Files
HL2Overcharged/game/server/AR2Bullet.h
2025-05-21 21:20:08 +03:00

48 lines
959 B
C++

//========= Copyright Valve Corporation, All rights reserved. ============//
//
// Purpose: Projectile shot from the AR2
//
// $Workfile: $
// $Date: $
//
//-----------------------------------------------------------------------------
// $Log: $
//
// $NoKeywords: $
//=============================================================================//
#ifndef AR2_BULLET_H
#define AR2_BULLET_H
#include "basegrenade_shared.h"
#define MAX_AR2_NO_COLLIDE_TIME 0.2
class SmokeTrail;
class CWeaponSMG1;
class CAR2Bullet : public CBaseGrenade
{
public:
DECLARE_CLASS(CAR2Bullet, CBaseGrenade);
CHandle< SmokeTrail > m_hSmokeTrail;
float m_fSpawnTime;
float m_fDangerRadius;
void Spawn(void);
void Precache(void);
void AR2BulletTouch(CBaseEntity *pOther);
void AR2BulletThink(void);
void Event_Killed(const CTakeDamageInfo &info);
public:
void EXPORT Detonate(void);
CAR2Bullet(void);
DECLARE_DATADESC();
};
#endif