
public:
DECLARE_ACTTABLE();
CWeaponAnnabelle(void);
};
#endif