Files
HL2Overcharged/game/server/hl2/weapon_357.h
2025-05-21 21:20:08 +03:00

44 lines
1.1 KiB
C++

#ifndef WEAPON_357_H
#define WEAPON_357_H
#include "basehlcombatweapon.h"
//-----------------------------------------------------------------------------
// CWeapon357
//-----------------------------------------------------------------------------
class CWeapon357 : public CBaseHLCombatWeapon
{
DECLARE_CLASS(CWeapon357, CBaseHLCombatWeapon);
public:
CWeapon357(void);
void Precache(void);
virtual void ItemBusyFrame(void);
virtual bool IsWeaponZoomed() { return m_bInZoom; }
virtual void Drop(const Vector &vecVelocity);
bool Holster(CBaseCombatWeapon *pSwitchingTo = NULL);
#ifndef CLIENT_DLL
virtual void Operator_HandleAnimEvent(animevent_t *pEvent, CBaseCombatCharacter *pOperator);
#endif
float WeaponAutoAimScale() { return 0.6f; }
int CapabilitiesGet(void) { return bits_CAP_WEAPON_RANGE_ATTACK1; }
private:
void CheckZoomToggle(void);
bool m_bInZoom;
void ToggleZoom(void);
void StopEffects(void);
int m_nNumShotsFired;
float m_flAccuracyPenalty;
bool DoOnceMPD;
public:
DECLARE_SERVERCLASS();
DECLARE_DATADESC();
DECLARE_ACTTABLE();
};
#endif