Files
HL2Overcharged/game/server/grenade_oicw.h
2025-05-21 21:20:08 +03:00

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989 B
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//========= Copyright Valve Corporation, All rights reserved. ============//
//
// Purpose: Projectile shot from the AR2
//
// $Workfile: $
// $Date: $
//
//-----------------------------------------------------------------------------
// $Log: $
//
// $NoKeywords: $
//=============================================================================//
#ifndef GRENADE_OICW_H
#define GRENADE_OICW_H
#include "basegrenade_shared.h"
#define MAX_OICW_NO_COLLIDE_TIME 0.2
class SmokeTrail;
class CWeaponOICW;
class CGrenadeOICW : public CBaseGrenade
{
public:
DECLARE_CLASS(CGrenadeOICW, CBaseGrenade);
CHandle< SmokeTrail > m_hSmokeTrail;
float m_fSpawnTime;
float m_fDangerRadius;
void Spawn(void);
void Precache(void);
void GrenadeOICWTouch(CBaseEntity *pOther);
void GrenadeOICWThink(void);
void Event_Killed(const CTakeDamageInfo &info);
public:
void EXPORT Detonate(void);
CGrenadeOICW(void);
DECLARE_DATADESC();
};
#endif //GRENADEAR2_H